Rating
+3

Debo's Grin Reaper Build (Physical) Gr 34+

Regular
Hybrid
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Skills

  • Plague of Toads Rain of Toads
  • Piranhas Piranhado
  • Spirit Walk Jaunt
  • Fetish Army Legion of Daggers
  • Zombie Charger Pile On
  • Horrify Frightening Aspect
  • Pierce the Veil
  • Fetish Sycophants
  • Gruesome Feast
  • Jungle Fortitude

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Enforcer
    • Pain Enhancer
Terminology: Key




  • * Int= Intelligence
  • * Vit= Vitality
  • * Attack Speed= Increased Item Attack Speed
  • * Critical Chance= Increased Critical Chance
  • * Critical Damage= Increased Critical Damage
  • * Dmg%= Increased Weapon Damage
  • * All Res = all Resistance
  • * Elemental Damage= Increase Fire/Cold/Lighting/Holy/Poison/Physical Damage
  • * LOH= Life on hit
  • * Increase skill Damage= I.E.: "Increase Fetish Army Damage"
  • * CDR= Cool Down Reduction



Gearing list:


Helm: Grin Reaper



  • * Stats you want: Int, Vit, Crit Chance, Socket
  • * Chance to summon horrific Mimics when attacking
  • * Mandatory item


Shoulders: Aughilds Power




  • * Stats wanted: Int, Vit, Armor/All Res, Increase Fetish Army Damage
  • * Part of a 3 Piece set combination
  • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
  • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.


Gloves: Tasker and Theo



  • * Stats wanted: Int, Attack Speed, Crit Chance, Crit Damage
  • * Stats wanted (Alternative): Int, Vit, Crit Chance, Crit Damage
  • * Increases pet attack speed up to 50%

Rings: Ring of Royal Grandeur,Unity, or Stone of Jordan

Unity
Ring of Royal Grandeur
Stone of Jordan


Ring 1: Unity



  • * Stats wanted: Int, Crit Chance, Elite Damage, Socket
  • * Stats wanted (alternative): Int, Crit Damage, Elite Damage, Socket
  • * Used for solo play to obtain 50% Damage mitigation with your follower

Ring 1 (Alternative): Stone of Jordan



  • * Stats wanted: Int, Socket, Elite Damage, Elemental Damage
  • * Stats wanted (alternative): Crit Damage/Crit Chance, Socket , Elite Damage, Elemental Damage
  • * Elite damage, Elemental Damage both on one ring. Excellent to increase fetish damage output
  • * You will only be using Stone of Jordan, when you are in a party however

Ring 2: Royal Ring of Grandeur



  • * Stats wanted:Int, Socket, Crit Chance, Attack Speed
  • * Stats wanted(Alternative):Int, Socket, Crit Damage, Attack Speed
  • * Love it, or Hate it this ring is your best friend. Reduces set cost of all set items by 1, but nothing permitted below 2 set pieces.


Weapon:Doom Bringer



  • * Stats wanted: Int, Increased Dmg%, Attack Speed, Socket, Increased Physical (Standard roll)
  • * Fast attack speed 1.40
  • * Increased Physical Damage to help with all skills
  • * Best weapon option with Physical Grin Reaper, outside of Star Metal Kukri

Off Hand: Zunimasssa




  • * Stats wanted: Int, Vit, Crit Chance, Increase Fetish Army Damage
  • * Part of the 4 Piece set that allows our Fetish Army pets to stay in combat until they die (Meaning they are no longer penalized by the 20 sec. De-spawn timer that normally happens when using this skill) .
  • * Pretty Much Non-negotiable


Boots: Zunimassa



  • * Stats wanted: Int, Vit, Armor, All Res
  • * Part of the 4 Piece set that allows our Fetish Army pets to stay in combat until they die (Meaning they are no longer penalized by the 20 sec. De-spawn timer that normally happens when using this skill) .
  • * Pretty Much Non-negotiable


Pants: Black Thorne's




  • * Stats wanted: Int, Vit, Socket(2)
  • * Increased Elemental Poison Damage (Up to 20%) on Pants slot
  • * Only Pants in game, that provide Poison Elemental Damage increase


Belt:The Witching Hour



  • * Stats wanted: Int, Vit, Attack Speed, Critical Damage
  • * Attack speed, and Critical Damage, on a belt slot works well in any pet build


Chest: Zunimassa



  • * Stats wanted: Int, Vit, Sockets (3),Increased Fetish Army Damage
  • * Part of the 4 Piece set that allows our Fetish Army pets to stay in combat until they die (Meaning they are no longer penalized by the 20 sec. De-spawn timer that normally happens when using this skill) .
  • * Pretty Much Non-negotiable


Bracer: Aughilds Power





  • * Stats Wanted: Int, Vit, Elemental Damage, Crit Chance
  • * Part of a 3 Piece set combination
  • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
  • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.



