Skills
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Spirit Barrage The Spirit Is Willing
- Spirit Barrage
Cost: 100 Mana
Bombard an enemy with 4 spirit bolts that deal a total of 600% weapon damage as Cold.- The Spirit Is Willing
Gain 12 Mana each time Spirit Barrage hits.
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Locust Swarm Pestilence
- Locust Swarm
Cost: 300 Mana
Unleash a plague of locusts that swarms an enemy, dealing 1040% weapon damage as Poison over 8 seconds.
The locusts will jump to additional nearby enemies.- Pestilence
Locust Swarm has a 100% chance to jump to two additional enemies instead of one.
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Spirit Walk Jaunt
- Spirit Walk
Cooldown: 10 seconds
Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
This ability does not start its cooldown until after its effects expire.- Jaunt
Increase the duration of Spirit Walk to 3 seconds.
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Piranhas Piranhado
- Piranhas
Cost: 250 Mana
Cooldown: 8 seconds
Summons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds. Affected enemies will also take 15% increased damage.- Piranhado
The pool of piranhas becomes a tornado of piranhas that lasts 4 seconds. Nearby enemies are periodically sucked into the tornado.
Increases the cooldown to 16 seconds. -
Big Bad Voodoo Ghost Trance
- Big Bad Voodoo
Cooldown: 120 seconds
Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 15% for 20 seconds.- Ghost Trance
The ritual heals all nearby allies for 5% of their maximum Life per second and reduces all damage taken by 20%.
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Soul Harvest Languish
- Soul Harvest
Cooldown: 12 seconds
Feed on the life force of enemies within 18 yards. Gain 3% Intelligence for 30 seconds for each affected enemy. This effect stacks up to 5 times.- Languish
Increase your Armor by 10% per harvested enemy and reduce their movement speed by 80% for 5 seconds.
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Spirit Vessel
- Spirit Vessel
When you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 50% of your maximum Life.
This effect may occur once every 60 seconds. -
Blood Ritual
- Blood Ritual
20% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
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Grave Injustice
- Grave Injustice
Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards.
The range is extended by items that increase your gold pickup radius. -
Confidence Ritual
- Confidence Ritual
You deal 25% additional damage to enemies within 20 yards.
Items
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- Mundunugu's Headdress
Set Helm- 21 - 24 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
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- Mundunugu's Regalia
- Mundunugu's Headdress
- Mundunugu's Descendant
- Mundunugu's Robe
- Mundunugu's Decoration
- Mundunugu's Dance
- Mundunugu's Rhythm
- (2) Set: Big Bad Voodoo now follows you and lasts twice as long.
- (4) Set: Gain 50% damage reduction for 30 seconds when you enter the spirit realm.
- (6) Set: Spirit Barrage deals increased damage equal to 5*10 times your Mana Regeneration/Second.
- + 4 Random Magic Properties
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- Mundunugu's Descendant
Set Shoulders- 59 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +91 - 100 Resistance to All Elements
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- Mundunugu's Regalia
- Mundunugu's Headdress
- Mundunugu's Descendant
- Mundunugu's Robe
- Mundunugu's Decoration
- Mundunugu's Dance
- Mundunugu's Rhythm
- (2) Set: Big Bad Voodoo now follows you and lasts twice as long.
- (4) Set: Gain 50% damage reduction for 30 seconds when you enter the spirit realm.
- (6) Set: Spirit Barrage deals increased damage equal to 5*10 times your Mana Regeneration/Second.
- + 4 Random Magic Properties
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- The Traveler's Pledge
Set Amulet- Primary Stats
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- Critical Hit Damage Increased by 51.0–100.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+330–524 Dexterity
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+330–524 Strength
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+330–524 Intelligence
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- Endless Walk
- The Traveler's Pledge
- The Compass Rose
- (2) Set: While standing still, damage dealt is increased by up to 100%.While standing still, damage dealt is increased by up to 100%.
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- Mundunugu's Robe
Set Chest Armor- 51 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- Mundunugu's Regalia
- Mundunugu's Headdress
- Mundunugu's Descendant
- Mundunugu's Robe
- Mundunugu's Decoration
- Mundunugu's Dance
- Mundunugu's Rhythm
- (2) Set: Big Bad Voodoo now follows you and lasts twice as long.
- (4) Set: Gain 50% damage reduction for 30 seconds when you enter the spirit realm.
- (6) Set: Spirit Barrage deals increased damage equal to 5*10 times your Mana Regeneration/Second.
