Build Guide
This build is about pulling mobs close together and it works extremely well, better than cyclone. Often times I will leap a little distance apart and it will clump the mobs as you go very nicely. keep in mind Furious charge will freeze the mobs, sometimes it's best not to do this when grouping as it will also prevent them from pulling in as easily.
- I swap out Furious charge with Sprint - Forced march If I have a Charge barb in party,
This build with this current set up I am at about 25-30 billion toughness by myself, and up to 50-60 billion with a monk in party from auras. You literally take no damage. If you have all your buffs up, w/ leap and aquila you can eat a 7 molten explosions for a total of 3k dmg.
The draw back of this build is you don't have Ancient spear rage flip to pull in stray mobs from afar or the healing of a monk, other than that, it's like a monk and zbarb in one.
- I numlock skills 2,3,4 so essentially I'm casting leap and furious charge only.
I usually do this build up to Grift 110-115's. Larger than that when you go into non-speed you will want to do zdps rage flip build.
Con - If sound is on: Leap grunting all day lol.
If the main point of this is to pull, wouldn't blade of tribes be better for cube over the inconsistent shrine buffs?