Necklace: Hell Fire Amulet, Black thornes

Hell Fire Amulet

Black Thornes'


Hell Fire Amulet



  • * Stats wanted: Int, Crit Chance, Crit Damage, Socket
  • * Stats wanted: Elemental Damage, Crit Chance, Crit Damage, Socket
  • * Provides an additional Passive bringing it up to 5 Passives running


Acceptable Passives:



  • * Pierce the Veil
  • * Fetish Sycophants
  • * Gruesome Feast
  • * Jungle fortitude
  • * Grave Injustice
  • * Spirit Vessel

Black Thornes



  • * Stats wanted: Int, Crit Chance, Crit Damage, Socket
  • * Stats wanted: Elemental Damage, Crit Chance, Crit Damage, Socket
  • * 2 Piece Black Thorn set = 10% Increased Elite damage, and 250 vit

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction

Defense

Armor
Life
Resist All
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find
Paragon Setup:


Core Prioritization



  • * 1.Movement Speed until max
  • * 2.Int

Offensive Prioritization



  • * 1.Attack Speed
  • * 2.Crit Chance
  • * 3.Crit Damage

Defensive Prioritization



  • * 1.Armor
  • * 2.Life %
  • * 3.All Resistance
Utility Prioritization



  • * 1.Life on hit
  • * 2.Area Damage
  • * 3.Resource Cost Reduction

Build Guide

Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.


My Twitch Tag:

http://www.twitch.tv/spsdebo



My armory Profile:

http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676

Diablo Fans Link to where I keep the growing list of all WD information:

http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium



Now that the formalities are out of the way:





Grin Reaper (Physical) Guide Patch 2.1.1




General Witch Doctor Build Questions/Info about the build



What element does This Build Benefit the most from







  • * Physical, and Poison Property


What is the Dps prioritization?


For Stats on Gear:






  • * Int > Crit Chance > Crit Dmg% > Attack Speed > Avg Dmg
  • * Increase to Poison/Physical


What set pieces/item make the build work better?






  • * Zunimassa 4 Piece Set, to make Summon Fetishes Army Last forever, and also to offer an alternative in-case you haven't been able to find a Tall mans finger.
  • * Aughild's Power + Aughild's Search + Royal Ring of Grandeur, Defense and increase Dmg to elites
  • * Cain's 2 Piece Set, to gain a 8% Attack Speed
  • * Swamp Land Waders: 20% Increased Poison Damage
  • * Doom Bringer: 20% Increased Physical Damage
  • * Witching Hour: Critical Hit damage, and Attack speed on Belt Slot
  • * Unity Ring- For solo play, used with your follower allows for 50% Damage mitigation
  • * 2 Piece Black Thorne's to help with toughness, and increased Elite damage









Acceptable Passives:







  • * Pierce the Veil
  • * Fetish Sycophants
  • * Gruesome Feast
  • * Jungle fortitude
  • * Grave Injustice
  • * Spirit Vessel

Black Thornes







  • * Stats wanted: Int, Crit Chance, Crit Damage, Socket
  • * Stats wanted: Elemental Damage, Crit Chance, Crit Damage, Socket
  • * 2 Piece Black Thorn set = 10% Increased Elite damage, and 250 vit






Skill build breakdown:


The only really skills that I can see that can be altered are as follow:



Jungle Fortitude ---> Spirit Vessel







  • * If you feel your pets have enough toughness, this would offer you a little bit more flexibility in tough situations of High Greater Rift Elite packs, and or Rift Bosses

Jungle Fortitude ---> Grave Injustice







  • * This variation will allow for a lower CDR on Piranhado, and Horrify
  • * Running Spirit Vessel with this also decreases spirit walk, and horrify CDR significantly, but this variation would only probably happen if you were using a Hell Fire Amulet

Horrify "Frighting Aspect" ----> Grasp of the Dead "Grouping Eels"







  • * Strong Dps increase, and has good Synergy with Build
  • * Piranhado groups monsters into one area, and Grasp/Zombie Charger Damage will be maximized


Their is a lot of variations that can go into the Grin Reaper Build (Physical) , with being said I believe these skills are non Negotiable:



Skills







  • * Rain of Toads
  • * Spirit Walk
  • * Piranhas
  • * Summon Fetish Army
  • * Zombie Charger


This leaves 1 Debatable skill open for your choosing.


Passives







  • * Pierce The Veil
  • * Fetish Sycophants
  • * Gruesome Feast


This leaves 1 Debatable passive for your choosing.






Active Skills:


Spirit walk- "Jaunt"







  • * Extended time in the spirit realm by 3 seconds, sounds, straight forward choice here no surprise
  • * Will give us the flexibility, when we go against mobs, with jailer, frozen, waller etc.



