Rating
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4-Player Support Monk Build - Top100 EU Leaderboard

Seasonal
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Skills

  • Crippling Wave Tsunami
  • Epiphany Soothing Mist
  • Breath of Heaven Zephyr
  • Mantra of Healing Heavenly Body
  • Serenity Tranquility
  • Inner Sanctuary Temple of Protection
  • Unity
  • Beacon of Ytar
  • Chant of Resonance
  • Resolve

Items

More Details
  • Legendary Gems

    • Gogok of Swiftness
    • Iceblink
    • Gem of Efficacious Toxin

Kanai's Cube

  • Flying Dragon
  • Spirit Guards
  • The Flavor of Time

Paragon Priorities

Core

Vitality
Movement Speed
Maximum Resource
Primary Stat

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Build Guide

All the information in this guide is using the top 100 EU Leaderboard using a Support Monk as reference as of Season 19, 2.6.7 build and on 09/12/2019.

Primary Skills

Helm

- Dex, AR, *Life %
- Dex, Vit, AR (*Nothing)
- Dex, Vit
- Dex, *Vit, AR
- Dex, *Vit, Spirit Regen
- Vit, AR, *Life %
- Dex, Vit, *Life %

Shoulder

- Dex, Vit, CDR, *RCR
- Dex, AR, *CDR, Cyclone Skill
- Dex, AR, *CDR, RCR
- Vit, *CDR, RCR, Skill: Mystic Ally
- Vit, AR, Life %, *CDR
- Vit, AR, *CDR, RCR
- Dex, Vit, CDR, Skill: Cyclone (*Health Globes & Potions)

Neck

- Str, CDR, RCR (*Health Globes and Potions)
- Vit, Life per Hit, CDR, *RCR
- AR, AS, CDR (*Socket)
- Dex, AR, CDR, MS (*Health Globes & Potions)
- Vit, *AS, CDR, RCR
- Dex, AR, Life per Sec, CDR (*Socket)
- Dex, Vit, CHD, CDR (*Socket)

Chest

- Dex, Life %, Armor (*Health Globes and Potions)
- Dex, Vit, Life % (*Health Globes and Potions)
- Dex, Vit, *Reduced Damage from Elites
- Dex, *Vit, AR
- Dex, AR, Skill: Dashing Strike (*Health Globes & Potions)
- Int, AR, *Reduced Damage from Elites
- Dex, Vit, AR (*Health Globes & Potions)

Bracers

- Int, *Vit, AR, Armor
- Str, Vit, AR, *Armor
- Dex, Vit, AR, *Life per Hit
- Dex, Vit, AR, Life per Sec (*Nothing)
- Dex, *Vit, AR, Armor
- Str, Vit, AR, *Armor
- Dex, *Vit, CHC, Life per Hit

Hands

- Dex, AS, *CDR, RCR
- Dex, Vit, *CDR, RCR
- Dex, Life per Sec, *CDR, RCR
- Dex, Vit, *CDR, RCR
- Dex, Vit, *CDR RCR
- Dex, Vit, *AS, CDR
- Dex, *Vit, AS, CDR

Belt

- Int, Vit, AR, *Life %
- Dex, Vit, AR, *Life %
- Dex, Vit, AR, *Life %
- Dex, Vit, AR, *Life %
- Dex, Vit, Life %, *Armor
- Dex, Vit, AR, *Life %
- Dex, Vit, *Life %, Life per Sec

Legs

- Vit, *AR, Armor
- Vit, AR, *Armor
- *Dex, Vit, AR
- Dex, Vit, Armor (*Socket)
- Dex, Vit, *Armor
- Vit, *AR, Armor
- Dex, *Vit, Life per Sec

Boots

- Int, Vit, AR, MS (*Health Globes & Potions)
- Str, Vit, AR, MS (*Health Globes & Potions)
- Dex, *Vit, AR, Armor
- Dex, Vit, AR, MS (*Health Globes & Potions)
- Dex, Vit, AR, *Armor
- Dex, Vit, *AR, Armor
- Dex, Vit, AR, MS (*Health Globes & Potions)

Ring1

- Dex, AS, *CDR
- Dex, AS, Life per Hit (*Socket)
- Dex, Life per Sec, *CDR
- Dex, AS, CDR (*Socket)
- Dex, AS, CDR (*Socket)
- AR, CDR, *RCR
- Life per Hit, CDR, RCR (*Health Globes & Potions)

