Top Firebird Hydra 2.1.2 - GR 40+ | 4 Min T6 Rifts

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  • Hydra Mammoth Hydra
  • Blizzard Apocalypse
  • Black Hole Spellsteal
  • Magic Weapon Force Weapon
  • Energy Armor Prismatic Armor
  • Teleport Wormhole
  • Illusionist
  • Unstable Anomaly
  • Conflagration
  • Blur


More Details
  • Legendary Gems

    • Zei's Stone of Vengeance
    • Bane of the Powerful
    • Gem of Efficacious Toxin

The items in this build are designed to maximize the amount of fire and hydra damage output. I'll go through each piece of equipment and when substitutions can be made.


Firebird's Plume - Pretty much the best option here. You could potentially sub out for a Leoric's Crown and replace Magefists or Cindercoat to keep the Firebird bonus but the increased CDR doesn't really benefit the build as much as the Fire Damage % from the other items.


Firebird's Pinions - Really the only option for this build. The fourth stats you should roll is Hydra Damage %.


Countess Julia's Cameo - I've found this amulet to be my favourite at higher level grifts once jailer starts to insta-kill you. Also it can come in handy for healing if you run through a section of arcane sentries.

Xephirian Amulet - Another great choice as thunderstorm can strike without warning and really make a mess of things.

Haunt of Vaxo - This amulet gets proc'd by Zei's Stone of Vengeance once it's at rank 25 and the clones can help take some of the aggro away from you while you're kiting.


Cindercoat - I like using the Cindercoat because of the reduced resource cost which makes it easier to cast blizzard more frequently. Aside from the stats listed above, you again want to stack Hydra Damage % on this item as well.

Firebird's Breast - A good choice if you want to sub out a different piece of your Firebird's (like the helmet for a Leoric's Crown) or if you don't have a Ring of Royal Grandeur it's a good sixth piece for the set.


Strongarm Bracers - Really the only option here. Your black hole counts as a knockback which just gives you a bonus damage buff. Before you find these, any bracers with the listed stats will suffice, but this should be your end game goal.


Magefists - These gloves stack more Fire Damage % and offer more stats than any other gloves.

Tasker and Theo - Also recommended if you have the Serpent's Sparker. Having two hydras attack faster ramps up the Firebird's DoT quicker. Firebird's Talons - Just as I said with the chest piece, this is another piece of the Firebird's set that you could switch out if you need a sixth piece. You can also use these instead of the Firebird's chest if using the Cindercoat makes you more comfortable due to the resource cost reduction.


The Witching Hour - This belt offers the best offensive stats due to the critical hit damage.

String of Ears - This belt should be used over The Witching Hour if you're finding surviving to be a problem. It offers a lot of toughness over power. Jang's Envelopement - The ability of this belt helps a lot for CC if you are playing solo or with a team that doesn't have a lot of CC.


Firebird's Down - Pretty clear cut and dry. Just find these with the stats listed. Hexing Pants of Mr. Yan are an interesting option for this slot for bonus damage and resource management but can be a little unreliable if your Firebird's infinite DoT snapshot captures when you are standing still.


Firebird's Tarsi - Same as the legs; the only real option.


Ring of Royal Grandeur - Using this ring allows you to use both a Cindercoat and Magefists to stack as much Fire Damage % as possible.

Stone of Jordan - Again stacks more Fire Damage %.

Unity - You only need this ring for solo play. Make sure you have one on your follower as well, and they should also have a relic that prevents them from dying.


Serpent's Sparker - As hydra is one of your main sources of damage, this weapon effectively doubles your damage output.

The Furnace - As with pretty much every other build, The Furnace is an excellent choice, but if used, you will have to replace another piece of your equipment to make up for losing the Firebird's Offhand.


Firebird's Eye - This is the third piece of armor you want to roll Hydra Damage % on.

Legendary Gems

Zei's Stone of Vengeance - Since this is a kiting build, you always want to keep your distance. This gems damage buff is applied to the Firebird's DoT dynamically so the further away you get the higher your damage is.

Bane of the Powerful - Makes dropping elite packs faster and usually provides you with a constant 20% damage buff if you're clearing fast enough. Gem of Efficacious Toxin - Adds more DoT to the build, and at rank 25 provides the entire party with a 10% damage buff.

Enforcer (Substitution Gem): Once you have a Serpent Sparker, you can potentially switch out the Zei's Stone of Vengeance for an Enforcer gem. This is because Zei's does affect pet damage, but it is calculated based on the pet's distance from the target, not your character's, so because Mammoth Hydras can only shoot so far, the Enforcer gem can become more powerful. Props to StiffNipple for bringing this to my attention. I haven't does this personally yet, but in theory should work out to more damage.

Paragon Priorities


Movement Speed
Primary Stat
Maximum Resource


Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed


Resist All
Life Regeneration


Resource Cost Reduction
Life on Hit
Area Damage
Gold Find


Movement Speed - Only put enough points into this category to have 25% movement speed between paragon points and equipment.

Primary Stat - Pump everything else into Intelligence for maximum damage output.

Maximum Resource - Only necessary if you are finding that you are having problems with running out of Arcane Power - which shouldn't happen if you're using a Cindercoat.

Vitality - Only required if you are in need of more life.


All of these points just go towards maxing out damage. Attack speed is nice, but should be leveled last as the crit stats and cooldown is more helpful in the long run.


Armor - Helpful for damage reduction as your resistances should be high enough with being an Intelligence hero.

Resist All - Provides more damage reduction once armor is maxed out.

Life % - Increases your health pool.

Life Regeneration - Not needed. It's the last thing you should put points into.


Resource Cost Reduction - Helps out with managing casting blizzard all the time.

Life on Hit - Adds some healing to the build.

Area Damage - More helpful than Gold Find but not crucial.

Gold Find - Last thing to put point into.

Build Guide

I will be short and sweet with the description of the build. It operates in the same way as pretty much every other Firebird's build in the sense that you're kiting and lighting everything on fire until it dies. One of the differences is that there is a crucial casting order to maximize your DPS. Make sure that you are dropping your black hole first to get the damage buff from Spell Steal. Right after that you should dropped both of your hydras and then a blizzard. The two mammoth hydras drop rivers of flame all over the ground which burn everything that's been pulled in by the black hole. As you play you'll learn the best placements for your hydras. In a hallway, dropping both hydras near you let's them attack everything down the hallway. When in the open (like fighting a Rift Guardian), dropping a hydra on either side of the enemy makes it harder for the enemies to get out of the flames.

If you have any questions or want some more extensive tips on playing this build, feel free to add me in game. Clockwork#1132 Also this is my set up: http://us.battle.net/d3/en/profile/clockwork-1132/hero/16567497

I also check this thread daily so feel free to ask any questions here as well!