Rating
+5

Debo's GR 35+ End Game Rhen'Ho Pet Build

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Skills

  • Plague of Toads Addling Toads
  • Piranhas Frozen Piranhas
  • Spirit Walk Jaunt
  • Summon Zombie Dogs Rabid Dogs
  • Gargantuan Big Stinker
  • Horrify Frightening Aspect
  • Pierce the Veil
  • Fetish Sycophants
  • Zombie Handler
  • Midnight Feast

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Gem of Efficacious Toxin
    • Enforcer
Gearing list:

The gear list can be different between what you have, and what on the list. I've listed the most commonly used end game pieces that most people use in either group, or solo Greater Rift tier play. As long as you have good rolls on your gear, and farm on a semi regular basis obtaining these items isn't to difficult.

However the hardest items to get are as follows:



  • * 3.Rhen'Ho Flayer (Drop Rate: 7.04%)
  • * 2.Tall Mans Finger (Drop Rate: 4.34%)
  • * 1.The Witching Hour (Drop Rate: .83%)

Drop rates mean the following:



  • * The % Chance Drop is for when a legendary drops for that specified slot
  • * I.E.: A legendary Dagger drops, DOD Drop Rate is Roughly 7%, so basically out of every 10 Legendary Dagger drops you "SHOULD IN THEORY", have one of those drops be a Dagger of darts.
  • * Keep in mind you could go through 30 Legendary Daggers, and see no DOD, then on your next 3 Legendary Dagger drop you get 3 DOD in a row, that is what we call "RNG" or Random Number Generator.

With that being said below here is the item list, with what I believe is the best items for that gear slot:




Terminology: Key



  • * Int= Intelligence
  • * Vit= Vitality
  • * Attack Speed= Increased Item Attack Speed
  • * Critical Chance= Increased Critical Chance
  • * Critical Damage= Increased Critical Damage
  • * Dmg%= Increased Weapon Damage
  • * All Res = all Resistance
  • * Elemental Damage= Increase Fire/Cold/Lighting/Holy/Poison/Physical Damage
  • * LOH= Life on hit
  • * Increase skill Damage= I.E.: "Increase Fetish Army Damage"
  • * CDR= Cool Down Reduction




Gearing list:


Helm: Mask of Jeram



  • * Stats you want: Int, Vit, Crit Chance, Socket
  • * Increases all pet damage up to 100%
  • * Mandatory item



Shoulders: Aughilds Power

* Stats wanted: Int, Vit, Armor/All Res, Increase Fetish Army Damage

* Part of a 3 Piece set combination

* 2 Piece set= 7% Decreased damage from melee/ranged attacks**

* 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.



Gloves: Tasker and Theo



  • * Stats wanted: Int, Attack Speed, Crit Chance, Crit Damage
  • * Stats wanted (Alternative): Int, Vit, Crit Chance, Crit Damage
  • * Increases pet attack speed up to 50%

Ring 1: Unity,Stone of Jordan, or Tall Mans Finger

Unity



  • * Stats wanted: Int, Crit Chance, Elite Damage, Socket
  • * Stats wanted (alternative): Int, Crit Damage, Elite Damage, Socket
  • * Used for solo play to obtain 50% Damage mitigation with your follower


Stone of Jordan



  • * Stats wanted: Int, Socket, Elite Damage, Elemental Damage
  • * Stats wanted (alternative): Crit Damage/Crit Chance, Socket , Elite Damage, Elemental Damage
  • * Elite damage, Elemental Damage both on one ring. Excellent to increase fetish damage output
  • * You will only be using Stone of Jordan, when you are in a party however

Ring 1: Tall Mans Finger



  • * Stats wanted: Int, Crit Chance, Crit Damage, Socket
  • * Combines all our Dogs into one Gargantuan Zombie Dog
  • * Every Dog you'd normally have out contributes to the damage/health Gargantuan Zombie Dog .



