Upcoming Hotfixes: Disabled Event Bounties

  • Update: Friday, September 5

    This hotfix is now live.

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    Greetings, nephalem!

    One of our ongoing goals for Diablo III (and Seasons in particular) is to promote diversity in play styles and encourage a variety of experience whenever possible. In line with this goal, and as a direct result of your feedback from Season 1, we're in the process of implementing a series of hotfixes that will temporarily disable the following events as eligible bounties:

      The Matriarch's BonesThe Jar of SoulsThe Miser's WillA Miner's Gold

    This change will apply to both Seasonal and non-Seasonal games. Additionally, please note that these hotfixes will only remove the above events from the active bounty pool, not the game itself. The events can still spawn in-game and will provide rewards as normal.

    We don't have an ETA at this time for when these events will be re-added to the bounty pool, but are working to have them available for Season 2.

    Looking Forward:

    In Season 1, many players were able to quickly level their heroes and earn a coveted rank on the "Race to the Top" leaderboard exclusively by running the bounties in question. While we won't be removing any Conquest credit or ranking from players who chose to use this particular technique, we will be making changes to these bounties for future Seasons. The desire here is to help promote an environment where the most efficient way to play is also the most varied (and ideally the most fun too). With this, one of our goals for Seasonal Conquests is to encourage players to try out different tactics and explore different play styles, so we will be evaluating all Season 1 Conquests with that goal in mind and making changes for Season 2 as needed.

    Once again, thank you for your feedback. We'll continue to grow and improve Diablo III with your support, so please keep posting! In the meantime, we wish you glory and good fortune in Season 1, and good luck to those still racing for a spot on our current Conquest leaderboards.

    See you in Sanctuary!
  • 09/03/2014 06:00 PMPosted by Hawkeye
    And why is this being applied to non-seasons?


    Same reason. The way the events play out as bounties right now doesn't really align with and/or support our design goals, or what we'd like the game experience to be (not just for Seasons, but the game as a whole). In general, we'd prefer not to have the most efficient way to level up to 70 be running same 1-4 bounties that only require you to move around, stay alive, and not actually kill any threats over and over again. Ideally, we'd like the most efficient way to play to also be the most varied (and hopefully the most fun too). While this technique was used to level in Season 1, that gameplay exists in both Seasonal and non-Seasonal games.

    In a future patch, we hope to return these bounties to the active pool (for everyone, Season and non-Season alike) in a form that involves the kind of demon murder we know and love. In the meantime, since these changes can't be hotfixed in, the bounty themselves have been disabled.

    edits for clarity