Rating
+6

Vyr Speeds 105-114s ~ zNec [2.6.5]

Seasonal
Group
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Skills

  • Frailty Aura of Frailty
  • Bone Spear Crystallization
  • Devour Cannibalize
  • Corpse Lance Brittle Touch
  • Blood Rush Metabolism
  • Land of the Dead Shallow Graves
  • Life from Death
  • Eternal Torment
  • Final Service
  • Blood is Power

Items

More Details
  • Legendary Gems

    • Gogok of Swiftness
    • Gem of Efficacious Toxin
    • Invigorating Gemstone

Kanai's Cube

  • Ahavarion, Spear of Lycander
  • Aquila Cuirass
  • Briggs' Wrath

This setup can be used with both a bonk or a barb as the second support, preferably a monk.


If running with a monk, just follow the itemization as listed above.


If running with a barb, swap this as following;
Hands: Gloves of Worship -> Pestilence Gloves
Chest: Pestilence Chest -> Aquila Cuirass (Grab Nemesis Bracers in cube if running with a barb, since barb dont have slot piece to grab it)

Legendary Gem: Invigorating Gemstone -> Iceblink (Barb have IP for us, so we wont get hard CC'ed)


Amulet slot is pretty open. If you choose to craft a HF Neck, Stand Alone is the passive to go with.


You can optionally swap Bone Spear to Death Nova w/ Blood Nova rune for more frequent procs on Blood is Power.

Diamonds In head, chest and pants. Gem of Ease in weapon.


Aim for around 69< CDR, when just standing in town. More is of course better.

Paragon Priorities

Core

Movement Speed
Vitality
Primary Stat
Maximum Resource

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Life on Hit
Resource Cost Reduction
Gold Find
Area Damage

Core

Max out Movement Speed first of all, if you happen to roll MS on your boots, remember to count that in aswell.

Rest goes into Vitality, optionally put som into vitality for more all res.


Offense

Cooldown Reduction is a MASSIVE stat in this build, and therefore this is the priority. Attack Speed just helps you keep the buffs up.

Crit dosn't matter as we arent the damage dealers.


Defense

Life is priority, Armor and All Resistance is what you prefer. Life Regen as filler.


Utility

Life on Hit as this is the only thing that helps this build.
DONT, ABSOLUTELY DONT, PUT YOUR POINTS INTO AREA DAMAGE, AS IT WILL LAG OUT GAMES PRETTY OFTEN.

Build Guide

The role of the zNec in this group is to play as the Barb normally would do. Stay with the Wizards. Pick up the globes that you spawn. Win.
As zNec we provide the juicy 100% CHC the Wizards love and we provide the frailty, which spares the wizards for a pair of seconds each elite.