Rating
+6

Season 19 Leapquake Grift Speed

Seasonal
Hybrid
BBCode Link
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Skills

  • Earthquake Molten Fury
  • Wrath of the Berserker Insanity
  • Seismic Slam Rumble
  • Leap Call of Arreat
  • Threatening Shout Falter
  • Furious Charge Merciless Assault
  • Earthen Might
  • Rampage
  • Ruthless
  • Boon of Bul-Kathos

Items

More Details
  • Legendary Gems

    • Bane of the Powerful
    • Bane of the Trapped
    • Gogok of Swiftness

Kanai's Cube

  • In-geom
  • Lut Socks
  • Band of Might

This build serves you best farming easy grifts speedily, around 60-90 greater rifts deprending on your gear, playstyle and paragon points. With some practice a run should be between 2-3 minutes depending on your luck with maps, pylong and mob types.

I

Paragon Priorities

Core

Maximum Resource
Primary Stat
Vitality
Movement Speed

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Area Damage
Life on Hit
Gold Find
Resource Cost Reduction

Maximum resource - is really important for any Leapquake build. The more fury you spend, the more you reduce the cooldown on your leap ability.


Primarty Stat - Deals more damage, gives you more armor, just very good


Vitality - If you feel like you could use some more health, sure, go for it


Movement speed - Doesn't do much for the build, sure you move around a little faster once you're on the ground, but most of the time you're either charging around or jumping around. Nothing wrong with using it though, just takes away some of your strength and armor putting points in this category

Build Guide

Stats explained

Cooldown reduction - You want 33% cooldown reduction in a leapquake build, having that number leaves you grounded alot less when spending your fury, then again, if you're good at keeping "In-Geom" up it wont matter alot, but for when the "In-Geom" is down its going to be noticeable. You get that from using two items with 8 cooldown reduction, alternatively using one item with cdr and Gogok of swiftness.


Critical hit chance vs Critical damage vs area of effect damage - If you got 10 critical chance you want to have 100 critical damage, if you got 25 crit chance you want 250 crit damage, the ratio should be as close to 1:10 as possible. I always focus on the crit chance and crit damage first and when I get better items I can add as much area damage as possible on shoulder, rings, gloves.

Rotation

There are two "modes" for this build. Mode 1 - When you don't have "In-Geom" active and then theres Mode 2 - When you have "In-Geom" active


Mode 1 rotation for killing - Leap, Leap, Leap, Seismic slam" Aim for the enemy, watch them die. Leap 3x, Seismic Slam 1x - Repeat

Mode 1 rotation for moving around - Leap, Leap, Leap, Charge, Seismic slam - repeat Leap 3x, Charge 1x, Seismic Slam 1x - Repeat


Mode 2 rotation for killing - Yay! you have "In-Geom" active, that means you have no cooldown on your leap or threatening shout. Spam your threatening shout and leap on the enemies and use Seismic slam when you want more damage from your "Girdle of Giants"


Mode 2 rotation for moving around -No cooldown on your charge, Leaping can be a bit sluggish and slow for moving between elite/champion packs,

preferably you spam charge until you reach the next elite/champion.

Special Tactics!

This is an elite/Champion killer build, meaning you mainly will be focusing on finding and killing those as fast as possible. Everytime you kill a pack, your cubed "In-Geom" will remove all your cooldown from "Leap, Threatening Shout and Charge" meaning you can spam those buttons and create a ton of earthquakes.


Items explained


Hellfire Amulet - Any amulet will do, but getting an extra passive is nice, not required, but nice

Nemesis Bracers - Used to get more elite/champs from the pylons, meaning more "In-Geom" uptime and smoother/faster runs

Focus/Restraint - Activate each time you jump on an enemy giving you 50% more damage and then 50% more damage each time you "Seismic Slam" enemies.

Girdle of Giants - Everytime you slam you get a 250% damage increase from your girdle of giants for 3 seconds. That damage applies to all your quakes already on the ground and the ones you create during this 3 second window. whenever you have quakes on the ground and you slam, things will get obliterated

Dread Iron - Making all the avalanches you create with "Threatening Shout" deal 200% more damage. You can spam "Threatening Shout" non-stop when "In-Geom" is active, even on the move when you're "Charging" around, getting to places

Blade Of The Tribes - Makes you create an "Earthquake" and "Avalanche" when you use "Threatening Shout" and also increaseas Earthquake damage by 200%