Build Guide
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Cost: 15 Hatred
Lay a trap that remains dormant until another Hatred spender is used to detonate the trap. When detonated, the trap and all other traps will explode in a chain reaction for 1160% weapon damage as Fire to all enemies within 8 yards of each trap.
You can have a maximum of 4 Spike Traps active at one time.
Increase to 2020% weapon damage as Cold.
On detonation, the blast slows any targets hit for 3 seconds.
Cost: 10 Hatred
Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through.
Shoot a shadow tentacle that deals 300% weapon damage as Physical to enemies along its path and returns 0.4% of your maximum Life for each enemy hit.
Cost: 14 Discipline
Cooldown: 1.5 seconds
Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.
This ability does not start its cooldown until after its effects expire.
Gain 100% movement speed while invisible.
Cost: 6 Discipline
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance.
Cost: 14 Discipline
Draw in the power of the shadows, gaining 26821 Life per Hit for 5 seconds.
Life per Hit gained is increased by 25% of your Life per Kill.
Reduce damage taken by 35% while Shadow Power is active.
Cooldown: 90 seconds
Turn into the physical embodiment of Vengeance for 20 seconds.
Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack.
Homing Rockets: Shoot 2 rockets at nearby enemies for 80% weapon damage each on every attack.
Vengeance: Gain 40% increased damage.
Vengeance fills your heart, reducing all damage taken by 50%.
Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.
Increase the maximum number and charges of Sentries to 3 and number of Spike Traps to 5.
You deal 40% additional damage to enemies above 75% health.
Increase damage against Slowed or Chilled enemies by 20%.
Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds.
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+(1049 - 1304) Physical Damage
+(1049 - 1304) Fire Damage
+(1049 - 1304) Lightning Damage
+(1049 - 1304) Cold Damage
+(1049 - 1304) Poison Damage
+(1049 - 1304) Arcane Damage
+(1049 - 1304) Holy Damage
+(1049 - 1304) Physical Damage
+(1049 - 1304) Fire Damage
+(1049 - 1304) Lightning Damage
+(1049 - 1304) Cold Damage
+(1049 - 1304) Poison Damage
+(1049 - 1304) Arcane Damage
+(1049 - 1304) Holy Damage
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
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