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Cooldown: 11 secondsBlast nearby enemies with an explosion of ice and freeze them for 2 seconds.
Reduce the cooldown to 7.5 seconds and increase the Freeze duration to 3 seconds.
Cost: 15 Arcane PowerSummon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire.Only one Hydra may be active at a time.
Summon a Frost Hydra that breathes a short range cone of frost, causing 255% weapon damage as Cold to all enemies in the cone.
Cost: 25 Arcane PowerFocus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.Only one Armor may be active at a time.
Energy Armor also increases your Critical Hit Chance by 5%.
Cost: 25 Arcane PowerImbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.
Increase the damage bonus of Magic Weapon to 20% damage.
Cooldown: 11 secondsTeleport through the ether to the selected location up to 50 yards away.
For 5 seconds after you Teleport, you will take 25% less damage.
Cost: 20 Arcane PowerSummon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.
Summon a fiery Familiar that grants you 10% increased damage.
As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage.
Increase all damage done by 15%, but decrease Armor and resistances by 10%.
Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times.Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze.
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+18–23 Dexterity
+18–23 Strength
+18–23 Intelligence
+24–29 Dexterity
+24–29 Strength
+24–29 Intelligence
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
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