Build Guide
All the information in this guide is using the top 100 EU Leaderboard using a Support Monk as reference as of Season 19, 2.6.7 build and on 09/12/2019.
Primary Skills
Helm
- Dex, AR, *Life %
- Dex, Vit, AR (*Nothing)
- Dex, Vit
- Dex, *Vit, AR
- Dex, *Vit, Spirit Regen
- Vit, AR, *Life %
- Dex, Vit, *Life %
Shoulder
- Dex, Vit, CDR, *RCR
- Dex, AR, *CDR, Cyclone Skill
- Dex, AR, *CDR, RCR
- Vit, *CDR, RCR, Skill: Mystic Ally
- Vit, AR, Life %, *CDR
- Vit, AR, *CDR, RCR
- Dex, Vit, CDR, Skill: Cyclone (*Health Globes & Potions)
Neck
- Str, CDR, RCR (*Health Globes and Potions)
- Vit, Life per Hit, CDR, *RCR
- AR, AS, CDR (*Socket)
- Dex, AR, CDR, MS (*Health Globes & Potions)
- Vit, *AS, CDR, RCR
- Dex, AR, Life per Sec, CDR (*Socket)
- Dex, Vit, CHD, CDR (*Socket)
Chest
- Dex, Life %, Armor (*Health Globes and Potions)
- Dex, Vit, Life % (*Health Globes and Potions)
- Dex, Vit, *Reduced Damage from Elites
- Dex, *Vit, AR
- Dex, AR, Skill: Dashing Strike (*Health Globes & Potions)
- Int, AR, *Reduced Damage from Elites
- Dex, Vit, AR (*Health Globes & Potions)
Bracers
- Int, *Vit, AR, Armor
- Str, Vit, AR, *Armor
- Dex, Vit, AR, *Life per Hit
- Dex, Vit, AR, Life per Sec (*Nothing)
- Dex, *Vit, AR, Armor
- Str, Vit, AR, *Armor
- Dex, *Vit, CHC, Life per Hit
Hands
- Dex, AS, *CDR, RCR
- Dex, Vit, *CDR, RCR
- Dex, Life per Sec, *CDR, RCR
- Dex, Vit, *CDR, RCR
- Dex, Vit, *CDR RCR
- Dex, Vit, *AS, CDR
- Dex, *Vit, AS, CDR
Belt
- Int, Vit, AR, *Life %
- Dex, Vit, AR, *Life %
- Dex, Vit, AR, *Life %
- Dex, Vit, AR, *Life %
- Dex, Vit, Life %, *Armor
- Dex, Vit, AR, *Life %
- Dex, Vit, *Life %, Life per Sec
Legs
- Vit, *AR, Armor
- Vit, AR, *Armor
- *Dex, Vit, AR
- Dex, Vit, Armor (*Socket)
- Dex, Vit, *Armor
- Vit, *AR, Armor
- Dex, *Vit, Life per Sec
Boots
- Int, Vit, AR, MS (*Health Globes & Potions)
- Str, Vit, AR, MS (*Health Globes & Potions)
- Dex, *Vit, AR, Armor
- Dex, Vit, AR, MS (*Health Globes & Potions)
- Dex, Vit, AR, *Armor
- Dex, Vit, *AR, Armor
- Dex, Vit, AR, MS (*Health Globes & Potions)
Ring1
- Dex, AS, *CDR
- Dex, AS, Life per Hit (*Socket)
- Dex, Life per Sec, *CDR
- Dex, AS, CDR (*Socket)
- Dex, AS, CDR (*Socket)
- AR, CDR, *RCR
- Life per Hit, CDR, RCR (*Health Globes & Potions)
Ring2
- Int, AS, *CDR
- *AS, CDR, RCR
- AS, Life per Hit, CDR (*Socket)
- Life %, Life per Hit, *CDR
- Vit, *AS, CDR
- Dex, AS, *CDR
- Dex, AS, Life % (*Socket)
Weapon1
- Vit, *AS, CDR, RCR
- Vit, AS, CDR, *RCR
- Dex, AS, CDR, *RCR
- Dex, *CDR, RCR
- AS, CDR, *RCR
- Str, AS, CDR, *RCR
- Dex, *AS, CDR, RCR
Weapon2
- Int, Vit, Life %, CDR (*Health Globes & Potions)
- Str, Vit, Life %, *CDR
- Dex, AR, CDR, *RCR
- Vit, AR, *CDR, RCR
- Str, Vit, Armor, CDR (*Health Globes & Potions)
- Dex, *AS, CDR, RCR
- Vit, *AR, Block Chance, CDR
Secondary Skills
Helm
- Gold & Health Pickup +++
- Resist ++
- Extra Gold ++++
- Reduced Control of Impairing Effects +
