Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.
Impending Doom
Exploding Palm no longer causes the enemy to bleed, but if the enemy dies while affected by Exploding Palm, they explode for 6305% weapon damage as Cold.
Active: Your mystic ally has its damage increased by 50% for 10 seconds.
Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
Water Ally
Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 625% weapon damage as Cold and Freezing enemies for 3 seconds.
Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds.
I think you'd have more success if you switch the cube to Lion's Claw and focus solely on your Holy rotation of CoE. I used to play this build a few seasons ago and it was found that the Holy rune once every 20 seconds is more damage than using Sustained Attack more frequently and not on CoE rotation. With a Diamond in the helm, Beacon, paragon and 8% cool down on 1 piece of gear you have 40% CDR which is exactly enough so that SSS is available when Holy CoE rotates. At higher GR's it is less reliable to detonate EP without Uliana 6 piece so that is swapped to Serenity Ascension which provides you with 4 seconds of invulnerability during Fire CoE to build up Assimilation stacks. The builds thrives on Area Damage and density Implosion is the better choice for Cyclone Strike and since you only need CDR in 1 gear slot that frees up room for Area Damage rolls when fully optimized. You're also missing Mythic Rhythm which is a 40% multiplier to SSS after you use your generator to build up Assimilation stacks. Ideal bracers are Spirit Guards, especially when pushing. The build is very slow but it is capable of coming from behind the timer in GR's due to the impressive amount of damage SSS does.
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I think you'd have more success if you switch the cube to Lion's Claw and focus solely on your Holy rotation of CoE. I used to play this build a few seasons ago and it was found that the Holy rune once every 20 seconds is more damage than using Sustained Attack more frequently and not on CoE rotation. With a Diamond in the helm, Beacon, paragon and 8% cool down on 1 piece of gear you have 40% CDR which is exactly enough so that SSS is available when Holy CoE rotates. At higher GR's it is less reliable to detonate EP without Uliana 6 piece so that is swapped to Serenity Ascension which provides you with 4 seconds of invulnerability during Fire CoE to build up Assimilation stacks. The builds thrives on Area Damage and density Implosion is the better choice for Cyclone Strike and since you only need CDR in 1 gear slot that frees up room for Area Damage rolls when fully optimized. You're also missing Mythic Rhythm which is a 40% multiplier to SSS after you use your generator to build up Assimilation stacks. Ideal bracers are Spirit Guards, especially when pushing. The build is very slow but it is capable of coming from behind the timer in GR's due to the impressive amount of damage SSS does.