Skills
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Sweeping Wind Cyclone
- Sweeping Wind
Cost: 75 Spirit
Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.- Cyclone
While your vortex is at 3 or more stacks, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 95% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
Sweeping Wind's damage turns into Lightning. -
Tempest Rush Electric Field
- Tempest Rush
Cost: 30 Spirit
Charge directly through your enemies, dealing 390% weapon damage while running.- Electric Field
Enemies within 20 yards take an additional 135% weapon damage as Lightning every second.
Tempest Rush's damage turns into Lightning. -
Mantra of Salvation Agility
- Mantra of Salvation
Cost: 50 Spirit
Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds.
Passive: You and your allies within 60 yards gain 20% increased resistance to all elements.
Only one Mantra may be active at a time.- Agility
Passive: Mantra of Salvation also increases Dodge Chance by 35%.
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Blinding Flash Faith in the Light
- Blinding Flash
Cooldown: 15 seconds
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.- Faith in the Light
You deal 29% increased damage for 3 seconds after using Blinding Flash.
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Epiphany Desert Shroud
- Epiphany
Cooldown: 60 seconds
Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.- Desert Shroud
Infuse yourself with sand, reducing damage taken by 50%.
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Dashing Strike Blinding Speed
- Dashing Strike
Cost: 1 Charge
Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.
You gain a charge every 8 seconds and can have up to 2 charges stored at a time.- Blinding Speed
Gain 40% increased chance to Dodge for 4 seconds after using Dashing Strike.
Dashing Strike's damage turns into Cold.
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Beacon of Ytar
- Beacon of Ytar
Reduce all cooldowns by 20%.
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Harmony
- Harmony
40% of your single elemental resistances from items instead increases your resistance to all elements.
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Momentum
- Momentum
Moving 25 yards increases your damage by 20% for 6 seconds.
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The Guardian's Path
- The Guardian's Path
While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%.
Items
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- Decree of Justice
Set Helm- 21 - 24 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
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- Patterns of Justice
- Decree of Justice
- Mirrors of Justice
- Lamellars of Justice
- Mountains of Justice
- Weaves of Justice
- Bazubands of Justice
- (2) Set: Sweeping Wind gains the effect of every rune.
- (4) Set: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
- (6) Set: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is also increased by 10000%.
- + 4 Random Magic Properties
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- Mirrors of Justice
Set Shoulders- 59 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +91 - 100 Resistance to All Elements
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- Patterns of Justice
- Decree of Justice
- Mirrors of Justice
- Lamellars of Justice
- Mountains of Justice
- Weaves of Justice
- Bazubands of Justice
- (2) Set: Sweeping Wind gains the effect of every rune.
- (4) Set: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
- (6) Set: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is also increased by 10000%.
- + 4 Random Magic Properties
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- The Traveler's Pledge
Set Amulet- Primary Stats
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- Critical Hit Damage Increased by 51.0–100.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+330–524 Dexterity
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+330–524 Strength
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+330–524 Intelligence
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- Endless Walk
- The Traveler's Pledge
- The Compass Rose
- (2) Set: While standing still, damage dealt is increased by up to 100%.While standing still, damage dealt is increased by up to 100%.
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- Aquila Cuirass
Legendary Chest Armor- Primary Stats
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- +3 Random Magic Properties
- Secondary Stats
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- While above 90–95% primary resource, all damage taken is reduced by 50%.
- Empty Socket
- One of 3 Magic Properties (varies)
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+49–60 Dexterity
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+49–60 Strength
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+49–60 Intelligence
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- Cesar's Memento
Legendary Bracers- 8 - 10 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Critical Hit Chance Increased by 4.5 - 6%
- Secondary Stats
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- Enemies take 600 - 800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun.
- + 3 Random Magic Properties
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- Bazubands of Justice
Set Gloves- 42 - 55 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Critical Hit Chance Increased by 7 - 10%
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- Patterns of Justice
- Decree of Justice
- Mirrors of Justice
- Lamellars of Justice
- Mountains of Justice
- Weaves of Justice
- Bazubands of Justice
- (2) Set: Sweeping Wind gains the effect of every rune.
- (4) Set: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
- (6) Set: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is also increased by 10000%.
- + 4 Random Magic Properties
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- Kyoshiro's Soul
Legendary Belt- Primary Stats
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- +4 Random Magic Properties
- Secondary Stats
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- Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies.
