Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.
Thunder Crash
Removes the delay before Meteor comes crashing down.
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
While you have no set bonuses equipped every legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%.
Hits with primary abilities heal you for 4% of your maximum health. (Requires Rank 25)
Kanai's Cube
Schaefer's Hammer
Legendary Two-Handed Mace
1137.15 Damage Per Second
Secondary Stats
Lightning skills deal 20 - 25% more damage.
Casting a Lightning skill charges you with Lightning, causing you to deal 650 - 850% weapon damage as Lightning every second for 5 seconds to nearby enemies.
One of 7 Magic Properties (varies)
+(1439 - 1788) Physical Damage
+(1439 - 1788) Fire Damage
+(1439 - 1788) Lightning Damage
+(1439 - 1788) Cold Damage
+(1439 - 1788) Poison Damage
+(1439 - 1788) Arcane Damage
+(1439 - 1788) Holy Damage
+ 3 Random Magic Properties
Schaefer's Hammer
Illusory Boots
Legendary Boots
30 - 35 Armor
Primary Stats
+416 - 500 Strength
+416 - 500 Dexterity
+416 - 500 Intelligence
+91 - 100 Resistance to All Elements
+10 - 12% Movement Speed
Secondary Stats
You may move unhindered through enemies.
+ 2 Random Magic Properties
Illusory Boots
Manald Heal
Legendary Ring
Primary Stats
+416 - 500 Strength
+416 - 500 Dexterity
+416 - 500 Intelligence
Secondary Stats
Enemies stunned with Paralysis also take 13000 - 14000% weapon damage as Lightning.
how does this do in greater rifts?
I am curious (GR performance) too. Going to try this though, looks fun/different.