Diablo III Beta Patch 13 – v.0.7.0.8610

  • Diablo III Beta Patch 13 – v.0.7.0.8610
    Released 2/18/2012



    A number of significant changes have been made to the character skill and rune systems, as well as to the gold and currency-based auction houses. To learn more about these changes and why they were made, please read the Skill and Rune Changes blog written by Jay Wilson and the Beta Auction House Changes Incoming forum post.


    General
      All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.
      Intelligence now grants 0.1 per point to resistances, and will no longer award any bonus to healing from health globes
      When dual-wielding, certain skills will now always use your main-hand weapon to determine damage
        For example, Cyclone Strike will use your main-hand weapon damage even if your off-hand weapon is set to swing next

      An option to permanently enable Advanced Tooltips has been added to the Gameplay Options
      Auction House
        The gold auction house is once again available for testing The listing fee for all auctions has been removed The transaction fee for auctions in the currency-based auction house has been increased to 1.25 Beta Bucks The minimum listing price for an item in the currency-based auction house has been increased to 1.50 Beta Bucks Players may now only have 10 active auctions per auction house Tooltips have been added which will allow players to compare items on the auction house to the items they're currently wearing

      Battle.net
        Public chat is now available to test Cross-game support has been added! You can now chat with Real ID friends playing the World of Warcraft PTR or StarCraft II PTR, as well as view their in-game status.

      Skills
        The levels at which both active and passive skills unlock have been adjusted for all classes Skill runes are now available for testing
          The first skill rune will unlock for all characters at level 6, and players can unlock additional runes as they level up In total, players will be able to gain access to 5 skill runes for each skill by level 60

        Character skills have been broken down into categories, and each category has been assigned to a specific mouse button or action bar slot in the skill UI
          The following categories will be shared by all classes:
            Primary Attack
              "Primary Attack" applies to skills that typically generate resources and can be used frequently By default, Primary Attack is assigned to the first mouse button

            Secondary Attack
              "Secondary Attack" applies to more powerful skills that are commonly limited by a cooldown or resource cost By default, Secondary Attack is assigned to the second mouse button

            Defensive
              "Defensive" applies to skills which can be used to escape or control the flow of combat By default, Defensive is assigned to the first action bar quick slot

            Each class will also have three additional categories which are unique. By default, these categories will be assigned to the second, third, and fourth quick slots in the main action bar.

          Elective Mode: For players who wish to explore character builds which cannot be accomplished with the provided categories, an “Elective Mode” has been provided. When activated, Elective Mode will allow you to place any skill in any skill category slot, as freely as you could before.
            To enable Elective Mode, simply check the corresponding box located in the Gameplay Options menu. The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds





          Classes
            Barbarian
              Active Skills
                Bash
                  Weapon damage increased from 145% to 150%

                Cleave
                  Weapon damage increased from 115% to 120%

                Frenzy
                  Weapon damage increased from 100% to 110%

                Ground Stomp
                  Base skill no longer deals weapon damage Stun duration increased from 3 seconds to 4 seconds

                Hammer of the Ancients
                  Weapon damage increased from 180% to 200%

                Leap Attack
                  Weapon damage increased from 100% to 125%

                Threatening Shout
                  Damage reduction decreased from 50% to 25%


              Passive Skills

                Weapons Master
                  Swords/Daggers: Damage bonus increased from 10% to 15% Maces/Axes: Chance to critically hit increased from 5% to 10% Polearms/Spears: No change Mighty Weapons: Fury generated per hit increased from 1 to 3




              Demon Hunter
                Active Skills
                  Bola Shot
                    Weapon damage to main target increased from 100% to 130% Weapon damage to other targets in range increased from 75% to 110%

                  Caltrops
                    Movement speed reduction decreased from 65% to 60%

                  Chakram
                    Weapon damage increased from 135% to 150%

                  Entangling Shot
                    Hatred generation decreased from 4 to 3

                  Evasive Fire
                    Weapon damage increased from 115% to 125% Pathing has been improved when performing a backflip