Rhen'Ho Flayer



  • * Plague of toads (Excluding Rain of Toads), will exploded twice, and will seek out enemies.
  • * Generates/Procs Fetish Sycophants extremely well, and has a very nice Attack Speed (1.40)
  • * Core Stats you want: Int, % Damage,Attack Speed Increase, socket
  • * Best Skills to use with this weapon: Addling Toads, or Explosive Toads.
  • .* Pretty Much Non-negotiable


Boots: Black Thornes' or Ice Climbers,


Black Thornes



  • * Stats wanted: Int, Vit, Armor, All Res
  • * 2 Piece Black Thorn set = 10% Increased Elite damage, and 250 vit
Ice Climbers



  • * Stats wanted: Int, Vit, Armor, All Res
  • * Mitigates Cold Damage
  • * Prevents us from be immobilized by enemy effects



Pants: Swamp Land Waders



  • * Stats wanted: Int, Vit, Socket(2)
  • * Increased Elemental Poison Damage (Up to 20%) on Pants slot
  • * Only Pants in game, that provide Poison Elemental Damage increase


Belt:The Witching Hour



  • * Stats wanted: Int, Vit, Attack Speed, Critical Damage
  • * Attack speed, and Critical Damage, Best in Slot Belt for Rhen'Ho Flayer Build



Chest: Aughilds Rule



  • * Stats Wanted: Int, Vit, Sockets(3) , Increase Zombie Dog damage%
  • * Part of a 3 Piece set combination
  • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
  • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.



Bracer: Aughild's Search



  • * Stats Wanted: Int, Vit, Elemental Damage, Crit Chance
  • * Part of a 3 Piece set combination
  • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
  • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.


Necklace: Hell Fire Amulet, Black thornes'


Hell Fire Amulet



  • * Stats wanted: Int, Crit Chance, Crit Damage, Socket
  • * Stats wanted: Elemental Damage, Crit Chance, Crit Damage, Socket
  • * Provides an additional Passive bringing it up to 5 Passives running
Acceptable Passives:



  • * Pierce the Veil
  • * Zombie Dog Handler
  • * Midnight Feast
  • * Fetish Sycophants
  • * Gruesome Feast
  • * Jungle fortitude
  • * Fierce Loyalty

Black Thornes



  • * Stats wanted: Int, Crit Chance, Crit Damage, Socket
  • * Stats wanted: Elemental Damage, Crit Chance, Crit Damage, Socket
  • * 2 Piece Black Thorn set = 10% Increased Elite damage, and 250 vit

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction

Defense

Armor
Life
Resist All
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find
Paragon Setup:


**Core Prioritization**



  • * 1.Movement Speed until max
  • * 2.Int

Offensive Prioritization



  • * 1.Attack Speed
  • * 2.Crit Chance
  • * 3.Crit Damage

Defensive Prioritization



  • * 1.Armor
  • * 2.Life %
  • * 3.All Resistance

Utility Prioritization



  • * 1.Life on hit
  • * 2.Area Damage
  • * 3.Resource Cost Reduction

Build Guide

Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.


My Twitch Tag:

http://www.twitch.tv/spsdebo



My armory Profile:

http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676

Diablo Fans Link to where I keep the growing list of all WD information:

http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium



Now that the formalities are out of the way:



Rhen'Ho Flayer Guide Patch 2.1.1


General Witch Doctor Build Questions/Info about the build



What element does This Build Benefit the most from



  • Poison, and Fire


What is the Dps prioritization?



  • * Int > Crit Chance > Crit Dmg% > Attack Speed > Avg Dmg
  • * Increase to Fire/Poison Damage


What set pieces/item make the build work better?



  • * Zunimassa 4 Piece Set, to make Summon Fetishes Army Last forever, and also to offer an alternative in-case you haven't been able to find a Tall mans finger.
  • * Aughild's Power + Aughild's Search + Royal Ring of Grandeur, Defense and increase Dmg to elites
  • * Cain's 2 Piece Set, to gain a 8% Attack Speed
  • * Swamp Land Waders: 20% Increased Poison Dmg
  • * Mage Fist: 20% Increased Fire Damage
  • * Cinder Coat: 20% Increased Fire Damage
  • * Unity Ring- For solo play, used with your follower allows for 50% Damage mitigation







Skill build breakdown:


The only really skills that I can see that can be altered are as follow:

Piranhas "Frozen Piranhas" ---> Piranhado



  • * Can offer additional Crowd control, but I don't feel its necessary unless, your running it with Strong arm Bracers, and Grave Injustice passive

Gargantuan --> Big Bad Voodoo/Summon Fetish Army



  • * Strong Dps increase, in both cases
  • * Would definitely consider this in combination with the Piranhado option above, if I were able to obtain a well rolled Hell Fire amulet to grant me additional passive to run Grave Injustice
  • * Grave injustice would help immensely with CDR for these spells

Zombie Dogs "Rabid Dogs" --> Zombie Dogs "Fire Dogs



  • * Pretty Straight forward decision if your going for the "fire" variation of this build.

