Diablo III Beta Patch 18 Notes (Updated 4/19)

  • 4/19/2012 - To view the official patch notes for Beta Patch 18, click here.


    Learn more about the latest service and game changes to the Diablo III beta with the official patch notes! Each set of patch notes is listed below in chronological order. Important blog and forum announcements are also provided and linked beneath the corresponding patch.

    09/07/11 - Beta Patch 2
    09/14/11 - Beta Patch 3
    09/26/11 - Beta Patch 4
    11/03/11 - Beta Patch 5
    11/17/11 - Beta Patch 6
    12/01/11 - Beta Patch 7
    12/15/11 - Beta Patch 8
    12/20/11 - Beta Patch 9
    01/23/12 - Beta Patch 10
    01/30/12 - Beta Patch 11
    02/03/12 - Beta Patch 12
    02/18/12 - Beta Patch 13
    03/08/12 - Beta Patch 14
    03/16/12 - Beta Patch 15
    04/09/12 - Beta Patch 16
    04/17/12 - Beta Patch 17
    04/19/12 - Beta Patch 18
  • Diablo III Beta Patch 2 - v0.3.0.7318
    Released 9/7/11

    User Interface
      The UI for character skills has been greatly improved.

    Bug Fixes

      Breaking News will now properly display when launching the game client.The victory text for completing the Diablo III beta will now only appear after the Skeleton King’s death animation has fully completed.

        Fixed an issue with Dashing Strike where casting it would sometimes cause the character to become stuck performing the ability repeatedly, at no resource cost.

        Helm icons will now properly display for both male and female characters.

      Act 1
        New Tristram
          Fixed an issue where the southern gate out of New Tristram would not be open for all characters on the quest "The Fire From the Sky: Talk to Leah Inside the Inn."Fixed an issue that did not properly remove a character’s waypoints and checkpoints when restarting the beta after killing the Skeleton King while on the quest "Reign of the Black King."

        The Hidden Cellar
          Leah has received adequate weapons training and will now properly fire arrows from her bow during this scene, rather than from her feet.

        Chancellor's Tomb
          The portal in the Chancellor's Tomb returning you to the Defiled Crypt is now correctly labeled.

        Leoric's Passage
          Players will no longer receive error messages when cancelling out of the cutscene for the quest "The Legacy of Cain: Save Deckard Cain."
  • Diablo III Beta Patch 3 – v.
    Released 9/14/11

      Public Games are once again available to players. To help us test this automated matchmaking feature, click on "Campaign" and then select "Public Games."
        The number of characters playing the selected public quest will now display in the Public Games menu.

      The Diablo III Auction House is coming soon! During the beta launch of this system, the following features will be enabled:
        Gold-based equipment exchangeBid, auto-bid, and buyout functionalitySlot-based search filtersToast notifications to track auction progressThe ability to put items up for auction directly from the shared stash
  • Diablo III Beta Patch 4 – v.
    Released 9/26/11

    Bug Fixes
    • Fixed a number of game and service crashes
  • Diablo III Beta Patch 5 - v.0.3.1. 7728
    Released 11/3/11

      All characters have been wiped. As part of this process, artisans, gold, and items (including those placed on the auction house or in a shared stash) have also been reset.Switching out class skills will now require the use of a new feature known as the Nephalem Altar. Nephalem Altars are currently located in New Tristram, as well as in key locations throughout Act I. Clicking on an altar will open up the skill UI, allowing both active and passive skills to be selected or exchanged.The Cauldron of Jordan is no longer available in beta content. It will be rewarded to players at a higher level in the game.

