Skills
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Siphon Blood Power Shift
- Siphon Blood
Generate: 15 Essence each time damage is dealt
Siphon the blood from the targeted enemy dealing 150% weapon damage as Physical.
Siphon Blood heals you for 2% of your total health every second while channeled.- Power Shift
Damage is increased by 10% each time damage is dealt. Max 10 stacks.
Siphon Blood's damage turns into Poison. -
Command Skeletons Frenzy
- Command Skeletons
Cost: 50 Essence
Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.
Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.- Frenzy
Commanded skeletons go into a frenzy, gaining 25% increased attack speed while they attack the target.
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Bone Armor Dislocation
- Bone Armor
Cooldown: 10 seconds
Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.- Dislocation
Enemies hit are also stunned for 2 seconds.
Bone Armor's damage is turned into Poison. -
Army of the Dead Death Valley
- Army of the Dead
Cooldown: 120 seconds
Raise a massive skeletal army to pummel the targeted location dealing 12000% weapon damage as Physical in a 15 yard radius.- Death Valley
The skeletal army knocks all affected enemies towards the center.
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Leech Blood Flask
- Leech
Cost: 10 Essence
Curse the target area. Cursed enemies heal the attacker for 2% of their total health when they are struck. Lasts 30 seconds.- Blood Flask
Whenever a cursed enemy dies your potion cooldown is reduced by 1 second.
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Revive Personal Army
- Revive
Target an area reviving up to 10 corpses within 20 yards for 15) seconds.
- Personal Army
Damage taken is reduced by 1% for each revived minion active.
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Rathma's Shield
- Rathma's Shield
You cannot lose Life for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum. This effect cannot occur more than once every 60 seconds.
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Final Service
- Final Service
When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds.
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Rigor Mortis
- Rigor Mortis
Poison abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds.
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Grisly Tribute
- Grisly Tribute
You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
Items
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- Rathma's Skull Helm
Set Helm- 21 - 24 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your permanent minions reduce the cooldown of Army of the Dead by 0.5 seconds each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire.
- (4) Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 75 stacks.
- (6) Set: Each permanent active minion increases the damage of Army of the Dead by 1750%, up to 17.5*18*100 %.
- + 4 Random Magic Properties
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- Rathma's Spikes
Set Shoulders- 59 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Reduces cooldown of all skills by 4 - 7%.
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your permanent minions reduce the cooldown of Army of the Dead by 0.5 seconds each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire.
- (4) Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 75 stacks.
- (6) Set: Each permanent active minion increases the damage of Army of the Dead by 1750%, up to 17.5*18*100 %.
- + 4 Random Magic Properties
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- Squirt's Necklace
Legendary Amulet- Primary Stats
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- +61 - 70% Extra Gold from Monsters
- Critical Hit Damage Increased by 51 - 100%
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- + 3 Random Magic Properties
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- Rathma's Ribcage Plate
Set Chest Armor- 51 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your permanent minions reduce the cooldown of Army of the Dead by 0.5 seconds each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire.
- (4) Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 75 stacks.
- (6) Set: Each permanent active minion increases the damage of Army of the Dead by 1750%, up to 17.5*18*100 %.
- + 4 Random Magic Properties
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- Bonds of C'Lena
Legendary Bracers- 8 - 10 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Critical Hit Chance Increased by 4.5 - 6%
- Secondary Stats
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- Army of the Dead deals 75 - 100% increased damage or double this bonus against an active target of Command Skeletons.
- + 3 Random Magic Properties
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- Rathma's Macabre Vambraces
Set Gloves- 42 - 55 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Critical Hit Chance Increased by 7 - 10%
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your permanent minions reduce the cooldown of Army of the Dead by 0.5 seconds each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire.
- (4) Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 75 stacks.
- (6) Set: Each permanent active minion increases the damage of Army of the Dead by 1750%, up to 17.5*18*100 %.
- + 4 Random Magic Properties
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- Captain Crimson's Silk Girdle
Set Belt- 440 - 506 Armor
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- Captain Crimson's Trimmings
- Captain Crimson's Waders
- Captain Crimson's Silk Girdle
- Captain Crimson's Thrust
- (2) Set: Regenerates 6000 Life per SecondReduces cooldown of all skills by 20%.Reduces all resource costs by 20%.
- (3) Set: Damage dealt is increased by your percentage of cooldown reduction.Damage taken is reduced by your percentage of cost reduction.
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- Captain Crimson's Thrust
Set Pants- 660 - 759 Armor
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- Captain Crimson's Trimmings
- Captain Crimson's Waders
- Captain Crimson's Silk Girdle
- Captain Crimson's Thrust
- (2) Set: Regenerates 6000 Life per SecondReduces cooldown of all skills by 20%.Reduces all resource costs by 20%.
- (3) Set: Damage dealt is increased by your percentage of cooldown reduction.Damage taken is reduced by your percentage of cost reduction.
