Rating
+1

Zquake Pull

Seasonal
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Skills

  • Earthquake Cave-In
  • Furious Charge Merciless Assault
  • Leap Call of Arreat
  • War Cry Veteran's Warning
  • Threatening Shout Falter
  • Ignore Pain Mob Rule
  • Inspiring Presence
  • Tough as Nails
  • Sword and Board
  • Superstition

Items

More Details
  • Legendary Gems

    • Gogok of Swiftness
    • Gem of Efficacious Toxin
    • Esoteric Alteration

Kanai's Cube

  • Ahavarion, Spear of Lycander
  • Chilanik's Chain
  • Band of Might

- Rings are pretty flexible as long as you have Oculus on, the way the skills are set up you don't have a spender to use Obsidian nor is it needed.

- This does require Season 16, once Rorg passive wears off, this will need to be worn one way or another.

- I socket all diamonds in gear for CDR and all res.

- Gem of ease in weapon.


- If you're able to pick up health globe bonus on everything as secondary, that is definitely ideal.

Paragon Priorities

Core

Movement Speed
Vitality
Primary Stat
Maximum Resource

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

- Primary stat will add armor - Not needed though.

- Do not need AS, Crit, CHD

- NO AREA DAMAGE on any gear!

Build Guide

This build is about pulling mobs close together and it works extremely well, better than cyclone. Often times I will leap a little distance apart and it will clump the mobs as you go very nicely. keep in mind Furious charge will freeze the mobs, sometimes it's best not to do this when grouping as it will also prevent them from pulling in as easily.


- I swap out Furious charge with Sprint - Forced march If I have a Charge barb in party,


This build with this current set up I am at about 25-30 billion toughness by myself, and up to 50-60 billion with a monk in party from auras. You literally take no damage. If you have all your buffs up, w/ leap and aquila you can eat a 7 molten explosions for a total of 3k dmg.


The draw back of this build is you don't have Ancient spear rage flip to pull in stray mobs from afar or the healing of a monk, other than that, it's like a monk and zbarb in one.


- I numlock skills 2,3,4 so essentially I'm casting leap and furious charge only.

I usually do this build up to Grift 110-115's. Larger than that when you go into non-speed you will want to do zdps rage flip build.

Con - If sound is on: Leap grunting all day lol.