      Gold rewarded from quests has been significantly reduced
      Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level

      New passive skills have been added for all classes. See individual class notes below for more information.AoE (Area of Effect) skills for all classes have had their damage reducedSingle-target skills for all classes have had their damage increasedAll skills are now based off weapon damage

    User Interface
      The in-game UI has been updated with general art and usability improvements


      Active Skills
        The Barbarian's Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less.Additional changes include:
          Battle Rage
            Damage bonus reduced from 30% to 20%

            The chance for this ability to activate has been increased from 10% to 15%

          Weapon Throw
            Fury cost reduced from 20 to 10Damage decreased from 210% to 180%

        Passive Skills
          New passive skills have been added:
            Nerves of Steel
              Unlocked at level 12Your defense is increased by 25% of your Vitality

        Demon Hunter
            Maximum Hatred reduced from 150 to 125

          Active Skills
            The order in which skills are awarded has been adjusted for levels 1 to 13.Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders
              Hatred Generators:
              Hatred Spenders:
              Discipline Spenders:
              Additional changes include:
                Bola Shot
                  On-hit damage increased from 100% to 105%

                  Damage reduced from 150% to 135%

                  Damage increased from 75% to 80%

                Hungering Arrow
                  Damage increased from 115% to 145%Pierce chance is once again a fixed 35% rather than scaling with level

                  Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.

                Rapid Fire
                  Damage increased from 35% weapon damage per shot to 38% weapon damage per shot

                Shadow Power
                  Attack speed bonus reduced from 50% to 30%

              Passive Skills

                Active Skills
                    All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation

                  Additional changes include:

                  Healing per Spirit reduced

            Witch Doctor
              Active Skills
                All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

              Passive skills
                New passive skills have been added:
                  Circle of Life
                    Unlocked at level 12Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog will automatically emerge

                  Jungle Fortitude
                    Unlocked at level 10Reduces all damage taken by you and your pets by 20%

                    Active Skills
                      The order in which skills are awarded from levels 6 to 13 has been adjusted. Players will now unlock offensive and defensive spells in an alternating order.All Wizard skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

                    Passive Skills
                      New passive skills have been added:
                        Critical Mass
                          Unlocked at level 12Your critical hits reduce the cooldown of your spells by 1 second


                          Ability now unlocks at level 20, instead of level 5

                          Healing provided by this ability will now scale properlyWhen activated, ability will heal you for ¼ of your total health every 15 secondsWill only heal when player is below 50% health, down from 67%

                          Slow amount reduced from 80% to 50%

                          Intervene is the new name for Taunt, and now unlocks at level 5Radius of monsters to be taunted reduced from 30 to 10 yardsDuration reduced from 10 seconds to 5 secondsWill now only cast when player is below 50%Cooldown increased from 15 seconds to 30 seconds

                          Life regenerated by this ability will now scale properly


                      Players now start with 5 health potionsHealth globes now heal you over 1.5 seconds rather than over 5 secondsThe number of chests, shrines, and other interactable items (e.g. bookcases and loose stones) has been greatly reduced across the entire gameItems sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monstersThe level of an item is now much more likely to match or be close to the level of the monster from which it dropped, and the affixes that appear are much more likely to be from the upper range

                      Several significant changes have been made to weapons and weapon damage affixes:
                        The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%Wands attack speed has been increased from 1.2 to 1.4Quivers, Orbs, and Mojos will now always come with +Min/Max damageCeremonial Daggers will now frequently come with +Mana RegenWands will now frequently come with the +Max Arcane Power

                      The amount of inherent slow granted by cold weapons has been reduced from 3 seconds to 1 secondOne-handed crossbows and daggers now pull from a separate pool of affixes for + damageThe damage variance between weapons of the same type has been reduced.

                    Bug Fixes
                      Fixed an issue that was causing two-handed Monk combat staves to not receive the proper damage bonus


                      A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range.Lightning bolt damage from Electrified-enchanted monsters has been reduced by 40%Monsters that are enchanted to an element (Molten, Electrified, etc.) now correctly have 50% resistance to their chosen element
                        Ex: Molten monsters will have 50% damage resistance to Fire at equal level

                      Wretched Mothers in Act I can now only summon one zombie at a timeTreasure Goblins are now immune to fear

                      Skeleton King
                        Whirlwind damage increased from 100% to 300%Cleave damage increased from 80% to 100%


                        Blacksmiths now start with a Fist weapon and a Dagger weapon option to craftBlacksmith leveling and crafting recipes have received a tuning pass

                      Pages of Training will now drop starting at level 6, down from level 8The chance for Magic and Rare items to salvage into higher quality crafting material has been increased from 1% to 5%Salvaging blue items now has a 1% chance to salvage into Legendary crafting material