- + 6 Random Magic Properties
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- Rathma's Ossified Sabatons
Set Boots- 30 - 35 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +416 - 500 Vitality
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your permanent minions reduce the cooldown of Army of the Dead by 0.5 seconds each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire.
- (4) Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 75 stacks.
- (6) Set: Each permanent active minion increases the damage of Army of the Dead by 1750%, up to 17.5*18*100 %.
- + 4 Random Magic Properties
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- Krysbin's Sentence
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Attack Speed Increased by 5 - 6%
- Secondary Stats
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- You deal 75 - 100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect.
- + 3 Random Magic Properties
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- Convention of Elements
Legendary Ring- Primary Stats
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- Critical Hit Chance Increased by 3.5%
- Sockets (1)
- Secondary Stats
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- Gain 150 - 200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
- + 2 Random Magic Properties
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- Jesseth Skullscythe
Set Scythe- 461.5 Damage Per Second
- Primary Stats
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- +626 - 750 Intelligence
- Increases Attack Speed by 5 - 6%
- Secondary Stats
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- One of 7 Magic Properties (varies)
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+(1199 - 1490) Physical Damage
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+(1199 - 1490) Fire Damage
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+(1199 - 1490) Lightning Damage
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+(1199 - 1490) Cold Damage
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+(1199 - 1490) Poison Damage
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+(1199 - 1490) Arcane Damage
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+(1199 - 1490) Holy Damage
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- Jesseth Arms
- Jesseth Skullscythe
- Jesseth Skullshield
- (2) Set: When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target.While your skeletons are commanded to attack a target, you deal 400% increased damage.
- + 3 Random Magic Properties
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- Jesseth Skullshield
Set Shield- 8 - 9 Armor
- Primary Stats
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- +10 - 20% Chance to Block
- 0 - 0 Block Amount
- Reduces cooldown of all skills by 4 - 7%.
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
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- Jesseth Arms
- Jesseth Skullscythe
- Jesseth Skullshield
- (2) Set: When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target.While your skeletons are commanded to attack a target, you deal 400% increased damage.
- + 4 Random Magic Properties
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Head
- Rathma's Skull Helm
- Stat Priority: None
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Shoulders
- Rathma's Spikes
- Stat Priority: None
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Amulet
- Squirt's Necklace
- Stat Priority: None
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Torso
- Rathma's Ribcage Plate
- Stat Priority: None
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Wrists
- Bonds of C'Lena
- Stat Priority: None
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Hands
- Rathma's Macabre Vambraces
- Stat Priority: None
-
Waist
- Captain Crimson's Silk Girdle
- Stat Priority: None
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Legs
- Captain Crimson's Thrust
- Stat Priority: None
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Feet
- Rathma's Ossified Sabatons
- Stat Priority: None
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Rings
- Krysbin's Sentence
- Convention of Elements
- Stat Priority: None
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Weapon
- Jesseth Skullscythe
- Stat Priority: None
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Offhand
- Jesseth Skullshield
- Stat Priority: None
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Legendary Gems
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Bane of the Powerful
- Bane of the Powerful
Gem- Primary Stats
-
- Gain 20% increased damage for 30.0 seconds after killing an elite pack.
- Gain 15% increased damage versus elites and take 15% reduced damage from elites. (Requires Rank 25)
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Bane of the Trapped
- Bane of the Trapped
Gem- Secondary Stats
-
- Increase damage against enemies under the effects of control-impairing effects by 15%.
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Zei's Stone of Vengeance
- Zei's Stone of Vengeance
Gem- Secondary Stats
-
- Damage you deal is increased by 4% for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards.
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Bane of the Powerful
Kanai's Cube
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- Funerary Pick
Legendary Scythe- 461.5 Damage Per Second
- Primary Stats
-
- +626 - 750 Intelligence
- +626 - 750 Vitality
- Secondary Stats
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- Siphon Blood drains blood from 2 additional targets.
- One of 7 Magic Properties (varies)
-
+(1199 - 1490) Physical Damage
-
+(1199 - 1490) Fire Damage
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+(1199 - 1490) Lightning Damage
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+(1199 - 1490) Cold Damage
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+(1199 - 1490) Poison Damage
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+(1199 - 1490) Arcane Damage
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+(1199 - 1490) Holy Damage
- + 2 Random Magic Properties
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- Fate's Vow
Legendary Helm- 21 - 24 Armor
- Primary Stats
-
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
- Secondary Stats
-
- Army of the Dead deals an additional 200 - 250% damage and gains the effect of the Unconventional Warfare rune.
- + 4 Random Magic Properties
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- Ring of Royal Grandeur
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Attack Speed Increased by 5 - 6%
- +7737 - 9214 Life per Hit
- Secondary Stats
-
- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- + 2 Random Magic Properties
Helm silver gem
weapon green gem
other yellow gem
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
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