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Generate: 6 Fury per attackHurl a throwing weapon at an enemy dealing 275% weapon damage.
Hurl a hammer with a 40% chance to Stun the enemy for 1 second.
Cost: 25 FuryThrow a spear that pierces enemies and deals 500% weapon damage.
Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location.
Cost: 1 ChargeGenerate: 15 FuryRush forward knocking back and dealing 600% weapon damage to enemies along your path.You gain a charge every 10 seconds and can have up to 1 charge stored at a time.
Recharge time is reduced by 2 seconds for every enemy hit. This effect can reduce the recharge time by up to 10 seconds.
Cost: 20 FuryIncrease movement speed by 30% for 3 seconds.
Increase the movement speed bonus to 40% for 4 seconds.
Generate: 15 FuryCooldown: 12 secondsSmash the ground, stunning all enemies within 14 yards for 4 seconds.
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Generate: 20 FuryCooldown: 20 secondsUnleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for 120 seconds.
Increase Fury generated to 50.
Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times.
You no longer degenerate Fury. Instead, you generate 2 Fury every 1 second.
Gain a bonus based on the weapon type of your main hand weapon:Swords/Daggers: 8% increased damageMaces/Axes: 5% Critical Hit ChancePolearms/Spears: 8% attack speedMighty Weapons: 2 Fury per hit
Increase the damage of Weapon Throw, Seismic Slam, Ancient Spear, and Avalanche by 30% against enemies more than 15 yards away from you.
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