Rating
+2

2.6.4 S16 zdps

Seasonal
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Skills

  • Threatening Shout Falter
  • Ignore Pain Mob Rule
  • Whirlwind Hurricane
  • War Cry Impunity
  • Rend Mutilate
  • Sprint Forced March
  • Inspiring Presence
  • Superstition
  • Weapons Master
  • Animosity

Items

More Details
  • Legendary Gems

    • Iceblink
    • Gem of Efficacious Toxin
    • Gogok of Swiftness

Kanai's Cube

  • Thunderfury, Blessed Blade of the Windseeker
  • Chilanik's Chain
  • The Star of Azkaranth

This is not set up for Rat runs but rather just speed farming groups for GR 90-110 with 3 dps and support barb. If you were gearing for Rat runs you would need globe pickup everywhere and rondals.


With S16 free RoRG it makes sense to use an immunity amulet or maybe ess of johan or whatever floats your boat really.

Frostburn do seem like a nice combo with hurricane, but you can do aquila or illusory boots instead if you like.

Cube weapon alternatives are in-geom, solanium if you have crit, burning axe of sankis, ahavarion (if you run gloves of worship), wall of man and im sure more.


Playstyle is simple: spin and keep up your group buffs while debuffing and sucking in mobs to the elites.


Add in nerves of steel passive if you are dying occationally. If you die a lot then pick the more defensive item options and gems (esoteric etc).


Diamonds in all armor, purple gems in weapon for life on hit to keep up health.


If you want to run a XP setup you can run with red gem in helmet, gem of ease in one of your weapons, a hellfire ring on you (putting oculus in cube) and swapping wastes with Cains. Overall you are looking at about 5% more xp for everyone in the group for every grift you do (yes it doesnt apply to the rift close but it does apply to mobs killed). An extra grift of xp for every 20 grifts is pretty nice. You will need to add some more toughness though (wrath of berserker instead of rend maybe).

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide

just a reminder for myself what i can use and swap etc, if you find it useful that is great :)