Rating
+38

[Season 21] *IN-DEPTH* Frenzy Barb (GR130+)

Seasonal
Hybrid
BBCode Link
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Skills

  • Frenzy
  • Furious Charge Merciless Assault
  • Battle Rage Bloodshed
  • War Cry Veteran's Warning
  • Threatening Shout Falter
  • Wrath of the Berserker Insanity
  • Ruthless
  • Berserker Rage
  • Brawler
  • Boon of Bul-Kathos

Items

More Details
  • Legendary Gems

    • Simplicity's Strength
    • Bane of the Trapped
    • Bane of the Stricken

Kanai's Cube

  • Bastion's Revered
  • Depth Diggers
  • Convention of Elements

Main Hand Weapon Tier List for GRift 110-130+


Items Tier Explanation
Azurewrath S Great primary and secondary properties, the affix isn't bad either. The freeze on hit is extremely reliable, thus increasing survivability Probably the best weapon all around. Use with Cold Damage Frenzy.
Echoing Fury S Great primary and secondary properties, Highest DPS out of all weapons since it grants you attack+movement speed which stacks up to 5 times when you slay enemies. Also great for speed clears due to the movement speed increase. Use with Physical or Cold Damage Frenzy.
The Burning Axe of Sankis A Good properties, gives you a 8% chance when getting hit to reduce damage taken by 50%. Use with Fire Damage Frenzy.
Doombringer A Good properties, no affix, very strong if lucky with rolls since the Physical Damage will affect Battle Shout: Bloodshed aswell. Use with Physical Damage Frenzy.
In-Geom A Good properties, Skill Cooldowns reduced after killing elite packs. More suited for speed clearing but honestly I find Echoing Fury better for speed clears anyways due to the movement speed.
Sun Keeper B Good properties, increases damage against elites.
Pig Sticker B Very high attack speed, it will always roll 15 - 30% Damage to Beasts/Humans. Very strong choice if lucky with rolls.
Thunderfury / Odyn Son B Decent early game weapons, affixes procs very often.

Necklace Tier List for GRift 110-130+


Item Tier Explanation
The Traveler's Pledge S Great and dynamic set bonus, can be used with stutterstepping to keep the 50% damage reduction up if needed.
The Flavor Of Time A Pylons last 2x longer, however you'll also take 50% more damage without Travelers Pledge. More suited for speed clearing.
Squirt's Necklace A Builds up % damage while out of combat, however you'll also technically take 100% more damage compared to Travelers Pledge. More suited for speed clearing.
Eye Of Etlich B No affix, however it will always roll with Elemental Damage and up to 30% reduced damage against ranged attacks.
Hellfire Amulet Varies Strongest passives (from best to worst): Nerves of Steel>Superstition>Tough as Nails>Inspiring Presence>Rampage>Pound of Flesh>Weapons Master

Ring Tier List for GRift 110-130+


Item Tier Explanation
Band of Might SS Grants us a HUGE damage reduction buff, actually too good to pass up for anything else.
The Compass Rose S Great and dynamic set bonus, can be used with stutterstepping to keep the 50% damage reduction up if needed. Some what hard to get a good roll on though.
Convention of Elements S Huge damage boost and we can choose between Physical/Cold/Fire/Lightning on Frenzy, this is a excellent ring.
Ring of Royal Grandeur S *Requires you to use Aughild's Search + Aughild's Power. Click the last spoiler of this section to read more about this combo*
Stone of Jordan A Great properties, will always roll Elite Damage and Elemental Damage.
Unity A Great properties and the affix is very strong when defense is more important than damage. You do need to have one for your follower aswell though.
Pandemonium Loop Theory If combined with Echoing Fury, this might be a decent choice.

