Build Guide
Made for James Barry. The scholar.
Cost: 25 Arcane Power
Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.
Only one Armor may be active at a time.
Critical Hits have a chance to electrocute a nearby enemy for 425% weapon damage as Lightning.
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.
Attacks have a chance to burn enemies, dealing 300% weapon damage as Fire over 3 seconds.
Cost: 25 Arcane Power
Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies.
Each enemy hit increases the damage of your next Arcane spell by 4%.
This is a Signature spell. Signature spells are free to cast.
Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
Critical Hits release 4 charged bolts in random directions, dealing 44% weapon damage as Fire to any enemies hit.
Cost: 40 Arcane Power
Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.
Expend all remaining Arcane Power. Each point of extra Arcane Power spent increases the impact damage of Meteor by 20% weapon damage as Arcane.
Cost: 18 Arcane Power
Channel a beam of pure energy, dealing 390% weapon damage as Arcane.
Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane.
Increase the width of the beam allowing it to hit more enemies.
Disintegrate's damage turns into Fire.
You deal 30% additional damage to enemies within 15 yards.
Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.
The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
Standing still for 1.5 seconds increases the following attributes:
Armor: 20%
All Resistances: 20%
Damage: 10%
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+(132 - 308) Physical Damage
+(132 - 308) Fire Damage
+(132 - 308) Lightning Damage
+(132 - 308) Cold Damage
+(132 - 308) Poison Damage
+(132 - 308) Arcane Damage
+(132 - 308) Holy Damage
Helmet Socket: Flawless Royal Amethyst
Armour Sockets: Flawless Royal Topaz
Weapon Socket: Flawless Royal Emerald
Movement Speed |
Primary Stat |
Maximum Resource |
Vitality |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Cooldown Reduction |
Armor |
Life |
Life Regeneration |
Resist All |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Made for James Barry. The scholar.
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