Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.
The Flesh is Weak
Enemies hit take 15% additional damage for 9 seconds.
Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
Desert Shroud
Infuse yourself with sand, reducing damage taken by 50%.
Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.
Cyclone
While your vortex is at 3 or more stacks, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 95% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
15% chance on hit to gain a Wreath of Lightning, dealing +1250% weapon damage as Lightning every second to nearby enemies for 3 seconds.
This build utilizes the 6-set bonus of the Raiment of Thousand Storms set. Since we are using the Ring of Royal Grandeur, we're allowed to only use 5 of the items in the set, giving us the option to use The Eye of the Storm (the only head that gives us +Lightning Damage.
The other crucial part of this build is the Jawbreaker, a weapon that actually makes us Faster Than Light, when we're allowed to use Dash without a cooldown. For more information on how to use this item, read the Build Guide.
With a few tweaks, this build is viable even without the Jawbreaker.
When picking your items, use the following priorities:
1) Lightning Damage
2) Dex
3) Crit Hit Chance
4) Crit Hit Damage
5) Defensive Stats
For sockets, make sure to get the best GREEN sockets into everything (besides head, where we want a BLUE socket, and Rings/Neck, where we want the legendaries).
Paragon Priorities
Core
Movement Speed
Primary Stat
Maximum Resource
Vitality
Offense
Critical Hit Chance
Cooldown Reduction
Critical Hit Damage
Attack Speed
Defense
Life
Armor
Resist All
Life Regeneration
Utility
Area Damage
Life on Hit
Resource Cost Reduction
Gold Find
In the Core tree, go for max Movement speed, 25% (+10% from Fleefooted), and then go for Dex.
Build Guide
Hey guys!
When I choose my builds in Diablo, I do not go 100% for damage, effectiveness or survivability. I go for fun specs. When building my own ones, however, I usually make a viable spec that without a problem can solo T6 (and go with a group, obviously). This build, the FTL (Faster Than Light) Monk, is one of these.
This build is all about speed. We stack max Movement Speed, get Momentum and Flee Footed for extra speed, and last but not least, we spam the hell out of Dashing Strike. Thanks to the weapon we're using, Jawbreaker, we have unlimited uses of Dashing Strike. And then again, thanks to our 6 Set bonus, Dashing Strike kind of one-shots mobs in T6. One hell of a fun and fast build, in other words.
When fightning, we follow this simple priority system:
1) Keep Sweeping Wind up. (This is done by hitting mobs, so it shouldn't be a problem).
2) Keep our Mantra up for 10% DPS increase, and to reduce movement speed of mobs.
3) Spam Dashing Strike on mobs 30-35+ yards away from you (depending on your Jawbreaker roll).
4) If you're up against a Elite, make sure to have Exploading Palm on the target for extra DPS.
Make use of Epiphany and Serenity for survivability.
IF YOU DO NOT HAVE JAWBREAKER:
Not having Jawbreaker is a fucking pain in the ass sucks, but with a few tweaks, this build is viable even without it.
For skills, pick Fists of Thunder with the Static Charge rune instead of Exploading Palm. This gives us something to spam while waiting for Dashing Strike cooldown.
Pick Beacon of Y'tar instead of Flee Footed (we need that reduced CD on Dashing Strike.
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