Bracer Tier List for GRift 110-130+


Item Tier Explanation
Mortick's Brace S Makes your Wrath of the Berserker skill a huge power house resulting in more toughness, damage and mobility.
Vambraces of Sescheron S Gives us more sustain even though we already have a lot, this will let you stand still in ground effects more often due to you hitting so fast.
Aughild's Search S *Requires you to use Ring of Royal Grandeur + Aughild's Power. Click the last spoiler of this section to read more about this combo*
Nemesis Bracers A More elite packs, when combined with In-Geom it becomes a very good choice. More suited for speed clearingbut works in high GRifts if the player is good.
Strongarm Bracers A Great placeholder mostly or when you do higher GRifts with people and you have no support, Increases damage against enemies you've knocked back with Furious Charge
Krelm's Buff Bracers B Decent placeholder mostly, could be good in very niche situations.

Other things Frenzy Barbs on the leaderboards have done


Gear swaps:
From To "Why?"
Spine of Savages, Mortick's Brace, Convention of Elements Aughild's Power, Aughild's Search, Ring of Royal Grandeur The loss of CoE isn't as huge as you'd think due to you now deal 30% more damage and 60% against elites at ALL TIMES while also being much more tanky. It's a great choice to do if you having trouble staying alive. Another sweet thing is that you can choose between swapping your Head, Chest or Shoulders.
Convention of Elements, Band of Might (Cube) Band of Might (Equipped instead) and Aquila Cuirass (Cube) We will lose some damage but we gain toughness, allowing us to stand still a bit more which leads to our Traveler's Pledge set bonus giving back some of the damage we lost.

Skill Swaps:
From To "Why"?
Brawler Rampage or Nerves of Steel Brawler isn't a "must have". Nerves of Steel is always a viable choice due it's essentially an extra life every 60 seconds and might save you from a devastating death. Rampage and Brawler give close to identical damage buffs, difference is Rampage needs to be stacked but you don't have to have three enemies close and since Rampage gives Strength we also gain more armor which is heavily underrated in higher GRifts.
Ruthless Rampage or Nerves of Steel Ruthless isn't a "must have" either but same story here, it's a good damage buff but it's swappable if desirable.
In the end it all comes down to what you like and what works for you, experiment around a bit :)

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Paragon distribution pre-800 level


Category Order Additional Info
Core Movement Speed > Strength > Vitality > Maximum Resource. Ignore Maximum Resource completely since it's useless for us.
Offense Cooldown Reduction > Critical Hit Chance > Critical Hit Damage > Attack Speed. Crit stats should leveled in a 1:10 ratio
Defense Resist All > Life > Armor > Life Regeneration If you have more than 500K health, then you should go Armor before Life instead.
Utility Life on Hit > Area Damage > Resource Cost Reduction > Gold Find If doing T16 speed farming, put your RCR points into Gold Find instead

Build Guide

This is build guide is work in progress.
All item options and Tier lists in this guide are based on my tests and opinions with both average and good rolls on all gear/weapons.
Feel free to point out if I've been overlooking something or if you don't agree. Constructive critism is appreciated!

I currently don't have much time to update this build, but I promise that I will keep adding details slowly but steady.
I will keep responding to comments however, so if you got any questions, feel free to ask and I'll usually reply within 48 hours.

Character Planner

Here you will find both the Standard Build, the Aughild's Build and two of my personal favourite speed builds.
https://www.d3planner.com/307078020

Cooldown Reduction or Attack Speed?

This is a bit hard,
because you need as much as you can from both and we want to have as low cooldown on Wrath of the Berserker as possible.

Cooldown Reduction:
Aim for atleast a minimum of 32.5% Cooldown Reduction, because then you'll have 100% uptime on Furious Charge, Band of Might and Threatening Shout.
Our ideal amount of Cooldown Reduction we want is 50%, so we only have 25 seconds downtime on Wrath of the Berserker.

Attack Speed:
Aim for 32% (1.69 APS) Attack Speed to reach the first noticable breakpoint. You can find more info about this on the D3Planner link and then by hovering over the breakpoint category on the Frenzy SkilL

How does this build work? (W.i.P | Last updated: April 3rd)


Let's start by analyzing the Horde of the Ninety Savages set.

