Rating
+2

[2.6.1] (TXIII) Tal Electrocute MH

Seasonal
Hybrid
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Skills

  • Teleport Calamity
  • Electrocute Chain Lightning
  • Explosive Blast Chain Reaction
  • Magic Weapon Force Weapon
  • Storm Armor Shocking Aspect
  • Black Hole Absolute Zero
  • Audacity
  • Paralysis
  • Elemental Exposure
  • Unstable Anomaly

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Gogok of Swiftness
    • Boon of the Hoarder
    • Bane of the Trapped
    • Gogok of Swiftness
    • Boon of the Hoarder

Kanai's Cube

  • Orb of Infinite Depth
  • The Shame of Delsere
  • Manald Heal

https://www.d3planner.com/517537052

  • Head: INT / VIT / CHC / Socket (Emerald or Amethyst)
  • Shoulder: INT / VIT / AR / Life%
  • Chest: INT / VIT / +Armor or EliteDmgRed% / Sockets (Topaz)
  • Amulet: AS / CHC / CHD / Socket
  • Gloves: INT / AS / CHC / CHD
  • Belt: INT / VIT / AS / CHD
  • Bracer: INT / VIT / LoH / CHC
  • Pants: INT / VIT / +Armor / Sockets (Topaz)
  • Boots: INT / VIT / AR / +Armor
  • Ring1 (Karini): AS / CHC / CHD / Socket
  • Ring2 (if RoRG): INT or LoH / AS / CHC / Socket
  • Ring2 (if MH): AS / CHC / CHD / Socket
  • Weapon: AS / %DMG / INT / Socket (Emerald)
  • Offhand: INT / VIT / EliteDmg% or Life% / CHC

Pickup Radius is an important secondary. +10 minimum, +14-16 recommended.

At least One Crowd control reduction % affix is nice to have as well.

Other secondaries, try to fill in with Gold% (more gold from rifting with Hoarder).

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Life on Hit
Gold Find
Resource Cost Reduction
Area Damage

AS then CDR (to ~5%) is my preference for uptime on OID.

Build Guide

Tal Electrocute MH for TXIII. Very comfortable setup, both defensively and offensively, a lot of fun. Video and Guide included, timestamps below.

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Timestamps:

  • 00:00 - Gameplay - Good Clear Bad Map
  • 03:33 - Test Gear & Setup
  • 04:20 - Guide - Intro
  • 05:05 - Guide - Revisiting Electrocute MH
  • 06:22 - Guide - No Jewelry set?
  • 07:00 - Guide - Items and Skills 1
  • 10:17 - Guide - Attack Speed
  • 12:00 - Guide - Consistency: Goldwrap, PE / Gogok, etc.
  • 13:46 - Guide - Items and Skills 2
  • 16:24 - Guide - Affixes
  • 19:25 - Guide - Outro
  • 19:41 - Gameplay - Fastest Clear
  • 23:01 - Gameplay - Tank Molten (display defense)
  • 26:41 - Gameplay - Goblin Rift
  • 30:24 - Gameplay - Long / Slow Clear, Bad Level

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Autocast:

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Attack Speed Breakpoints:

Important to hit BPs. If you plan on grouping, or want to opt for Templar, you'll have to have perfect AS rolls on gear. Otherwise, you should run with Enchantress to make up for some of the imperfect AS affixes on gear.

The breakpoint we want to hit (sheet AS, without Shame of Delsere included):

  • 2.499997 AS

Therefore without Gogok, and no enchantress, you'll need at least:

  • 2.27696 AS

Total AS with Gogok included, no enchantress:

  • 2.50166 AS

If you miss this higher breakpoint, the next one down is at:

  • 2.272725 AS

But playing at that lower breakpoint felt sluggish to me.

Assuming the ~2.5 AS BP, Speed pylon and Frenzy shrine each boost you up one breakpoint above what you already have, for a total of two breakpoints higher when combined.

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Alternates:

  • Pain Enhancer
  • Velvet Camaral - likely would require PE, swap out Witching hour
  • Zei - possibly for Low GR, swap out Hoarder
  • Scramble
  • Deflection - extra shields here would aid in defense, this would lower damage as compared to Force weapon though.

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Changelog:

  • EDIT (9/20/2018): Initial Version.