Build Guide
This build is still in the theorycrafting stage.
Cost: 1 Charge
Generate: 15 Fury
Rush forward knocking back and dealing 600% weapon damage to enemies along your path.
You gain a charge every 10 seconds and can have up to 1 charge stored at a time.
Recharge time is reduced by 2 seconds for every enemy hit. This effect can reduce the recharge time by up to 10 seconds.
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 180% weapon damage to all enemies within 10 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 14 yards for 4 seconds.
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 620% weapon damage to enemies up to 50 yards in front of you.
Expend all remaining Fury to cause the ground to shudder after the initial strike, damaging enemies in the area for 15% weapon damage for every point of Fury expended as Physical over 2 seconds.
Cooldown: 30 seconds
Cause a massive avalanche of rocks to fall on an area dealing 2400% weapon damage to all enemies caught in its path.
Cooldown is reduced by 1 second for every 25 Fury you spend.
Cave-in from both sides pushes enemies together, dealing 2800% weapon damage as Cold and Slowing them by 60% for 3 seconds.
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 20 seconds. Each deals 270% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses Whirlwind and Leap.
Korlic wields a massive polearm and uses Cleave and Furious Charge.
Madawc dual-wields axes and uses Weapon Throw and Seismic Slam.
Enemies hit by the Ancients are Chilled for 2 seconds and have 10% increased chance to be Critically Hit.
The Ancients' damage turns into Cold.
Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times.
You no longer degenerate Fury. Instead, you generate 2 Fury every 1 second.
As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%.
While wielding a shield, reduce all damage taken by 30% and reduce Fury costs by 20%.
+128–163 Dexterity
+128–163 Strength
+128–163 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+(79 - 184) Physical Damage
+(79 - 184) Fire Damage
+(79 - 184) Lightning Damage
+(79 - 184) Cold Damage
+(79 - 184) Poison Damage
+(79 - 184) Arcane Damage
+(79 - 184) Holy Damage
+(132 - 308) Physical Damage
+(132 - 308) Fire Damage
+(132 - 308) Lightning Damage
+(132 - 308) Cold Damage
+(132 - 308) Poison Damage
+(132 - 308) Arcane Damage
+(132 - 308) Holy Damage
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Attack Speed |
Life |
Life Regeneration |
Armor |
Resist All |
Life on Hit |
Resource Cost Reduction |
Area Damage |
Gold Find |
This build has not yet been tested.
This build is still in the theorycrafting stage.
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