Upcoming Hotfixes - 3/21/14

  • Some of you may have noticed I recently updated the Patch 2.0.3 Hotfixes to include a couple new upcoming changes. These hotfixes should be live later this afternoon, and we wanted to offer some clarification regarding these changes in advance (as well as to keep the Hotfix list clean of lengthy explanations).

    All class set items will now only drop in Torment I or above.


    We've been listening to player feedback on difficulty rewards, and one of the most frequent comments we receive is that Torment difficulty isn't rewarding enough. As a result, we've reached the decision to make class-specific sets, specifically Natalya’s, Immortal Kings, Tal Rasha's, Inna's, and Zunimassa's, drop only in Torment I or above from this point forward.

    The class sets weren't designed as a progression, but rather as a lateral choice between different play styles. It makes sense for all of them to be obtained at the same difficulty level, alongside the other sets that will be available at 70 in Torment I+. This should also make these very strong items a little bit more rare, and when you reach level 70 and you see someone wearing a full set, you’ll know the level of play they needed to reach in order to acquire those items.

    The reward level of each difficulty setting and how they feel is very important to us, and it’s something we’ll continue to observe and tweak as we enter the expansion.

    Reduced the amount of experience granted by monsters with lower than average health pools.


    It took us some time to evaluate whether or not we wanted to alter some of the current most popular runs. Our baseline for comparison for these alternative runs is to see how they stack up versus Adventure Mode and Bounty runs, and these different types of play should be on par (or at least fairly close). After extensive testing, we were finding this wasn't the case and came to the decision to make these changes. It’s a decision we wrestled with for a while, but ultimately, we want to avoid situations where the most efficient game play isn't necessarily the most engaging and our investigations revealed this to be that kind of situation. We want a larger variety, rather than only one or two particular routes, to be the most rewarding way to play.

    On a related note, we know a lot of you are still preparing for the launch of Reaper of Souls, so we’re also upping the ante on the Community bonus experience event. Starting right now and for this weekend only, the bonus experience provided will be upped from 50% to 100%. This should help you get all your nephalem heroes leveled and geared up for the battle against Malthael!
  • 03/21/2014 01:07 PMPosted by Gunt
    Exactly which "lower than average health pool" monsters will this be affecting?


    The list is actually quite long, but we were specifically targeting enemies that "swarm." In other words, those that tend to appear in large quantities and offer little resistance.
  • 03/21/2014 03:44 PMPosted by Spaceme
    So Blizzard nerfs parts of the game that really have ABSOLUTELY NOTHING WRONG instead of fixing say Resplendent chests that are anything but.


    Grimiku actually posted about this quite recently.

    03/19/2014 03:23 PMPosted by Grimiku
    Good news about Resplendent chest! We're going to buff the treasure that they yield, so that they feel more resplendent. There's been a lot of feedback about this, and it's definitely something we've noticed while playing, too. I don't have a time frame to share on when we can expect this change to happen, though, but it's something we plan to address.
  • 03/21/2014 05:16 PMPosted by Supernose
    1. As quoted above, this nerf applies to swarming cannon fodder.


    This is the intent. Wakil gives some good examples of these types of enemies, I'll quote it again for convenience:

    03/21/2014 04:08 PMPosted by Wakil
    No, it's things like the little spiders in Caverns (Act 1), the swarming skeletons in CotA (and one would assume the cathedral ones as well.) the Scorpion/Spider things in Act 3 that are before Azmodan, Probably the little black things that burst out of the corruption in Act 4/Swarm you in the rifts. Things that swarm you and have like no HP so they die before they even get to you.
  • As these hotfixes went out over the weekend, I'll be locking this thread up. Thank you all for your valuable feedback!