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Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target.
Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.Corpse Lance's damage turns into Cold.
Cost: 20 EssenceUnleash a Nova that deals 350% weapon damage as Poison to all enemies within 25 yards.
Spend 10% health to unleash a Blood Nova that deals 450% weapon damage as Physical to all nearby enemies within 25 yards.
Consume corpses within 60 yards to restore 10 Essence per corpse.
Each corpse consumed also restores 3% health.
Cost: 50 EssenceActive: Command your skeletal minions to attack the target and increase their damage against it by 50%.Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
Reduces the active Essence cost to 25.
Cooldown: 120 secondsAll corpse skills can be used at will for 10 seconds.
Enemies in the Land of the Dead are periodically frozen.
Cost: 10 EssenceA crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
Becomes an aura that curses all enemies within 15 yards.The range of this effect is increased by 50% of your gold pickup radius.
Consuming a corpse has a chance to spawn a health globe.
Your curses cost 50% less Essence and last forever.
Increase armor by 100%, reduced by 10% for each active minion.
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
+626–750 Intelligence
+626–750 Dexterity
+626–750 Strength
+49–60 Dexterity
+49–60 Strength
+49–60 Intelligence
+24–29 Dexterity
+24–29 Strength
+24–29 Intelligence
+(132 - 308) Physical Damage
+(132 - 308) Fire Damage
+(132 - 308) Lightning Damage
+(132 - 308) Cold Damage
+(132 - 308) Poison Damage
+(132 - 308) Arcane Damage
+(132 - 308) Holy Damage
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