Build Guide
This build revolves around Avarice band.
Avarice Band has synergies for offense, defense, and utitlity. All the effects below snowball after collecting a few piles of gold.
Offense:
1. Rakoff's Glass of life - more life orbs for maximum essence Skeleton Mages (Singularity)
2. Reaper's Wraps - restores essense per life orb
3. Devour Aura - aoe increase, more corpses collected -> more life orbs
4. Life From Death - more life orbs for maximum essence Skeleton Mages (Singularity)
Defense:
1. Goldwrap - Gold to armor
2. Boon of the hoarder - collect more gold for Goldwrap
3. More orbs collected, more healing
Utility:
1. Fueled by death - more corpses more movespeed
2. Lost time - Skeleton Warrior hits for more movespeed
3. When avaraice band has a large radius bonus, it makes it very easy to collect corpses and thus spawn orbs to keep essence maxed before the next skeleton mage cast.
Gameplay:
The first part of 'gaining momentum' is to cast bone armor and get (2) sets of Skeleton Mages up. This is the most dangerous part of play because you can die. Once you gain momentum, you should be impervious to all attacks and produce good damage.
1. Run up to enemies, cast Bone Armor, keep bone armor up at all times for defense/movespeed. If you have no essence, spam bone spike and summon (2) sets of mages for set bonus to get your first corpses, which in turn will lead to massive essence gains due to orbs.
2. There's a cadence to movement/stutter stepping. You should let gold piles accumulate then stutter step in order to get all the globe/collection radius at once. This is important so you don't lose the gold buff and makes it easier from going pack to pack.
3.(optional but optimal) Use Bone Spikes to top off Essence before summoning another maxed essence Mage, sometimes the corpses/orbs will not be present, this is just for optimization
4.(optional but optimal) Blood Rush for extra move speed, avoiding terrain blocking
5. When you're out of mages and no corpses/orbs are near, restart the process by going to step 1.
In the video you'll see sometimes I adhere to the rules, I largely don't because I want to click less. With optimal gear, you probably can consistently get sub 2 minute T13 runs.
Wouldn't you want cold damage instead of physical on gear?
Pretty idiot proof. My gear isn't specced completely right and i just roll through t13
Singularity is phys, good to hear it's working.
Mages are physical, which is where >90% of the damage comes from.