- One of 3 Magic Properties (varies)
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+49–60 Dexterity
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+49–60 Strength
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+49–60 Intelligence
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- Mountains of Justice
Set Pants- 33 - 38 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- Patterns of Justice
- Decree of Justice
- Mirrors of Justice
- Lamellars of Justice
- Mountains of Justice
- Weaves of Justice
- Bazubands of Justice
- (2) Set: Sweeping Wind gains the effect of every rune.
- (4) Set: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
- (6) Set: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is also increased by 10000%.
- + 4 Random Magic Properties
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- Weaves of Justice
Set Boots- 30 - 35 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +416 - 500 Vitality
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- Patterns of Justice
- Decree of Justice
- Mirrors of Justice
- Lamellars of Justice
- Mountains of Justice
- Weaves of Justice
- Bazubands of Justice
- (2) Set: Sweeping Wind gains the effect of every rune.
- (4) Set: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
- (6) Set: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is also increased by 10000%.
- + 4 Random Magic Properties
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- Convention of Elements
Legendary Ring- Primary Stats
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- Critical Hit Chance Increased by 4.5–6.0%
- +2 Random Magic Properties
- Secondary Stats
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- Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
- Empty Socket
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- The Compass Rose
Set Ring- Primary Stats
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- +10–12% Movement Speed
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Endless Walk
- The Traveler's Pledge
- The Compass Rose
- (2) Set: While standing still, damage dealt is increased by up to 100%.While standing still, damage dealt is increased by up to 100%.
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- Vengeful Wind
Legendary Fist Weapon- 7 Damage Per Second
- Primary Stats
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- +626 - 750 Dexterity
- Secondary Stats
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- Increases the maximum stack count of Sweeping Wind by 10 and increases the damage by 600 - 800%.
- One of 7 Magic Properties (varies)
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+(1199 - 1490) Physical Damage
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+(1199 - 1490) Fire Damage
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+(1199 - 1490) Lightning Damage
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+(1199 - 1490) Cold Damage
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+(1199 - 1490) Poison Damage
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+(1199 - 1490) Arcane Damage
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+(1199 - 1490) Holy Damage
- + 3 Random Magic Properties
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- Won Khim Lau
Legendary Fist Weapon- 210 Damage Per Second
- Primary Stats
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- +626 - 750 Dexterity
- Secondary Stats
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- Lightning skills deal 15 - 25% more damage.
- One of 7 Magic Properties (varies)
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+(1199 - 1490) Physical Damage
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+(1199 - 1490) Fire Damage
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+(1199 - 1490) Lightning Damage
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+(1199 - 1490) Cold Damage
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+(1199 - 1490) Poison Damage
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+(1199 - 1490) Arcane Damage
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+(1199 - 1490) Holy Damage
- + 3 Random Magic Properties
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Head
- Decree of Justice
- Stat Priority: None
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Shoulders
- Mirrors of Justice
- Stat Priority: None
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Amulet
- The Traveler's Pledge
- Stat Priority: None
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Torso
- Aquila Cuirass
- Stat Priority: None
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Wrists
- Cesar's Memento
- Stat Priority: None
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Hands
- Bazubands of Justice
- Stat Priority: None
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Waist
- Kyoshiro's Soul
- Stat Priority: None
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Legs
- Mountains of Justice
- Stat Priority: None
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Feet
- Weaves of Justice
- Stat Priority: None
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Rings
- Convention of Elements
- The Compass Rose
- Stat Priority: None
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Weapon
- Vengeful Wind
- Stat Priority: None
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Offhand
- Won Khim Lau
- Stat Priority: None
Kanai's Cube
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- Balance
Legendary Daibo- 45.1 Damage Per Second
- Primary Stats
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- +946 - 1125 Dexterity
- Secondary Stats
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- The damage of Tempest Rush is increased by 450 - 600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
- One of 7 Magic Properties (varies)
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+(1439 - 1788) Physical Damage
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+(1439 - 1788) Fire Damage
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+(1439 - 1788) Lightning Damage
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+(1439 - 1788) Cold Damage
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+(1439 - 1788) Poison Damage
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+(1439 - 1788) Arcane Damage
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+(1439 - 1788) Holy Damage
- + 3 Random Magic Properties
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- Lefebvre's Soliloquy
Legendary Shoulders- 59 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Secondary Stats
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- Cyclone Strike reduces your damage taken by 40 - 50% for 5 seconds.
- + 4 Random Magic Properties
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- Ring of Royal Grandeur
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Attack Speed Increased by 5 - 6%
- +7737 - 9214 Life per Hit
- Secondary Stats
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- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- + 2 Random Magic Properties
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Comments