Ring2

- Int, AS, *CDR
- *AS, CDR, RCR
- AS, Life per Hit, CDR (*Socket)
- Life %, Life per Hit, *CDR
- Vit, *AS, CDR
- Dex, AS, *CDR
- Dex, AS, Life % (*Socket)

Weapon1

- Vit, *AS, CDR, RCR
- Vit, AS, CDR, *RCR
- Dex, AS, CDR, *RCR
- Dex, *CDR, RCR
- AS, CDR, *RCR
- Str, AS, CDR, *RCR
- Dex, *AS, CDR, RCR

Weapon2

- Int, Vit, Life %, CDR (*Health Globes & Potions)
- Str, Vit, Life %, *CDR
- Dex, AR, CDR, *RCR
- Vit, AR, *CDR, RCR
- Str, Vit, Armor, CDR (*Health Globes & Potions)
- Dex, *AS, CDR, RCR
- Vit, *AR, Block Chance, CDR

Secondary Skills

Helm

- Gold & Health Pickup +++
- Resist ++
- Extra Gold ++++
- Reduced Control of Impairing Effects +
- Thorns +
- Monster XP +

Shoulder

- Gold and Health Pickup +++
- Health Globes & Potions +++++++
- Extra Gold +
- Resist +
- Monster XP +

Neck

- Health Globes & Potions ++++++
- Extra Gold +

Chest

- Health Globes & Potions +++++++
- Gold & Health Pickup ++
- Resist ++
- Life after Each Kill ++
- Extra Gold +

Bracers

- Gold & Health Pickup +++
- Reduce Damage from Ranged ++
- Reduced Damage from Melee +
- Resist +

Hands

- Resist +++++++
- Extra Gold +++++
- Gold & Health Pickup +
- Monster XP +

Belt

- Gold & Health Pickup +++
- Life after Each Kill ++++
- Resist ++
- Monster XP +

Legs

- Increase Gold and Health Pickup ++
- Life after Each Kill ++++
- Chance to Slow on Hit +
- Monster XP ++
- Resist ++
- Extra Gold ++

Boots

- Health Globes & Potions +++++++
- Gold & Health Pickup +

Ring1

- Health Globes & Potions ++++++
- Thorns +

Ring2

- Health Globes & Potions ++++
- Monster XP +
- Resist ++

Weapon1

- Life after Each Kill +++++++
- Monster XP +++++
- Chance to Immobilize ++

Weapon2

- Health Globes & Potions ++++++
- Reduce Damage from Melee ++++++
- Monster XP +
- Life after Each Kill +

Gems

Gogok of Swiftness (+++++): Highest possible.
Iceblink (++++++): Shouldn't go past 25 (Going past 25 makes it harder to kite. Unless you really need the extra 15% slow of course)
Gem of Efficacious Toxin (++++++): Optional to get past 25 (This is clearly not a priority to level any further than 25)
Esoteric of Alteration (+): Can be used to replace Gogok of Swiftness for extra toughness in case you need it. Level as much as you need.
Gem of Ease (+): Potentially to give you and your party more XP per monster killed for Paragon Farm (unconfirmed)

Helm

- Diamond (CDR) +++++++

Chest & Legs

- Diamond (AR) +++++++

Weapon1

- Amethyst (Life per Hit) +++++
- Gem of Ease +

Weapon2

- Amethyst (Life per Hit) +

Skills

Crippling Wave - Tsunami ++++++
Epiphany - Soothing Mist ++++++
Breath of Heaven - Zephyr ++++++
Mantra of Healing - Heavenly Body ++++++ / Time of Need +
Serenity - Tranquility ++++++ / Ascension +
Inner Sanctuary - Temple of Protection ++++++

Passives

Unity ++++
Beacon of Ytar +++++++
Chant of Resonance ++
Resolve +++++++
Near Death Experience ++++
Sixth Sense +++
Harmony +

Cube

Weapon: Flying Dragon +++++++
Armor: Spirit Guards ++++ / Nemesis Bracers ++ / Illusory Boots +
Ring: The Flavor of Time ++ / The Star of Azkaranth +++++

What does X mean?

* means what the player has re-rolled into
+ means how many times that said item/gem/stat/skill has been seen on different players
RCR means Resource Cost Reduction

Credit to:

  • <ZD> Timpas
  • BrownWizard
  • mulhollanddr
  • <DoW> SubZero
  • <NoTy> Tokking
  • <ZD> BigBro
  • <ALED> Moogly

For the 2-player version of the Support Monk, follow this link -> https://www.diablofans.com/builds/106135-2-player-support-monk-build-top100-eu-leaderboard

(To be continued....)