Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.
Supermassive
Increases the Black Hole radius to 20 yards and damage to 1290% weapon damage as Lightning over 2 seconds.
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
While you have no set bonuses equipped every legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%.
Damage you deal is increased by 4% for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards.
Kanai's Cube
Aether Walker
Legendary Wand
9.8 Damage Per Second
Primary Stats
+626 - 750 Intelligence
Secondary Stats
Teleport no longer has a cooldown but costs 25 Arcane Power.
One of 7 Magic Properties (varies)
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
+ 3 Random Magic Properties
Aether Walker
Goldwrap
Legendary Belt
88 - 107 Armor
Primary Stats
+29 - 31% Extra Gold from Monsters
+416 - 500 Strength
+416 - 500 Dexterity
+416 - 500 Intelligence
Secondary Stats
On gold pickup: Gain armor for 5 seconds equal to the amount picked up.
+ 3 Random Magic Properties
Goldwrap
Convention of Elements
Legendary Ring
Primary Stats
+416 - 500 Strength
+416 - 500 Dexterity
+416 - 500 Intelligence
Critical Hit Chance Increased by 4.5 - 6%
Sockets (1)
Secondary Stats
Gain 150 - 200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
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