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Generate: 15 Essence each time damage is dealtSiphon the blood from the targeted enemy dealing 300% weapon damage as Physical.Siphon Blood heals you for 2% of your total health every second while channeled.
Damage is increased by 10% each time damage is dealt. Max 10 stacks.Siphon Blood's damage turns into Poison.
Generate: 12 Essence per enemy hitSlash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
Enemies hit by the scythe have a 15% chance to be inflicted with a random curse.Grim Scythe's damage turns into Poison.
Target an area exploding up to 5 corpses within 11 yards dealing 1050% weapon damage as Physical to enemies within 20 yards.
Now explodes up to 5 corpses close to you, dealing 1575% weapon damage as Poison to enemies within 20 yards.
Cooldown: 120 secondsAll corpse skills can be used at will for 10 seconds.
Enemies in the Land of the Dead are periodically frozen.
Cost: 40 EssenceRaise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 0 seconds.
Risen mages leave a corpse behind when they die or expire.
Cost: 25% HealthCooldown: 120 secondsCreate a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.
Your maximum essence is increased by 100% while your Simulacrum is active.
Receive a 1% damage bonus for each enemy afflicted by one of your curses.
Increase armor by 100%, reduced by 10% for each active minion.
Increase your maximum Essence by 40.
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
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