- + 4 Random Magic Properties
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- Lakumba's Ornament
Legendary Bracers- 8 - 10 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Critical Hit Chance Increased by 4.5 - 6%
- Secondary Stats
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- Reduce all damage taken by 6% for each stack of Soul Harvest you have.
- + 3 Random Magic Properties
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- Mundunugu's Rhythm
Set Gloves- 42 - 55 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Critical Hit Chance Increased by 7 - 10%
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- Mundunugu's Regalia
- Mundunugu's Headdress
- Mundunugu's Descendant
- Mundunugu's Robe
- Mundunugu's Decoration
- Mundunugu's Dance
- Mundunugu's Rhythm
- (2) Set: Big Bad Voodoo now follows you and lasts twice as long.
- (4) Set: Gain 50% damage reduction for 30 seconds when you enter the spirit realm.
- (6) Set: Spirit Barrage deals increased damage equal to 5*10 times your Mana Regeneration/Second.
- + 4 Random Magic Properties
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- Captain Crimson's Silk Girdle
Set Belt- 440 - 506 Armor
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- Captain Crimson's Trimmings
- Captain Crimson's Waders
- Captain Crimson's Silk Girdle
- Captain Crimson's Thrust
- (2) Set: Regenerates 6000 Life per SecondReduces cooldown of all skills by 20%.Reduces all resource costs by 20%.
- (3) Set: Damage dealt is increased by your percentage of cooldown reduction.Damage taken is reduced by your percentage of cost reduction.
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- Captain Crimson's Thrust
Set Pants- 660 - 759 Armor
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- Captain Crimson's Trimmings
- Captain Crimson's Waders
- Captain Crimson's Silk Girdle
- Captain Crimson's Thrust
- (2) Set: Regenerates 6000 Life per SecondReduces cooldown of all skills by 20%.Reduces all resource costs by 20%.
- (3) Set: Damage dealt is increased by your percentage of cooldown reduction.Damage taken is reduced by your percentage of cost reduction.
- + 6 Random Magic Properties
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- Mundunugu's Dance
Set Boots- 30 - 35 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +416 - 500 Vitality
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- Mundunugu's Regalia
- Mundunugu's Headdress
- Mundunugu's Descendant
- Mundunugu's Robe
- Mundunugu's Decoration
- Mundunugu's Dance
- Mundunugu's Rhythm
- (2) Set: Big Bad Voodoo now follows you and lasts twice as long.
- (4) Set: Gain 50% damage reduction for 30 seconds when you enter the spirit realm.
- (6) Set: Spirit Barrage deals increased damage equal to 5*10 times your Mana Regeneration/Second.
- + 4 Random Magic Properties
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- The Compass Rose
Set Ring- Primary Stats
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- +10–12% Movement Speed
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Endless Walk
- The Traveler's Pledge
- The Compass Rose
- (2) Set: While standing still, damage dealt is increased by up to 100%.While standing still, damage dealt is increased by up to 100%.
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- Ring of Emptiness
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Critical Hit Chance Increased by 4.5 - 6%
- Secondary Stats
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- You deal 250 - 300% increased damage to enemies affected by both your Haunt and Locust Swarm.
- + 3 Random Magic Properties
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- Sacred Harvester
Legendary Ceremonial Knife- 11.2 Damage Per Second
- Primary Stats
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- +626 - 750 Intelligence
- Secondary Stats
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- Soul Harvest now stacks up to 10 times.
- One of 7 Magic Properties (varies)
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+(1199 - 1490) Physical Damage
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+(1199 - 1490) Fire Damage
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+(1199 - 1490) Lightning Damage
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+(1199 - 1490) Cold Damage
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+(1199 - 1490) Poison Damage
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+(1199 - 1490) Arcane Damage
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+(1199 - 1490) Holy Damage
- + 3 Random Magic Properties
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- Gazing Demise
Legendary Mojo- Primary Stats
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- +1.471363E-43 Maximum Damage
- Critical Hit Chance Increased by 7 - 10%
- +626 - 750 Intelligence
- Increases Mana Regeneration by 12 - 14 per Second
- Secondary Stats
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- Spirit Barrage gains the Phantasm rune. Each active Phantasm lasts twice as long, increases the damage of Spirit Barrage by 100 - 150%, and also increases the attack rate from Manitou spectres.