- Thorns +
- Monster XP +
Shoulder
- Gold and Health Pickup +++
- Health Globes & Potions +++++++
- Extra Gold +
- Resist +
- Monster XP +
Neck
- Health Globes & Potions ++++++
- Extra Gold +
Chest
- Health Globes & Potions +++++++
- Gold & Health Pickup ++
- Resist ++
- Life after Each Kill ++
- Extra Gold +
Bracers
- Gold & Health Pickup +++
- Reduce Damage from Ranged ++
- Reduced Damage from Melee +
- Resist +
Hands
- Resist +++++++
- Extra Gold +++++
- Gold & Health Pickup +
- Monster XP +
Belt
- Gold & Health Pickup +++
- Life after Each Kill ++++
- Resist ++
- Monster XP +
Legs
- Increase Gold and Health Pickup ++
- Life after Each Kill ++++
- Chance to Slow on Hit +
- Monster XP ++
- Resist ++
- Extra Gold ++
Boots
- Health Globes & Potions +++++++
- Gold & Health Pickup +
Ring1
- Health Globes & Potions ++++++
- Thorns +
Ring2
- Health Globes & Potions ++++
- Monster XP +
- Resist ++
Weapon1
- Life after Each Kill +++++++
- Monster XP +++++
- Chance to Immobilize ++
Weapon2
- Health Globes & Potions ++++++
- Reduce Damage from Melee ++++++
- Monster XP +
- Life after Each Kill +
Gems
Gogok of Swiftness (+++++): Highest possible.
Iceblink (++++++): Shouldn't go past 25 (Going past 25 makes it harder to kite. Unless you really need the extra 15% slow of course)
Gem of Efficacious Toxin (++++++): Optional to get past 25 (This is clearly not a priority to level any further than 25)
Esoteric of Alteration (+): Can be used to replace Gogok of Swiftness for extra toughness in case you need it. Level as much as you need.
Gem of Ease (+): Potentially to give you and your party more XP per monster killed for Paragon Farm (unconfirmed)
Helm
- Diamond (CDR) +++++++
Chest & Legs
- Diamond (AR) +++++++
Weapon1
- Amethyst (Life per Hit) +++++
- Gem of Ease +
Weapon2
- Amethyst (Life per Hit) +
Skills
Crippling Wave - Tsunami ++++++
Epiphany - Soothing Mist ++++++
Breath of Heaven - Zephyr ++++++
Mantra of Healing - Heavenly Body ++++++ / Time of Need +
Serenity - Tranquility ++++++ / Ascension +
Inner Sanctuary - Temple of Protection ++++++
Passives
Unity ++++
Beacon of Ytar +++++++
Chant of Resonance ++
Resolve +++++++
Near Death Experience ++++
Sixth Sense +++
Harmony +
Cube
Weapon: Flying Dragon +++++++
Armor: Spirit Guards ++++ / Nemesis Bracers ++ / Illusory Boots +
Ring: The Flavor of Time ++ / The Star of Azkaranth +++++
What does X mean?
* means what the player has re-rolled into
+ means how many times that said item/gem/stat/skill has been seen on different players
RCR means Resource Cost Reduction
Credit to:
- <ZD> Timpas
- BrownWizard
- mulhollanddr
- <DoW> SubZero
- <NoTy> Tokking
- <ZD> BigBro
- <ALED> Moogly
For the 2-player version of the Support Monk, follow this link -> https://www.diablofans.com/builds/106135-2-player-support-monk-build-top100-eu-leaderboard
(To be continued....)
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