Reasoning behind normal bounty dropping the same as T6?

  • I just don't get the logic behind this.

    I am at the point in this game where I just want to find the items I am looking for in the most efficient manner. Which brings me to the incredibly odd decision not have bounties scale with difficulty.

    In a recent blue post one of the devs awkwardly answered that "bounties provide the same reward across torments, but torments provide better rewards while you farm the bounties".

    Which is a sideways means of saying "well the rewards the same but hey look at all those harder monsters standing between you and the reward! Errr aren't they rewarding?".

    It just doesn't make any kind of logical sense.

    Blizzard has openly acknowledged that split farming is not their intention with bounties and yet the reward system in place not only encourages but requires this behavior if you are actually interested in finding some of the harder to find items: aka the royal ring of grandeur.

    Recently I opened 20 consecutive caches and literally got 0 legendaries. In fact the only item I seem to get with any kind of reliability is the accursed soul smasher 2H mace of legendary trolling.

    So what is it Blizz? Do you intend us to speed grind bounties for a shot at any abysmally low drop or would you prefer us to actually play with our friends and enjoy the content by scaling up the difficulty to our gear?

    Currently I find bounties are an irritating triviality that stands between the big yawn that is low density multilevel rifts.
  • As a heads up, we’re looking to make two changes to Horadric Caches. The first change is to allow the caches to drop Torment-only Legendary items. The second is to increase the chance that you’ll find a Legendary item in Horadric Caches, including Act-specific Legendaries like the Royal Ring of Grandeur, based on the Torment difficulty. What this means is that Horadric Caches earned in Torment I+ will be able to drop Torment restricted Legendary items, and caches earned in Torment II+ will have a scaling bonus for dropping Legendary items (which includes those items only found in a cache).

    You can find a list of Torment-only Legendary items right here, courtesy of Nevalistis. :)
  • 04/25/2014 06:03 PMPosted by postmortum
    What is the ETA on this fix?

    We don't have one just yet, but it is something being worked on right now. We'll share more information on it as soon as we can, though.
  • 04/25/2014 06:16 PMPosted by Darkstar
    So when do higher torment rift bosses start dropping more blood shards?

    Well, since you brought it up let's talk a little about that. ;) We're also planning on changing Rift Guardians so that they drop more Blood Shards for each level of Torment past the first (i.e. in Torment II+). For clarity, this means Rift Guardians would drop the same amount of Blood Shards as they currently do in Torment I, but starting in Torment II they would drop additional Blood Shards per each Torment slider tick. This change should arrive at the same time as the Horadric Cache change mentioned previously, which is currently scheduled for our next bug fix/balance patch (patch 2.0.5).*

    *Before you crazy hooligans can ask this poor ol’ goatman again, there’s no ETA to share for this patch right now.

    04/25/2014 06:11 PMPosted by Unknown
    And what about rifts? Do you guys plan to make them also scale with torment difficulty??

    As a reminder, the scaling bonus chance to find Legendaries you get for Torment I-VI slider stacks multiplicatively with the 100% bonus chance to find Legendaries while in Nephalem Rifts.
  • 04/25/2014 06:28 PMPosted by McCloud
    I'm pretty sure (as in 100% positive) that caches are already rolled for you once you get them. You're only revealing them.

    This is how they're intended to work, but those items aren't guaranteed to be smart loot. That can make it a little confusing sometimes on an anecdotal level. Personally, I've obtained several Strength items on my Barbarian when opening caches earned by my Witch Doctor, but most of the items in those caches had Intelligence.
  • 04/25/2014 08:01 PMPosted by Torus
    Could we get more Forgotten Souls as we scale up the Torment levels?

    Would be nice to see a chance for more than one at a time from Rift Bosses.

    I'm starving for these things! :P

    We don't have any current plans to increase the drop rate of Forgotten Souls, but I can certainly pass your feedback along!
  • 04/25/2014 09:38 PMPosted by NATO
    I hate seeing forgotten souls. They're like a crap leg that you didn't even get to roll. :( Why do they even drop.

    They're still pretty useful for a lot of players. Personally, I never have a lot in surplus, and always welcome them dropping. It's also good to know that they don't share a spot with Legendary items. If you see a Forgotten Soul drop then you can be rest assured that it didn't take the place of a Legendary item.
  • Hey, everyone

    Many of you have left solid feedback in this thread over the weekend, and I just wanted to let you all know that I've taken a ton of notes to pass along. There's a lot of cool stuff on the way, so keep an eye on the forums, and thanks for leaving us your thoughts!