Tempest Rush POJ Speeds 2.6.10
Skills
Items
-
Head
-
Decree of Justice
- Stat Priority: Skill: TR CHC
-
-
Shoulders
-
Mirrors of Justice
- Stat Priority: CDR AD Reduced Resource Cost
-
-
Amulet
-
Squirt's Necklace
- Stat Priority: CHD CHC Cold %
-
-
Torso
-
Lamellars of Justice
- Stat Priority: AR
-
-
Wrists
-
Cesar's Memento
- Stat Priority: CHC Cold %
-
-
Hands
-
Bazubands of Justice
- Stat Priority: CHD CHC CDR Reduced Resource Cost
-
-
Waist
-
Captain Crimson's Silk Girdle
- Stat Priority: Life
-
-
Legs
-
Captain Crimson's Thrust
- Stat Priority: AR
-
-
Feet
-
Weaves of Justice
- Stat Priority: Skill: TR
-
-
Rings
-
Weapon
-
Won Khim Lau
- Stat Priority: Reduced Resource Cost Dmg % CDR
-
-
Offhand
-
Vengeful Wind
- Stat Priority: Reduced Resource Cost Dmg % CDR
-
-
Legendary Gems
Kanai's Cube
Fourth Slot: Nemesis Bracers
You can find all my builds on the website: https://www.bluddshed.com/work/studio-vega-mh9zx
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Hey, thanks for sharing the build. What's the reason for Holy % on the gear, though?
The reason for that is because Flurry is currently broken on PoJ until after 2.6.7a releases (11/19/19 estimated), it should be using the rune that gives 500% Holy damage and not the tailwind rune. Once Flurry is no longer broken on PoJ, than it will go back to using Cold % damage.
wtb updated build
Can you explain why AS rolls everywhere available? Was always under the impression that AS is sub-par for channeling builds due to resource usage efficiency.
Also, why doesn't this build use more AD?
Tailwind + WotFS + (I'd swap SoJ for Larceny since you're using EF) EF + SW is just a massive amount of movement speed. Currently using Vengeful Wind for the 13 stacks which is 50% movement speed, but EF gives 25%, so technically more. Also can swap out Flavor for a Hellfire to get the same passives + Fleet Footed, another 10% movement speed, and Pylons won't matter that much. But if you use Larceny, you get a free 45% movement speed buff from hitting things. Technically the only way to make it faster... but I suppose the giant ASP buff makes it okay too...
Ugh, edited so much, I can't get it, had to actually swap to the PC to finish this. Long story short, unless you swap the SoJ for a Larceny with a decent roll, this build is actually slower than using a Vengeful Wind, movement speed wise, as for Echoing Fury, it's only giving the ASP buff.
great build thanks for sharing it!!!
This build has next to no cooldown concerns. As such, it seems to me all Beacon of Ytar really gives you is damage from Cpt. Crimson set. It's worth comparing just how much flat CDR the talent gives you vs something like Momentum.
First, thank you for the build.
I find that using "Lefebvre's Soliloquy" instead of "Mantle of Channeling" in Cube is much better.
The 25% damage is nothing, compared to 50% damage reduce, much safer at least, and it doesn't fall off as soon as you stop channeling. (5 seconds)
The other change I did is switch Flawor of time+Soj to "Endless Walk" set, again for safety. Might try to swap back again when I get more toughness.
Without any enchants yet, and only some ancients (1 weapon and some armor) I can do GR100 on this, probably higher no problem as soon as I get a bit more ancients and some enchants.
No primals at all.
Thanks for input, this is a great template.
mantle gives 25% reduce and 25% INCREASE dmg , so unless your playing hardcore , mantle is better in all cases.
What Poj means?
Patterns of Justice set
Hey guys!
Can anyone tell me why most build use the cold rune Flurry, but still using the Won Khim Lau? i get that it has the legendary affix, but wouldnt it me better to use lightning on the build? or am i missing something obvious?
WKL activates Cyclone Strike while channeling Tempest Rush. Flurry is a burst dmg option with cesars memento since the cyclone strike activated by WKL freezes enemies dealing even more dmg. It's a nice way to automate the output of damage using those synergies.