  • (2 pieces) | "Double the effectiveness of all Shouts. Feared, Stunned and Frozen enemies take double damage."
  • This is super strong and allows us for some crazy stuff which will be explained later in the text.

  • (4 pieces) | "Each stack of Frenzy reduces damage taken by 6%, and Frenzy lasts twice as long."
  • This will give us 30% damage reduction at max Frenzy stacks.

  • (6 pieces) | "Frenzy deals 1000% increased damage per stack."
  • This will give us 5000% more damage at max Frenzy stacks.

The required legendaries for the build.

  • Bastion's Revered
  • "Frenzy now stacks up to 10 times and hits an additional time per stack. Each additional hit will chain to any enemies within 15 yards, and the damage is split between all of the affected enemies."
    This will make our 4 and 6 piece set bonuses double to 60% damage reduction and 10000% more damage.
    However, due to our damage now being split between all of the affected enemies, this also means we will do less single target damage in Rifts with very high density / tightly packed monsters, so this build is focusing more on fast Elite/Boss kills.
    This weapon will be used in the cube.

  • Oathkeeper
  • "Your primary skills attack 50% faster and deal [150-200%] increased damage."
    This is a damage multiplier for our main skill Frenzy.
    This weapon will most likely be equipped in your Off-Hand.

  • The Undisputed Champion
  • "Frenzy gains the effect of every rune and deals [300-400%] increased damage."
    Gaining effect of every rune is very strong but keep in mind that this doesn't mean you will deal all types of elemental damage though, the rune you manually choose on the skill will be the type of elemental damage every effect will deal.
    This is a damage multiplier for our main skill Frenzy.

  • Depth Diggers
  • "Primary skills that generate resource deal [80–100%] additional damage."
    This doubles all of our damage multipliers on Frenzy.
    These pants will be used in the cube.

Skills

  • Frenzy | ?
  • "Swing for 220% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times."
    Stacks up to 10 times with our cube weapon: Bastion's Revered and It doesn't matter which rune we choose thanks to The Undisputed Champion, so we should just choose rune based on what type of elemental damage we have on our gear, but generally Cold or Physical the recommended one.

  • Furious Charge | Merciless Assault
  • "Recharge time is reduced by 2 seconds for every enemy hit. This effect can reduce the recharge time by up to 10 seconds."
    We are this for easier positioning and to keep Band of Might up at all times.

  • Battle Rage | Bloodshed
  • "Enter a rage which increases your damage by 10%, Critical Hit Chance by 3% and deal bonus damage equal to 20% of your recent Critical Hits to enemies within 20 yards."
    This helps with pack clearing a lot due to the Bloodshed passive will pretty much explode AoE damage constantly with our attack speed.
    Thanks to our 2-piece set bonus from Horde of the Ninety Savages set, every white number on our Battle Rage, War Cry and Threathing Shout will be doubled.

  • War Cry | Veteran's Warning
  • "Increases Armor for you and all allies within 100 yards by 20% for 120 seconds."
    "Increase Dodge Chance by 30% while affected by War Cry." Yup.. we'll gain 60% dodge, that's crazy good.

  • Threatening Shout | Falter
  • "Enemies within 25 yards take 25% increased damage for 6 seconds."
    This is a huge damage buff, with the amount of CDR we stack we should be able to keep this up 100% of the time on enemies.

  • Wrath of the Berserker | Insanity
  • "Enter a berserker rage which raises several attributes for 20 seconds."
    "Critical Hit Chance: 10% / Attack Speed: 25% / Dodge Chance: 20% / Movement Speed: 20%"
    "While active, gain 50% increased damage."
    We won't be able to keep 100% uptime on this skill, but we can reach 50% and our minimum goal is 40% uptime.
    This skill will mostly be used as a damage buffer when needed like Bosses, Elite Packs or mob packs with high hp monsters. It might serve as your lifeline aswell.

