Build Guide
With this build you will have to buff party with dmg reduction, moving and increasing dmg, help them with freezing mobs when moving, making way for wizard with monk, decide when and where to stop for mob stacking, play pylon "spawn" and "despawn" according to maps and progress and proper playing on RG for boss killer.
Pulling of mobs:
This one seems pretty obvious, what your main objective is, is to pull mobs sometimes when moving and for "pit stops". You will usually have 2 pulls on enemy before it is CC and then you need to wait a bit before you are able to do it again. Some enemies can not be pulled because of their size or affixes (shielding, juggernaut). That is when your toxin gem comes into play because when you poison enemies it is an aggravation mechanic. This also means you do not have to pull enemies all the time when they are poisoned esp. near monk and wizard stop point. Other aggravation mechanic is your wreath of lightning gem which comes in handy esp. on tight spots when you can not pull enemies, elites and you lure them with lightning of gem. You do not hit enemies with rage flip at the time more than it is needed to proc the gem.
When you move you can pull mobs with you because you expect to stop somewhere ahead and you don't want to lose time with stacking them later. It is crucial the monk doesn`t cyclone them along the way because if he does you can not pull them. You must be careful not to block wizards path with pulling of enemies. Rage flip helps wizard to get through tight spots because you will move enemies in such a way that the wizard can go through. Monk and barb have to know when and where someone of them pull them away. That is also why you want to stack attack speed and resource cost reduction on gear so you move and pull faster. The second reason is also faster fury spending which procs obsidian ring more.
To be efficient you have to position yourself in way that you can pull enemies according to map layout because if you are in wrong spot you will not be able to move them you will only knockback them a bit. Rage flip can be used to either position white mobs around elite or moving of elite inside wizards hit are if needed.
Ignore pain: this skill has to have 100% uptime for party and yourself to prevent any crowd control effect on you and party and for dmg reduction (see skill description). This uptime is achieved with Cassius belt and good CDR which you stack to max on weapons, jewelry, gloves, shoulders and gem in helm with combination of Leorics crown.
War cry: Together with Chilaniks chain it will also buff party movement speed. Faster moving, pulling and stacking is crucial for GR play.
You will also use your threatening shout to help with dmg reduction on you and party and buffing dmg through falter on mobs. Rend is used on mobs that are stacked around monk and wizard to buff wizards dmg. Can be used on RG for cooldown for IP and is used on RG for buffing dmg when BK attacks him.
Next thing is "pylon percentage play": Usually first pylon spawn can start at 15% and is "guaranteed" at 30%, 50%, 80-85%, 95% or if not on 95 at 98-99% it is still possible to get a pylon. This is used with map layouts and that is why you have to be careful how much of map you open when you move and where you make your stops. If you do not want any pylon on particular map and you estimate that the percentage party gets from killing of left mobs is enough to spawn new pylon, you can despawn by "opening" of map. You can also wait with collection of elite globes to either prevent RG spawn before new pylon is discovered or move on next map if you know the pylon will spawn at percentage you a re before you pick globes.
There are many more tactics in GR play but this are some of the basic ones.
For proper RG play as barb I recommend checking this spreadsheet which has good descriptions of RG gameplay:
https://docs.google.com/spreadsheets/d/1JUvow4-hooyW2F29LY9PLk-2Lr4eiEhE9McgR6lYIoI/edit#gid=0
Notes:
Relentless can be swapped with superstition.
You can augment your gear with vitality if you feel you need more but usually all resistance is the best way to go... Best secondary resist on gear is physical resistance and reduced dmg.
If you use pig sticker and stormshield change the relentless passive for sword & board.
Never use an Ess of Johan amulet on support barbarian.
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