Rating
+1

[PTR] Hot 'n' Cold 6 Tal 4 Firebird 140+ Solo

Regular
Solo
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Skills

  • Shock Pulse Piercing Orb
  • Disintegrate Convergence
  • Arcane Orb Frozen Orb
  • Storm Armor Power of the Storm
  • Teleport Calamity
  • Magic Weapon Deflection
  • Power Hungry
  • Galvanizing Ward
  • Elemental Exposure
  • Unstable Anomaly

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • Bane of the Stricken

Kanai's Cube

  • Wizardspike
  • The Shame of Delsere
  • Ring of Royal Grandeur

GEMS:

Helm: Topaz, or Amethyst. CDR is useless for this build.

Armor: Topaz, or Ruby for extra toughness.

Legendary gems: You can use Bane of the Powerful instead of Bane of the Stricken when not doing higher Greater Rifts.


GEAR:


Make sure to equip three pieces from Firebird's Finery and five from Tal Rasha's Elements. Use the best rolled items you have, while remembering, that Tal Rasha's chest armor comes with additional attack speed roll making it the preferred pick for the chest armor slot.
If solo, you can use Unity instead of Halo of Karini, this gives you some elite damage, at the cost of some damage mitigation.


SKILLS:


If you don't need Unstable Anomaly you can go for Illusionist instead for a bit easier time teleporting around. However when you learn to play the build correctly, your teleport shouldn't have much of a cooldown ever.

If you can survive without the extra shields from Magic Weapon: Deflection you can use the Force Weapon rune instead, or if you struggle with arcane power, go for Conduit. Keep in mind, however, that by removing one source of shields, you are effectively diminishing the effect of Ashnagarr's Blood Bracer.

If you never run out of resource, you can use Storm Armor: Scramble for some extra movement speed. But this is rather pointless, because you shouldn't be running much anyway.


FOLLOWER:


For this build I use the Enchantress for her elemental damage bonus and 10% elemental damage.

Follower skills:

Temporal Pulse: The first choice isn't super important, this one gives a nice slow, which is fine since we don't care about Crowd control immunity buildup that much.

Amplification: We don't care about cooldown reduction, and this gives us some damage.

Powered Shield: Some nice damage mitigation.

Fate's Lapse: A 1-up is always nice to have.


Follower items:

Must have: Nemesis Bracers, The Flavor of Time and Smoking Thurible.These items give such massive bonuses that there's no point in having anything else in these slots.


Oculus Ring: This ring gives us a sizeable situational damage buff, it is very good on a follower

Unity: If you are using this ring yourself, you must give a second one to your follower for it to work.

Hellfire Ring: 4,5% XP, it's something.

Spaulders of Zakara: Honestly, you won't be dying often. But this can save you from one extra town trip in 10 hours of gameplay.


Outside Greater Rifts: Avarice Band, Gloves of Worship, three pieces of Sage's Journey. These items give very handy buffs outside greater rifts. Use Boon of the Hoarder on your character, if your follower has Avarice Band.


In Greater Rifts: Items I mentioned above won't help you in greater rifts, as there are no shrines, no gold, and no Death's Breath drops except on the end. There aren't many good alternatives aside from the ones in Must have category, so I use three pieces of Born's Command for the 2% xp bonus.


Intelligence on all items, socket on weapon and one piece of jewelry. Don't waste materials rolling your folllower's items.


Follower Legendary Gems:

Gem of Efficacious Toxin: +10% damage taken and -10% damage dealt for the enemies the Enchantress hits.

Gem of Ease: This one goes on her weapon, gives some XP.

If you can find a reliable way to proc Iceblink, it is a good gem. But I haven't found a good way. Wizardspike is the only one to come to mind, and it's not consistent enough.

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Armor
Life
Life Regeneration
Resist All

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Remember that movement speed rolls in gear count towards the maximum of 25% extra movement speed. If you have 12% movement speed on your boots, only take 13% from paragon to not waste points.

Build Guide

THIS BUILD IS BASED ON PTR PATCH 2.7.0.73635. I reckon this will get nerfed as it's absolutely nutty right now. Did 135 solo with 2k paragon, unoptimized gear and 200 ping with no issues and a couple minutes of time left.


Gameplay:

Keep up Storm Armor and Magic Weapon at all times. When in combat, make sure that at least one enemy is ignited, if this buff drops, you lose a huge deal of damage and survivability.
Before engaging in a fight, get all four stacks of Tal Rasha's Elements up, by using your Shock Pulse Disintegrate, Teleport and Arcane Orb at least once.

Try to keep above buffs up at all times, as they greatly affect your tankiness.

It is recommended to hold down Disintegrate pretty much whenever you are not at the Cold phase of your Convention of Elements, because combustion stacks from Firebird's Finery keep the cooldown of your Teleport down. Don't walk, just hold Disintegrate and Teleport. Keep the stacks close to 50 whenever possible.

Whenever your Cold phase is coming up (Arcane is before Cold) get at least half a screen away from the elites for maximum damage (Zei's Stone of Vengeance) and cast Shock Pulse thrice to get all three stacks of Triumvirate up, then spam Arcane Orb for the Cold phase.


You can take fatal damage three times before actually dying with this setup. One from Firebird's Finery 2-piece bonus, one from Enchantress's Fate's Lapse skill, and finally one from your own Unstable Anomaly passive. However, there is no clear indication when the Enchantress's Fate's Lapse has been used, so you should still play very carefully if both your own cheat deaths are on cooldown.