Stutterstep Demonstration [Short Video]

How to make your Templar a useful asset to your GRift pushing


Slot Item Stat Priority
Relic Enchanting Favor Block > Critical Hit Damage > Strength > Vitality
Weapon Thunderfury, Blessed Blade of the Windseeker or Eun-jang-do Strength > Attack Speed > Cooldown Reduction > Socket
Shield Freeze of Deflection or Defender of Westmarch Block > Cooldown Reduction> Socket > Strength
Neck The Ess of Johan or Overwhelming Desire Attack Speed > Cooldown Reduction > Socket > Strength or Critical Hit Chance
Ring #1 Wyrdward(If Thunderfury is equipped), Justice Lantern or Band of Hollow Whispers Block(if Justice Lantern is equipped) > Attack Speed > Cooldown Reduction > Socket > Strength or Critical Hit Chance
Ring #2 Oculus Ring Attack Speed > Cooldown Reduction > Socket > Strength or Critical Hit Chance

Block is the most important one, this increases the chances for your templar to proc his legendary shield affixes.
Attack Speed is the 2nd most important one, so the templar can proc his items as much as possible.
Cooldown Reduction is 3rd most important, more CDR on your templar can save your life more than you'd think.
Socket to increase your templars strength. You want Flawless Royal Ruby in every socket for your templar. For his weapon, If you can afford to use a Ramaladnis Gift on a good rolled weapon for your templar you should do it. You can opt for Gem of Ease in his weapon to increase your own xp gain a tiny bit.
Critical Hit Chance isn't very important but it still is a small buff to DPS.
Area Damage is only needed on one item, so try to squeeze it in somewhere.
Secondary stats to look out for:
% Extra Gold from Monsters and Monster kills grant +experience for a small increase in XP/Gold gain.Thorns or any Chance on Hit CC is good options aswell, but remember that CC has diminishing returns on all monsters so if you're unlucky, you might get the wrong type of CC applied on a elite/boss when you really need a Stun/Freeze, this means that your next Stun/Freeze won't be as effective.

If you really want to get into min/maxing your follower, take a look at this spreadsheet below, it contains the max amount of stats they can use.


Google Drive Spreadsheet
(Area Damage, Magic find, Gold find and Bonus XP is currently missing, but followers can use them)

Legendary Potions Tier List


Potion Tier Explanation
Bottomless Potion of Kulle-Aid S Allows you to walk through Waller Elites for 5 seconds. Extremely good if you find yourself getting trapped by Waller Elites a lot.
Bottomless Potion of the Unfettered S Immunity against Crowd Control for 7 seconds.
Bottomless Potion of Fear S Fears enemies within 12 yards up to 4 seconds.
Bottomless Potion of the Leech S Grants you up to 20000 Life per Hit for 5 seconds, and with our attack speed this is really beneficial.
Bottomless Potion of Amplification A Increases healing from all sources for 5 seconds including our Simplicity's Strength.
Bottomless Potion of Regeneration A Restores up to 100000 Life over 5 seconds.
Bottomless Potion of the Tower B Grants you up to 20% Armor for 5 seconds. At 20000 armor, it decreases our damage taken by ~2-3%
Bottomless Potion of the Diamond B Grants you up to 100 All Resistance for 5 seconds. At 1000 resistance, it decreases our damage taken by ~2%.
Bottomless Potion of Mutilation C Grants you up to 50000 Life per Kill for 5 seconds.
Bottomless Potion of Chaos C Teleport to another location based on your missing health. This is too much russian roulette and can screw you over real hard.
Bottomless Potion of Rejuvenation D Restores 20% of your primary resource when used below 25% Life. Which means this one is useless to us.

GRift Pathing and monsters to kill.


This section will be more advanced and in depth in the future.

Use this http://www.warpath.eu/ in meantime,
Build and GRift pathing is still being studied. General rule of thumb though, avoid wasting time on killing stuff below 0.46%(Progress in %),
unless there is a huge pack of small mobs granting 4%+ progression in total if you can kill in one second.

Too high density with high health mobs is bad for us since our Bastion's Revered splits our Frenzy damage across the amount of monsters there are.