- One of 1 Magic Properties (varies)
- +1.443337E-43 Minimum Damage
- + 3 Random Magic Properties
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Head
- Mundunugu's Headdress
- Stat Priority: None
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Shoulders
- Mundunugu's Descendant
- Stat Priority: None
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Amulet
- The Traveler's Pledge
- Stat Priority: None
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Torso
- Mundunugu's Robe
- Stat Priority: None
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Wrists
- Lakumba's Ornament
- Stat Priority: None
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Hands
- Mundunugu's Rhythm
- Stat Priority: None
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Waist
- Captain Crimson's Silk Girdle
- Stat Priority: None
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Legs
- Captain Crimson's Thrust
- Stat Priority: None
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Feet
- Mundunugu's Dance
- Stat Priority: None
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Rings
- The Compass Rose
- Ring of Emptiness
- Stat Priority: None
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Weapon
- Sacred Harvester
- Stat Priority: None
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Offhand
- Gazing Demise
- Stat Priority: None
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Legendary Gems
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Enforcer
- Enforcer
Gem- Secondary Stats
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- Increase the damage of your pets by 15%.
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Bane of the Stricken
- Bane of the Stricken
Gem- Primary Stats
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- Each attack you make against an enemy increases the damage it takes from your attacks by 0.80%.
- Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25)
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Bane of the Trapped
- Bane of the Trapped
Gem- Primary Stats
-
- Increase damage against enemies under the effects of control-impairing effects by 15.00%.
- Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
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Enforcer
Kanai's Cube
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- The Barber
Legendary Ceremonial Knife- 15 Damage Per Second
- Primary Stats
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- +626 - 750 Intelligence
- Secondary Stats
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- Instead of dealing direct damage, your Spirit Barrage now accumulates on the target. When you stop casting, it explodes dealing 400 - 500% of the accumulated damage to all enemies within 15 yards.
- One of 7 Magic Properties (varies)
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+(1199 - 1490) Physical Damage
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+(1199 - 1490) Fire Damage
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+(1199 - 1490) Lightning Damage
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+(1199 - 1490) Cold Damage
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+(1199 - 1490) Poison Damage
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+(1199 - 1490) Arcane Damage
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+(1199 - 1490) Holy Damage
- + 3 Random Magic Properties
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- Mask of Jeram
Legendary Voodoo Mask- 30 - 35 Armor
- Primary Stats
-
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
- Secondary Stats
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- Pets deal 150 - 200% increased damage.
- + 3 Random Magic Properties
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- Ring of Royal Grandeur
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Attack Speed Increased by 5 - 6%
- +7737 - 9214 Life per Hit
- Secondary Stats
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- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- + 2 Random Magic Properties
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
It could be important to swap blood ritual out for swampland attunement, if you have low paragon you should use that and roll life per kill as secondary stats (chest, pants and / or belt)
If you're lucky to have bracers or wep to roll with Life per hit you should ditch blood ritual on all matters.
Blood Ritual is one of the best damage mitigations we got. Ditching Blood Ritual is by far the worst movement. Blood Ritual, eventhough not described on the passive, grants 20% cost reduction for the Captain Crimson set.
Spirit Vessel is the passive of choice to ditch for Swampland Attunement (yeah, Spirit Vessel).
Spirit Barrage - The Spirit is Willing + Blood Ritual passive works as kind of usually picked mana regeneration passives.
Blood Ritual also grants additional 20% damage mitigation.
(In comparison to CDR, the gain here works in total eventhough appearing diminishing return. Example: 1000 Damage, 50% cost reduction already available (unrealistic for this build but just for showing numbers). => 50% reduced damage taken = 500 damage.
Another 20% cost reduction by Blood Ritual boosts the 50% to 60%. => 60% mitigation = 400 damage. 400/500 = 0.8 -> 20% less taken)
Blood Ritual and Swampland Attunement will boost the toughness on this build by a lot, allowing to survive most things (ofc, we still can't facetank multiple arcane lasers and such - especially cause Swampland Attunement does not increase lightning & arcane/holy resistance).
Therefore, Spirit Vessel is no longer needed. Spirit Vessel in fact only is really worth it due to the fact of not being able to survive many instantaneous damage sources, resulting in unsuspected deaths.
Since the combination of Blood Ritual & Swampland Attunement grants a lot of further flat damage mitigation, this does no longer occur which is why Spirit Vessel should be actually ditched for Swampland Attunement.
On top of that, with enough Paragon Vitality, the 5% from Voodoo & the 1% from Blood Ritual really start to shine. (Did GR131 solo in 12:51 @ ~P1600ish with that build and playing it like this for 2 or 3 weeks now - without Spirit Vessel like described)