The fire variation of this build, utilizes Fire dogs, and explosive toads. Provides a good amount of flexability if your lacking Task and Theo, Aughild set plan, or Swamp Land Waders (Due to Mage Fist, and Cinder Coat high drop%).




Their is a lot of variations that can go into the Rhen'Ho Build, with being said I believe these skills are non Negotiable:

Skills



  • * Exploding Toads/Addling Toads
  • * Spirit Walk
  • * Piranhas
This leaves 3 Debatable skills open for your choosing.


Passives



  • * Pierce The Veil
  • * Fetish Sycophants
  • * Midnight Feast
This leaves 1 Debatable passive for your choosing.




Active Skills:


Spirit walk- "Jaunt"



  • * Extended time in the spirit realm by 3 seconds, sounds, straight forward choice here no surprise
  • * Will give us the flexibility, when we go against mobs, with jailer, frozen, waller etc.


Zombie dog- "Rabid Dogs", "Leeching Beast", "Fire Dog"


Rabid Dogs



  • * Poison Dot (3 second Duration) that Stacks
  • * Poison Dog hits an enemy two times in a row, each attack places its separate stack of the dot on the monster.
  • * Works well with Swamp Waders (increased Poison damage)

Fire Dogs



  • * Strong AOE damage, per second to all enemies around the Zombie Dog
  • * Really good way to add AOE into this Pet Build, and get faster Trash clears
  • * Triggers Efficacious Toxin Gem
.

Horrify "Frightening Aspect"



  • * 35% Armor Increase, will provide us additional toughness
  • * Provides us additional Crowd Control vs Elites, and trash mob packs
  • * Triggers Bane of the Trapped Gem


Pirahnas- "Frozen Pirahnas"



  • * Provides us Crowd Control, Damage Amp of 15%, and a chill effect to keep enemies away from us
  • * Only on a 8 second cool~down, since were not running grave injustice
  • * Triggers Bane of the Trapped Gem
  • * Triggers Efficacious Toxin Gem


Gargantuan- "Big Stinker"

Here me out on this one guys......



  • * He triggers Efficacious Toxin Gem
  • * Provides a constant AOE poison damage that will keep a uptime on the Toxin Gem
  • * Another monster to tank for you, and scales well with Increased Poison Dmg, Mid Night Feast, and Jeram

Plague of Toads- "Addling Toads"



  • * Combines with Rhen'Ho Flayer, and Toads have a 15% chance to confuse enemy targets. Poison Property
  • * The Addling toads CAN confuse Elite mobs, however they can't confuse Rift Guardians.
  • * With Swamp Waders, Damage increases fairly, and makes trash mob clearing much easier.


Plague of Toads- "Explosive Toads"



  • * Combines with Rhen'Ho Flayer, and deals massive fire damage.
  • * Highest damage dealing toad rune, synergizes well with Burning Dogs, and Wrathful Protector
  • * Very easy to obtain fire elemental gear that will increase the toad damage.
  • * Triggers Bane of the Trapped Gem
  • * Triggers Efficacious Toxin Gem


Passive Skills


Pierce the Veil



  • * 20% increased damage, Everyone pretty much runs it,
  • * Plus increase mana cost, won't affect this build what so ever.

Zombie Handler



  • * Increases HP of our Zombie dog, Gargantuan, and personal HP by 20%
  • * +1 To Zombie dogs = More Dps for our Gargantuan Dog.
  • * Toughness, and damage increase for the Poison Damage IMO make it a must have passive

Fetish Sycophants



  • * Generates Fetish up to 15 additional fetishes that will increase our Damage Dramatically
  • * Proc co-efficient with Plague of toads, will ensure we can maintain a high amount of Fetishes

Midnight Feast



  • * 50% increase Damage to Gargantuan, and Zombie Gargantuan Dog.
  • * +1 To Zombie dogs = More Dps for our Gargantuan Dog.
  • * You will pretty much always have this while running any build that uses Tall mans Finger.



Legendary Gems

For the gem Selection I will list only the most common Gems that Witch Doctors use with this build.

