Build Guide
Testing this for my own purpose. Let me know what you think!
This is a Signature spell. Signature spells are free to cast.
Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
Gain 1 Arcane Power for each enemy hit.
Cost: 30 Arcane Power
Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards.
Create an orb of frozen death that shreds an area with ice bolts, dealing 950% weapon damage as Cold.
Cost: 25 Arcane Power
Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.
Only one Armor may be active at a time.
Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.
Increase the damage bonus of Magic Weapon to 20% damage.
Cost: 20 Arcane Power
Cooldown: 12 seconds
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.
Enemies hit by Black Hole deal 10% reduced damage for 5 seconds. Each enemy hit by Black Hole grants you 3% increased damage for 5 seconds.
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.
Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
This effect may occur once every 60 seconds.
Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze.
Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.
Elemental damage from your weapon contributes to Elemental Exposure.
You deal 30% additional damage to enemies farther than 30 yards.
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Critical Hit Damage |
Critical Hit Chance |
Attack Speed |
Cooldown Reduction |
Armor |
Resist All |
Life |
Life Regeneration |
Resource Cost Reduction |
Life on Hit |
Area Damage |
Gold Find |
Testing this for my own purpose. Let me know what you think!
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