Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target.
Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.Corpse Lance's damage turns into Cold.
Cooldown: 45 secondsActive: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage as Physical per attack.
Active: Command the Golem to the targeted location where it collapses into a pile of 8 corpses.
Cooldown: 10 secondsRip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
Bone Armor also increases your movement speed by 1% for each enemy hit.Bone Armor's damage is turned into Cold.
Cost: 5% HealthCooldown: 5 secondsShed your mortal flesh and reappear up to 50 yards away.
Increases your armor by 100% for 2 seconds after casting.
Cooldown: 120 secondsAll corpse skills can be used at will for 10 seconds.
Enemies in the Land of the Dead are periodically frozen.
Cost: 10 EssenceA crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
Becomes an aura that curses all enemies within 15 yards.The range of this effect is increased by 50% of your gold pickup radius.
While using a scythe, gain 2% Essence and Life per kill.
Increase your maximum Essence by 40.
Increase armor by 100%, reduced by 10% for each active minion.
When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you consume minions to heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds.
I did not create this build, found it from the youtube link.