For the Rhen'ho Flayer Build I have my own personal setup, and the more commonly used by Most Witch Doctors.

My Top 3 personal Gems



  • * 3.Bane of Powerful (However I have switched to Bane of The Trapped most recently)
  • * 2.Simplicity
  • * 1.Efficacious Toxin

General Top 3 Gems used by most Witch Doctors



  • * 3.Bane of the Trapped
  • * 2.Enforcer
  • * 1.Efficacious Toxin/Pain Enhancer (Depending on the element your using)




Gem of Efficacious Toxin



  • * Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.
  • * Upgrade rank grants: +50% weapon damage over 10 seconds.
  • * Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.
Efficacious Toxin gem is as self sufficient as it gets. The dot can be applied by damage you preform, or caused by your pets. The Dot scales with Increase Poison% property items, and since the dot is poison property it auto triggers the secondary effect. Rhen'ho Flayer Addling toads is the strongest Rune affix for Plague of Toads, and since we will also be using pets that have strong Poison Rune Affixes, this is a VERY strong choice if you chose to go with the Poison variation of Rhen'ho Flayer Builds.



Bane of the Trapped



  • * Base effect: Increase damage against enemies under control-impairing effects by 15%.
  • * Upgrade rank grants: +0.3% damage.
  • * Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
Overall If your looking for a good standard gem that works in pretty much all WD builds, this is it. The gem self-activates just by being in close proximity of a monster, in combination with other impairing effects. Plague of Toads causes an impairing effect in the form of "confusion" so it fits into the build quite nicely.



Enforcer



  • * Base Effect: Increases the damage of your pets by 15%.
  • * Upgrade rank grants: 0.3% more pet damage per level.
  • * Rank 25 unlocks: Your pets take 25% reduced damage.
Solid choice in any pet build. The secondary doesn't really make to big of a difference, but if you find your self running a build that uses Fetish Army, and Fetish Sycophants the 25% damage mitigation for pets really helps those builds especially through Greater Rifts. Solid Choice overall though, increases Garg, Fetishes, and Gargantuan Damage, and toughness, this can never really be a bad choice in this build.




Simplicity



  • * Simplicity’s Strength
  • * Base Effect: Increase the damage of primary skills by 25%.
  • * Upgrade rank grants: +0.5% damage.
  • *Rank 25 unlocks: Primary skills heal you for 2% of maximum health on hit.
Simplicity gem below rank at rank 25+ works tremendously well with Rhen'ho Flayer, and Grin Reaper Poison builds. Addling toads, Explosive Toads, Spider Queen, and Rain of toads are definitely the way to go when using this gem. If you need LOH, but don't want to sacrifice stats on your gear to achieve this, Simplicity can provide that with its secondary 2% of your Health as life on hit effect.



Pain Enhancer



  • * Base Effect: Critical hits cause the enemy to bleed for 1200% weapon damage as Physical over 3 seconds.
  • * Upgrade rank grants: +30% weapon damage.
  • * Rank 25 unlocks: Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards.

This gem starts off a little slow, but by the time it begins to rich the higher ranks, is where this gem truly shines. The physical damage dot scales with Increase Physical% property items, and can be triggered by pets critical attacks. The secondary effect is a little lackluster, but is solid in builds that put you in close proximity of the enemies that you are fighting. Any pet build can benefit from this gem, but it may not always be the best option depending on what pet build it is.

*I would only advise this if, your going with a 23 Fetish Based Rhen'Ho flayer Build with Zuni Massa*





Video of build in action:

Rhen'Ho 2.1 Guide Part 1: https://www.youtube.com/watch?v=yalhIl8bLNM

Rhen'Ho 2.1 Guide Part 2: https://www.youtube.com/watch?v=059Xno0h0Eg

Rhen'Ho 2.1 Guide Part 3: https://www.youtube.com/watch?v=QBTpMYIZscE

Rhen'Ho 2.1 Guide Part 4: https://www.youtube.com/watch?v=2IVX-CeuCYQ



These Videos are outdated, but interesting to see if you want to see pre-patch 2.1 Builds of Rhen'Ho


Rhen'Ho End Game Build (Out dated): https://www.youtube.com/watch?v=qWwYt9tbJO8

Rhen'Ho Zuni Build (Out dated): https://www.youtube.com/watch?v=7Onmlpd-G_o