                  Hungering Arrow
                    Weapon damage increased from 85% to 115%

                  Impale
                    Weapon damage decreased from 275% to 250%

                  Vault
                    Pathing has been improved


                Passive Skills
                  Steady Aim
                    Damage bonus when no enemies are within 10 yards increased from 10% to 20%

                  Vengeance
                    Maximum Hatred bonus decreased from 50 to 25 When healed by a health globe, Hatred gain increased from 10 to 20 and Discipline gain increased from 1 to 2




                Monk
                  Active Skills
                    Breath of Heaven
                      Spirit cost reduced from 50 to 25 Heal amount increased Now has a 15 second cooldown

                    Dashing Strike
                      Weapon damage decreased from 160% to 80% Pathing has been improved

                    Exploding Palm
                      Weapon damage from bleed effect decreased from 65% to 60%

                    Lashing Tail Kick
                      Weapon damage decreased from 225% to 200%

                    Mantra of Evasion
                      Chance to dodge bonus decreased from 25% to 15% Secondary bonus to dodge attacks, in effect for the first 3 seconds after activation, also decreased from 25% to 15%


                  Passive Skills
                    Guardian's Path
                      When dual-wielding, chance to dodge bonus increased from 10% to 15% While using a two-handed weapon, Spirit regeneration bonus increased from 20% to 25%

                    Resolve
                      Enemy damage reduction decreased from 30% to 25%




                  Witch Doctor
                    General
                      Witch Doctor mana has received a tuning pass

                    Active Skills
                      Corpse Spiders
                        Weapon damage per swing decreased from 38% to 25% per spider

                      Firebomb
                        Weapon damage decreased from 155% to 100%

                      Grasp of the Dead
                        Movement speed reduction increased from 50% to 60%

                      Haunt
                        Duration of Haunt no longer scales per level Now deals 350% weapon damage over 15 seconds

                      Hex
                        Damage bonus to hexed enemy decreased from 20% to 12%

                      Plague of Toads
                        Weapon damage decreased from 150% to 130% per toad

                      Summon Zombie Dogs
                        Weapon damage per hit decreased from 15% to 9% per dog


                    Passive Skills


                  Wizard
                    General

                      Arcane Power regeneration has been lowered from 12.5 per second to 10 per second

                    Active Skills
                      Arcane Orb
                        Weapon damage increased from 225% to 250%

                      Diamond Skin
                        Maximum absorption amount decreased

                      Frost Nova
                        No longer deals weapon damage

                      Ray of Frost
                        Weapon damage increased from 155% to 200% Movement speed reduction decreased from 40% to 30% Attack speed reduction decreased from 30% to 20% Duration of slow and attack speed reduction decreased from 5 seconds to 3 seconds

                      Shock Pulse
                        Weapon damage increased from 90% to 105%

                      Wave of Force
                        Weapon damage decreased from 250% to 220% Movement speed reduction increased from 50% to 60%


                    Passive Skills
                      Evocation
                        Cooldown reduction decreased from 20% to 15%

                      Glass Cannon
                        Damage bonus reduced from 20% to 15%






                    Crafting
                      The cost to level the Blacksmith has been reduced by 50% The gold and reagent cost of Blacksmithing recipes has received a tuning pass The following affixes now have a chance to appear twice when crafting an item:
                        Min damage Max damage All Elemental damage types




                    Followers
                      Templar
                        Skills
                          Heal
                            Heal amount increased

                          Loyalty
                            Healing per second increased





                    Items
                      General
                        Passive Spirit regeneration granted by the Spirit Regeneration item affix has been increased Quivers will now grant +damage New item affixes have been added!
                          Chance on hit to:
                            Fear Stun Freeze Immobilize Chill Blind Slow Knockback



                      Vendors
                        Vendors will now change their inventories more often throughout the game, and will have access to wider variety of item affixes The chance for a white item to appear in a vendor's stock has been reduced from 30% to 10% The vendor value of all items has been reduced




                      Monsters
                        The health and damage of all monster in the game have been adjusted The amount of gold dropped by monsters has been increased




                      Bug Fixes

                      For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.

                        Achievements should now awarded properly once their objectives are met Accounts that were locked by error messages (such as ERROR_395002) should now be unlocked Players should now be able to buy gold using their Beta Bucks