Rating
+4

Season 21 (LotD / Bone Spear) New Necromancer Set: Masquerade of Burning Carnival

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Skills

  • Bone Spear Crystallization
  • Grim Scythe Cursed Scythe
  • Devour Voracious
  • Land of the Dead Frozen Lands
  • Simulacrum Reservoir
  • Bone Armor Dislocation
  • Blood is Power
  • Stand Alone
  • Serration
  • Spreading Malediction

Items

More Details
  • Legendary Gems

    • Gogok of Swiftness
    • Bane of the Trapped
    • Zei's Stone of Vengeance

Kanai's Cube

  • Maltorius' Petrified Spike
  • Illusory Boots
  • Ring of Royal Grandeur

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide

Since diablofans is not updated so the current Inarius's slots replace with the new set Masquerade of Burning Carnival


D3 Planner

https://www.d3planner.com/893228752


Basic info

CDR: 70.78
APS: aim for 2.0023 -2.4194
Sheet IAS 2.03 - 2.45 (Before starting you should have Gogok stacks from Cursed Scythe, then the first spear will register at 2.03 then ramp up to 2.45 under Crystallization)


Cooldown relationship to bone spear:
Obsidian ring of zodiac with only lotd on cooldown needs 12 seconds with a spender actively spending essence.
spear cast at an avg. 2 aps , -1 sec per spender hit, -2 second for 2 spears (avg 2 attacks) per second plus the second spent is 3 seconds shaved off from lotd cd.


LotD
cdr 70.78 results a 35.07 sec LotD cd, so again you're to come off cd in ~12 seconds from a continuous cast of bone spears
Pros. included is 10 seconds of lotd frozen lands / krysbin's effect.
9.35-9.5 second if Blood is Power is triggered, perma LotD (perma LotD under testing) (Note: it is possible to force health lost with jug and immune mobs with the right Haunted Vision intangible timing, maybe a Blood is Power counter?)


Bone Spears
use 2 aps during the 12 seconds, ~24-27 bone spear cost 14.4 essence per spear cast ~345.6-388 essence required. (subject to how many targets were hit with spear to ramp up Crystallization, overall this build should have enough basic essence available pool of 400 to dish out 12 seconds of bone spear, note you will also generate from Devour)
(Note Bone spear now costs 40 essence at base, will show error 7.2 on planner)
(Note Using Devour - Voracious Rune to get 14.4 essence or 28.8 essence without / can opt extra toughness by going with Satiated rune will test if will be enough to upkeep resource)


Scythe of the cycle
secondary skill reduce the remaining duration of bone armor by 4 seconds
6 seconds attack (2 aps) will allow nec to cast 12 bone spears, at 4 secs each total 48 seconds shaved off from the 60 seconds of bone armor,
total 54 seconds just shy 6 seconds so another cast will completely deplete Scythe of the cycle bonus
(Note 7 seconds = 14 bone spear will deplete Bone Armor bonus so 6-6.5 second is the sweet spot for recast bone armor)
(Note Zodiac will contribute to bone armor 2.92 seconds cooldown, with 2 bone spear in 1 second is 3 second towards bone armor cooldown)


Gameplay
Curse every 30 seconds (simulacrum will help curse)
cast Bone armor / stun during lotd down time
Cast lotd
spear for 6 second watch bone armor countdown (sims are doing the damage, 2x triple damage)
recast bone armor
spear for 6 seconds watch bone armor countdown (repeat from top)


Item alternative
apds

Skill alternative

Any curse instead of scythe

(Note, no initial Gogok stacks from scythe, need test a few curses to see which added effect benefits the build.)

(Note, scythe in long rg fights is better since scythe stricken stacks can be initiated to desire amount before DR the rg on LotD)


Gems alternative
Bane of the Stricken instead of zei's (In about 35-36 stacks of stricken will match (all based on lvl150 gems) zei's power, meaning 36 attacks and beyond stricken will be superior in damage multiplier. Note: 36 attacks with 2.4 aps is about 15 seconds, meaning any rg is going to take more than 15 seconds to kill requires a stricken.

Enforce maybe? will test on ptr


Subject to ptr, come back for updates