Fetish Army "Legion of daggers"







  • * Provides us 8 Fetish at 180% Weapon Damage
  • * Doesn't Matter that it is Physical Property, CarnEvil Converts the Physical to Poison Damage


Horrify "Frightening Aspect"







  • * 35% Armor Increase, will provide us additional toughness
  • * Provides us additional Crowd Control vs Elites, and trash mob packs
  • * Triggers Bane of the Trapped Gem



Piranhas- "Piranhado"







  • * 15% Damage increase on targets affected by Piranhas.
  • * Vortexes enemies into one area, enabling our Darts to pierce through multiple targets at once



Plague of Toads "Rain of toads







  • * Highest proc co-efficient that generates Fetishes from Fetish Sycophants
  • * Damage does improve with Swamp Waders, but nothing to impressive here

Zombie Charger "Pile On"







  • * High Damage hitting AOE Physical Ability
  • * Works well with Piranhado
  • * Physical Property, scale off or Increased Physical Damage Gear







Passive Skills


Pierce the Veil







  • * 20% increased damage, Everyone pretty much runs it,
  • * Plus increase mana cost, won't affect this build what so ever.


Fetish Sycophants







  • * Generates Fetish up to 15 additional fetishes that will increase our Damage Dramatically
  • * Proc co-efficient with Plague of toads, will ensure we can maintain a high amount of Fetishes

Gruesome Feast







  • * Additional Dps Increase for the Build
  • * The additional damage will work well with our Fetishes, and Skills Casted


Jungle Fortitude







  • * Provides additional toughness for our pets, and ourselves
  • * Getting additional toughness through passive, opens up more DPS options in our gear.



Legendary Gems



For the gem Selection I will list only the most common Gems that Witch Doctors use with this build.

For the Grin Reaper (Physical) Build I have my own personal setup, and the more commonly used setup that Most Witch Doctors use.



My Top 3 personal Gems







  • * 3.Bane of Powerful
  • * 2.Enforcer
  • * 1.Pain Enhancer

General Top 3 Gems used by most Witch Doctors





  • * 3.Enforcer
  • * 2.Bane of the Trapped
  • * 1.Pain Enhancer (If Physical), Efficacious Toxic (If Poison)


Gem of Efficacious Toxin






  • * Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.
  • * Upgrade rank grants: +50% weapon damage over 10 seconds.
  • * Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.


Efficacious Toxin gem is as self sufficient as it gets. The dot can be applied by damage you preform, or caused by your pets. The Dot scales with Increase Poison% property items, and since the dot is poison property it auto triggers the secondary effect. This is the gem choice if you are running the Poison variant of this build.


Bane of the Trapped







  • * Base effect: Increase damage against enemies under control-impairing effects by 15%.
  • * Upgrade rank grants: +0.3% damage.
  • * Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.


Overall If your looking for a good standard gem that works in pretty much all WD builds, this is it. The gem self-activates just by being in close proximity of a monster, in combination with other impairing effects. Everyone knows this gem, its a solid gem that fits into most WD's Builds.


Enforcer







  • * Base Effect: Increases the damage of your pets by 15%.
  • * Upgrade rank grants: 0.3% more pet damage per level.
  • * Rank 25 unlocks: Your pets take 25% reduced damage.


Solid choice in any pet build. The secondary doesn't really make to big of a difference, but if you find your self running a build that uses Fetish Army, and Fetish Sycophants the 25% damage mitigation for pets really helps those builds especially through Greater Rifts. Solid Choice overall though, increases our Fetishes Damage since we are running 23 of them this is pretty much a straight forward decision








Bane of the Powerful







  • * Base effect: Gain 20% increased damage for 30 seconds after killing an elite pack.
  • * Increase rank grants: +1 second buff duration.
  • * Rank 25 unlocks: 15% Increased Damage to Elites.


Overall I feel that this gem is the most well rounded out of all gem selections. At rank 25 the duration is extended 55 seconds, at rank 35 65 Seconds, and at rank 50 80 seconds of 20% increased damage. Not mention the secondary effect adds 15% elite damage. If your stuck on a 3rd option for a legendary gem choice, or want a gem that solid in any build this gem is defiantly it.







Pain Enhancer







  • * Base Effect: Critical hits cause the enemy to bleed for 1200% weapon damage as Physical over 3 seconds.
  • * Upgrade rank grants: +30% weapon damage.
  • * Rank 25 unlocks: Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards.

This gem starts off a little slow, but by the time it begins to rich the higher ranks, is where this gem truly shines. The physical damage dot scales with Increase Physical% property items, and can be triggered by pets critical attacks. The secondary effect is a little lackluster, but is solid in builds that put you in close proximity of the enemies that you are fighting. Any pet build can benefit from this gem, but it may not always be the best option depending on what pet build it is. We are running a lot of Physical Damage increase, in this build so it works out well.








Video of build in action:



Grin Reaper 2.1 Guide Part 1

Grin Reaper 2.1 Guide Part 2

Grin Reaper 2.1 Guide Part 3



Video of the Future Season 2 Grin Reaper Poison Variant



Grin Reaper 2.1.2 Season 2 Worm Wood Build


These Videos are outdated, but interesting to see if you want to see pre-patch 2.1 Builds of Rhen'Ho


Grin Reaper Physical (Out dated)

Grin Reaper Poison (Out dated)