Build Guide
UE6CC3 Multishot GR120+ Season 18 by IveGottenSoLucky.
Unhallowed Essence Multishot with 2 pieces of Captain Crimson's Trimmings.
Maximum Discipline: Cage of the Hellborn, Yang's Recurve, Dead Man's Legacy
Ideal Stats
Accursed Visage: Dexterity, Critical Hit Chance, Multishot Damage, Resistance, Bonus to Gold/Globe Radius, Socket
Unsanctified Shoulders: Dexterity, Area Damage, Cooldown Reduction, Resource Cost Reduction, Bonus to Gold/Globe Radius, Chill on Hit
Squirt's Necklace: Physical Damage Increase, Critical Hit Damage, Critical Hit Chance, Missile Damage Reduction, Gold Find, Socket
Cage of the Hellborn: Dexterity, Vitality, Resistance to All Elements, Maximum Discipline, Bonus to Gold/Globe Radius, Sockets
Captain Crimson's Silk Girdle: Dexterity, Vitality, Resistance to All Elements, Life, Life per Kill, Bonus to Gold/Globe Radius
Fiendish Grips: Dexterity (Attack Speed Increase), Critical Hit Damage, Critical Hit Chance, Area Damage, Resistance, Bonus to Gold/Globe Radius
Wraps of Clarity: Physical Damage Increase, Dexterity, Vitality, Critical Hit Chance, Missile Damage Reduction
Captain Crimson's Thrust: Dexterity, Vitality, Resistance to All Elements, Life per Kill, Bonus to Gold/Globe Radius, Sockets
Hell Walkers: Dexterity, Vitality, Resistance to All Elements, Multishot Damage, Bonus to Gold/Globe Radius, Health Globe Healing Bonus
Focus: Physical Damage, Critical Hit Damage, Critical Hit Chance, Resistance, Life per Kill, Socket
Restraint: Physical Damage, Critical Hit Damage, Critical Hit Chance, Resistance, Life per Kill, Socket
Yang's Recurve: Weapon Damage, Damage Increase, Dexterity (Area Damage), Attack Speed Increase, Resource Cost Reduction, Maximum Discipline, Socket
Dead Man's Legacy: Dexterity, Attack Speed Increase, Critical Hit Chance, Area Damage, Multishot Damage, Maximum Discipline
Cooldown Reduction: Minimum 37%, Maximum 42,04%
Resource Cost Reduction: Minimum 56.8%, Maximum 66,9%
Potion: Bottomless Potion of Kulle-Aid
Gems
Head: Diamond
Torso: Diamonds
Legs: Diamonds
Main-Hand: Emerald
Follower: Templar
Items and Stats
Enchanting Favor: Block Chance
Thunderfury, Blessed Blade of the Windseeker: Attack Speed Increase, Cooldown Reduction, Stun on Hit
The Ess of Johan: Attack Speed Increase, Cooldown Reduction
Oculus Ring: Attack Speed Increase, Cooldown Reduction
Wyrdward: Attack Speed Increase, Cooldown Reduction
Freeze of Deflection: Block Chance, Cooldown Reduction
Skills:
Level 5 Skill: Heal
Level 10 Skill: Loyalty
Level 15 Skill: Charge
Level 20 Skill: Inspire
Make sure to upvote the build if you found it helpful. To see all my builds, visit: https://www.diablofans.com/members/591099-ivegottensolucky/builds
If you have any questions you can ask me live at: https://www.twitch.tv/ivegottensolucky
Why Full Broadside? Is it more raw damage than arensal+rockets synergy?
why are there always items missing? Are all content creators stupid on this website or is this website still buggy as fuck?
Hey. For solo push Full Broadside better cause higher multiplier, for speeds - Arsenal. I don't know why amulet missing but we need: Squirt's Necklace.
Don't put points into Maximum Hatred.
why?
You need hit an enemy every 5 seconds with Evasive Fire to maintain ring's buff, it also restores 7 hatred per hit. Bigger hatred pool won't make any difference but we lose 50 paragon points which we could invest into dexterity (+250) - more damage.
Great Guide. First Diablo character i played and i have no regrets, got to 100 grift within 4 days. Thank you!
Yoo igsl, does this synergize with a flavor of time aswell?
Or is Squirts best option here?
It says "physical damage" on rings, which is not possible. I guess it is average damage?
No, it is my understanding Full Broadside is a physical skill, just like arsenal is a fire skill, with full broadside being your damage skill you want physical skill %. For instance 20% Physical Skill, not fire, cold, poison, etc. Preferably on anything you can get it on, Squirts, Flavor of Time, etc it's a big multiplier compared to multishot % or dexterity. I personally recommend getting elemental damage and skill damage on gear and sacrificing main stat. You can augment items with main stat, and the items become interchangeable with other characters. For instance, I got a Squirts primal ancient on a wizard that has 10% crit chance 100% crit damage and a socket among other things with 1000 int. Int is only useful to certain characters so i re rolled the int to 20% fire damage and can use it on any character, augment the item with main stat, and change the skill damage to cold, physical etc depending on the character I equip it on. After you hit like 1300 paragon and you got a few items with dex plus augmenting lvl 100 gems with dex, the 1000 you're giving up on Squirts is in comparison a much smaller multiplier than 20% elemental damage. However, under your character sacrificing 1000 dex will say your character is weaker, as elemental damage is not considered in that equation. Don't let it fool you
If your around 3000k for damage and 1000 dex adds 150k putting you at 3150 that's only roughly a 5% increase in damage, so it will show 3150k and is 5% more damage. 20% elemental is 20% more damage but will only show 3000k. So in that instance 3150k is 15% less damage then 3000k
Yes, squirts damage buff reset every time your hit so when you're at higher Rifts you're going to get hit more and the Damage buff isn't up nearly that much flavor of time is a great advantage in this situation but a good flavor of time with a socket Elemental damage critical hit chance and critical hit damage it's pretty hard to find. until you get something with those stats I would stick with squirt's.