Rating
+10

S22 Bombardment Thorns Crusader

Seasonal
Hybrid
BBCode Link
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Skills

  • Punish Celerity
  • Bombardment Barrels of Spikes
  • Akarat's Champion Prophet
  • Laws of Valor Unstoppable Force
  • Condemn Vacuum
  • Steed Charge Draw and Quarter
  • Heavenly Strength
  • Hold Your Ground
  • Lord Commander
  • Iron Maiden

Items

More Details
  • Legendary Gems

    • Boyarsky's Chip
    • Bane of the Trapped
    • Bane of the Stricken

Kanai's Cube

  • The Mortal Drama
  • Belt of the Trove
  • Ring of Royal Grandeur

S22 Bombardment Thorns Crusader


With 6-piece bonus from the Armor of Akkhan set, 2-piece bonus from the Thorns of the Invoker set, 3-piece bonus from Captain Crimson's Trimmings, and 2-piece bonus from the Norvald's Fervor set, this is the highest performing build in the PTR this has been nerfed a lot.


The slots for Head, Shoulder, Hands, Legs, and Feet will have to be equipped with 1 Captain Crimson's Trimmings piece, 1 Thorns of the Invoker piece, and 3 Armor of Akkhan pieces. Best-in-Slot for rings are Justice Lantern (for the Block Chance rolls), and Unity (for the Increased Damage against Elites rolls). The rest are required and cannot be changed.


Full diamonds in head, torso, and legs slots. Topaz in the weapon for even more thorns (thanks to mothandras for the reminder).


Main stat focus will be as follows:


1. Sockets wherever possible for higher CDR and All Resist

2. CDR for full Akarat's Champion uptime, added damage dealt, and quicker usage of skills (all of which depend on cooldown rather than wrath).

3. Thorns for damage output.

4. Bombardment Skill Damage as Bombardment will be the main damage skill of this build.

5. Physical Skill Damage for added damage output (Thorns is always Physical in element).

6. Area Damage for better rift progression.

7. Strength for damage output and armor.

8. Vitality for toughness.


Special mentions:

Chance to block can be rolled on Justice Lantern and Shield of the Steed. This provides faster procs of the 2-piece bonus of the Thorns of the Invoker set, as well as the Justice Lantern damage reduction unique attribute, thus increasing both damage and toughness.

Damage against elites are also natural rolls on Unity and can be left on for faster rift progression.


Season 22 bonus slot for Kanai's Cube:

Use Convention of Elements for Solo. For team play, replace Unity with Convention of Elements and add The Furnace.


Potion: Bottomless Potion of the Diamond


Follower Set Up

Enchantress

Charm, Powered Armor, Disorient, Focused Mind

Smoking Thurible, Sultan of the Blinding Sand, Ess of Johan, Unity, Oculus Ring


The video shows GR100 with 1000 paragon points cap in PTR.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Core: Movement speed until hard cap of 25%. Then rest into Strength. Maximum resource can be completely ignored. Add Vitality to taste.

Offense: CDR for full uptime of Akarat's Champion, faster recovery of Steed Charge, Bombardment, Law of Valor, and Condemn. Also adds to damage. Attack Speed for faster strikes of Punish to increase Thorns of the Invoker 2-piece bonus procs. Crit Chance and Crit Damage are useless in a thorns build.

Defense: Resist All first as main stat gives Armor. Armor next, then Life, then lastly, Life Regen.

Utility: Resource Cost Reduction for added damage reduction. Area damage for synergy with Bombardment strikes, Life on hit for recovery, then Gold pickup radius for faster rift ball collection.

Build Guide

Active Skills:

Akarat's Champion - Prophet

To be used at the start of the rift and then to be kept up 100% of the time. The gear stat prioritization, along with the Akarat's Champion specific cooldown reduction 4-piece bonus from the Armor of Akkhan set, should provide enough Cooldown Reduction to ensure full uptime of Akarat's Champion throughout. Akarat's Champion provides increased damage from the base skill, armor and a "cheat death" passive from the Prophet rune, along with a huge boost of damage and damage reduction from the 6-piece bonus from the Armor of Akkhan set.


Laws of Valor - Unstoppable Force

To be used for a boost of damage and defense. The base law passive provides attack speed with translates into more stacks of the 2-piece bonus of the Thorns of the Invoker set, leading to higher thorns. When activated, the law provides a further boost of attack speed to the same end. Furthermore, the Unstoppable Force rune provides a large boost to Wrath Cost Reduction which in turn provides damage reduction due to the 3-piece bonus of the Captain Crimson's Trimmings set.


Condemn - Vacuum

To be used to group enemies. The damage of Condemn will be negligible in this build.

Can be replaced by:

Provoke - Hit Me

The taunt and the Wrath generation of the base skill will provide little to no utility in this build except for a slight grouping effect. This skill will primarily be used for a boost of defense from the increased block chance which procs the unique attribute of Justice Lantern.


Bombardment - Barrels of Spikes

To be used when a boost of damage is needed, mainly on elites and the Rift Guardian, especially when the Physical Element rotation of the Convention of Elements comes around. While the majority of Bombardments will come from the cubed Belt of the Trove (every 4 seconds), this skill will provide, other than the aforementioned boost of timed damage, the rune. The Barrels of Spikes rune will be inherited by the Bombardments from the Belt of the Trove.


Steed Charge - Draw and Quarter

This will be used very frequently to proc the 2-piece bonus of the Norvald's Fervor, which provides a huge boost of damage during the skill and for 5 seconds after. Ensure full uptime of this damage buff. This will also be used to move quickly around the map to easily locate favorable mobs and elite packs. The skill can be manually cut short by using Punish - Celerity on force attack.

The rune can be either Draw and Quarter or Rejuvenation. Draw and Quarter will be for grouping of mobs and elites while Rejuvenation will provide healing.


Punish - Celerity

This will be used just after the Steed Charge when engaging mobs and elite packs or to end the Steed Charge manually. When hitting an enemy with Punish, it provides Hardened Senses, which procs the unique attribute on Justice Lantern for more damage reduction. If used in tandem with the skill variant of Provoke - Hit Me, the Crusader can achieve 100% Block Chance, which translates to 55% damage reduction on an optimal Justice Lantern. Furthermore, Punish - Celerity contributes to the build up of the 2-piece bonus of the Thorns of the Invoker set, firstly by the act of hitting an enemy on its own, and also increasing attack speed when blocking, and therefore feeds into the act of hitting enemies quicker.


Passive Skills:

Heavenly Strength

Allows Crusaders to use 2-handed weapons in one hand, and equip a shield on the other. Required to equip the Norvald's Fervor set.


Iron Maiden

Provides a huge boost to Thorns.


Hold Your Ground

The increase to Block Chance procs off the unique attribute of Justice Lantern for more damage reduction and provides boosts to damage due to the 2-piece bonus of the Thorns of the Invoker set.


Lord Commander

Reduces cooldown of Steed Charge and Bombardment, leading to quicker skill rotation cycles and greater timed damage from manual casts of Bombardment. With Lord Commander, try to achieve CDR of at least 59% to ensure that Bombardment can always be cast in time for the physical rotation of Convention of Elements (thanks to Ic0n0clast).

Can be replaced by Finery before achieving high main stat for straight up Strength.