Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Crippling Light
Enemies that are Blinded deal 25% reduced damage for 5 seconds after the Blind wears off.
Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
Soothing Mist
Imbue yourself with water, causing your abilities to heal yourself and allies within 30 yards for 16093 Life.
Heal amount is increased by 4% of your Health Globe Healing Bonus.
Charge directly through your enemies, dealing 390% weapon damage while running.
Flurry
After you stop channeling Tempest Rush, you cause an icy blast to all enemies within 15 yards. The damage of the explosion increases by 90% weapon damage as Cold while channeling.
Active: Shroud you and your allies with a mystical shield that absorbs up to 62064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus.
Passive: You and your allies within 60 yards gain 10728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second.
Only one Mantra may be active at a time.
Time of Need
Passive: Mantra of Healing also reduces damage taken by 30% when below 50% Life.
Not sure where this build is supposed to be going. The heals from Epiphany are good for the party and TR is excellent at resetting Epiphany via Zodiac but I don't see it outperforming a standard ZMonk build. In addition you don't have Cyclone Strike to group up mobs. Using Tempest Rush with Istvan's and Flying Dragon in the cube is incredibly spirit draining. That will seriously limit what mobs you hit and then need to generate more spirit.
its desgined for the barb to pull mobs and group mobs to pixel stack so the wizard can just 1 shot everything in GR150 you do not need this build but its super nice for the wizard so its only upto you and your group
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Not sure where this build is supposed to be going. The heals from Epiphany are good for the party and TR is excellent at resetting Epiphany via Zodiac but I don't see it outperforming a standard ZMonk build. In addition you don't have Cyclone Strike to group up mobs. Using Tempest Rush with Istvan's and Flying Dragon in the cube is incredibly spirit draining. That will seriously limit what mobs you hit and then need to generate more spirit.
its desgined for the barb to pull mobs and group mobs to pixel stack so the wizard can just 1 shot everything in GR150 you do not need this build but its super nice for the wizard so its only upto you and your group