Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Balance
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Lefebvre's Soliloquy
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Unity
Here we have a new and unique Legacy of Dreams build I created for Tempest Rush - Flurry in Diablo 3, Season 19! The build has several layers of defense such as Unity, Lefebvre's, Aquila, Mantle of Channeling, Epiphany, Serenity & the LoD damage reduction per ancient equipped. You can melt gr 110 without full augments. In the video I only have 3 augments. Enjoy!
Notes:
I just have resource cost reduction on 1 weapon, no where else, as your hexing pants increases resource generation.
Blinding flash + Laws of Seph will keep your spirit topped up due to it's short cooldown so you can use a diamond over topaz in helm!
Aquila for channelling pylon + Flavour of Time increased duration is decent. Nothing better in this slot!
For group, you can wear Stone of Jordan and cube Zodiac!
Use the better of your Mantle of Chanelling & Lefebvre's Soliloquy & cube the other!
Remember the Balance effect is 100% crit chance when Tempest Rush hits 3 or less enemies so prioritise % elemental/skill/critical damage over critical hit chance for starters!
If you choose to wear Hellfire Amulet as in video below, go for momentum passive as 5th! Squirt's is good for lower grs around 100 but might kill you if pushing! Flavour of Time is a solid all round pick.
You can use any boots but Ice Climbers are recommended for the freeze immunity as that can interrupt flurry stacks!
AHK Macro (See description in youtube video below)
#SingleInstance Force#SingleInstance Force
`::If (Toggle = ""){SetTimer, Loop1, 1SetTimer, Loop2, 5400SetTimer, Loop3, 1SetTimer, Loop4, 1}Else PauseIf (Toggle := !Toggle){ Gosub, Loop3 Sleep 200 Gosub, Loop1 Sleep 200 Gosub, Loop2 Sleep 200 Gosub, Loop4 Sleep 200}return
F1::Reload
Loop1:Send, 1 ; Sends 1return
Loop2:Send, 2 ; Sends 2return
Loop3:Send, 3 ; Sends 3return
Loop4:Send, 4 ; Sends 4return
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Vitality
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Maximum Resource
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Offense
Critical Hit Chance
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Critical Hit Damage
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Cooldown Reduction
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Attack Speed
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Defense
Life
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Armor
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Resist All
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Life Regeneration
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Utility
Resource Cost Reduction
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Area Damage
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Life on Hit
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Gold Find
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Build Guide
MY YOUTUBE CHANNEL >>> https://youtu.be/j5pfTl3hbmg
AHK Macro:
#SingleInstance Force#SingleInstance Force
`::If (Toggle = ""){SetTimer, Loop1, 1SetTimer, Loop2, 5400SetTimer, Loop3, 1SetTimer, Loop4, 1}Else PauseIf (Toggle := !Toggle){ Gosub, Loop3 Sleep 200 Gosub, Loop1 Sleep 200 Gosub, Loop2 Sleep 200 Gosub, Loop4 Sleep 200}return
F1::Reload
Loop1:Send, 1 ; Sends 1return
Loop2:Send, 2 ; Sends 2return
Loop3:Send, 3 ; Sends 3return
Loop4:Send, 4 ; Sends 4return
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