Rating
+1

Rathma raekor supp barb - The Outcast

Seasonal
Group
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Skills

  • Sprint Forced March
  • War Cry Hardened Wrath
  • Threatening Shout Falter
  • Ignore Pain Mob Rule
  • Rend Mutilate
  • Ancient Spear Rage Flip
  • Nerves of Steel
  • Inspiring Presence
  • Pound of Flesh
  • Superstition

Items

More Details
  • Legendary Gems

    • Gogok of Swiftness
    • Gem of Efficacious Toxin
    • Wreath of Lightning

Kanai's Cube

  • In-geom
  • Chilanik's Chain
  • Band of Might
Ignore pain (mob rule): this skill will help you and your party become immune to crowd control effects for 5 seconds (cassius belt increases this buff by 6 extra seconds). Second effect is your incoming dmg is reduced by 50% and by 25% for your party.

Rend (mutilate): increases damage done to enemies by 10% from all sources. FURY SPENDER (20 FURY)

Furious charge(merciless assault): this is your movement and freeze skill. It is also your main fury generator. FURY GENERATOR (1 CHARGE 15 FURY + STAMINA RUNE - EACH ENEMY HIT GENERATES 10 FURY)

Threatening shout: this skill reduces damage from enemies within 25 yards by 20% for 15 seconds. Falter rune increases damage against enemies by 25% for 6 seconds. FURY GENERATOR (15 FURY)

Sprint (forced march): increases yours and allies speed. FURY SPENDER (20 FURY)

War cry (hardened wrath):this is your buff skill for the party and yourself which increases armor by 20% and with the rune by additional 60%. Activates inspiring presence passive which after using shout activates regeneration of 3% maximum life per second for you and party. FURY GENERATOR (20 FURY)

Paragon Priorities

Core

Vitality
Movement Speed
Maximum Resource
Primary Stat

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Life
Resist All
Armor
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

You will have to remove area dmg, lph (optional), and critical hit chance and damage from paragon. Main stat is vitality so always go for it. Augment with all resistance.

Build Guide

Your charge procs band of might ring for dmg reduction (80%) and is your movement skill. It allows you to take pylons to buff party without any interruptions for optimal gameplay.


You always buff rathmas with sprint, war cry and ignore pain has to have 100% uptime for both rathmas (they should be playing in a tight formation mostly).


Threatening shout is spammed esp. around elites + you rend and charge every elite.


As you move with rathmas you msut also pick globes for them so they don't lose their essence. When you stop to kill elites keep spamming sprint, war cry and threatening shout while picking globes.


With speed pylon avoid running for globes over elites because you knockback a lot and can cc them with it.


Charge allows you to take the pylon fastest so even if party is focusing on elite and pylon is seen you can take it quickly and come back to buff party.

Pylon spawn play is important as well. The usual spawn rate is: 1 pylon - 15%-30%, 2 -50%, 3 - 80-85, 4 - 95;98-99. You can have first pylon sooner but this is the "normal" spawn rate.

So when you consider progress with map layouts you can asses if the pylon should be spawned soon or on some spot ahead.