DreamWalkerMember Since 03 Oct 2012
Offline Last Active Nov 21 2013 07:06 AM
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- Age 29 years old
- Birthday June 26, 1984
Posted Bleu42 on 06 May 2013 - 11:33 PM
What I think the change will be is ToC will use the same mechanic it has now, but it will have a cap on a total of 30 seconds for the buff, and then it will fall off. This will still mean there's an argument to be made to still use ToC, but the other runes could actually be used as well.
Also, if you're crying that you'll quit because of this change, good. A perma buff with dodge, armor, attack speed, movement speed and CC immunity is practically the definition of overpowerd. If you can't play the game without it, then you should most defiantly quit.
Posted Bagstone on 04 April 2013 - 08:48 PM
Anyways, Blizzard already hinted that it's not an option. In short: if four acts aren't even balanced out as of now, how will you make sure that the endless dungeon is balanced compared to the game? Because whatever they introduce must not draw players away from the regular game (they don't want a cow level 2.0).
Posted tanis0 on 04 April 2013 - 08:39 PM
Posted Bagstone on 04 April 2013 - 12:58 PM
There you go, that's all it needs.
>Where can i get my million buxx, blizzard?
Thank you for your input!
I don't give a rat's ass about these three features. But that's just my opinion.
None of these three addresses itemization, which is priority #1 for most people I've seen posting here lately.
Posted Zero(pS) on 02 April 2013 - 09:54 PM
Posted Bagstone on 02 April 2013 - 10:58 PM
It's not for free. We could argue on exactly how much money they have gotten from the RMAH so far, but I think we can all agree with one thing: that amount is greater than zero.
Hm, everyone is free to use the RMAH or not, but even if you don't, you still get the patches. How is that not free content for me then?
Any money that is put in by anyone at some point makes patches "paid" instead of "free"? Wow. That is certainly a strange way to see it. However, if you put it that way, PoE isn't free either - I should remember this point next times it comes up in a discussion, might be useful.
Posted shaggy on 29 March 2013 - 03:52 PM
Originally Posted by Vaeflare (Blue Tracker)
We’re still hard at work on patch 1.0.8, so we haven’t yet released the patch notes for it. I can tell you, though, that there are definitely more changes currently planned for the patch than monster density alone.
It'd seem that the pitchfork and torch crowd probably should put said implements down until after they know the whole contents of the patch, at the very least. Raging that monster density doesn't need to be tested kinda loses its steam when you find out that the patch isn't just monster density huh?
Maybe in the future we can not make assumptions about the contents of a patch until the patch notes are out? Or at least simply not assume that if a feature isn't mentioned by a blue that it's not in the patch?
Overneathe, I read your guide to formatting, can you tell!? Good stuff!
Posted StoneTheRock on 02 April 2013 - 03:01 PM
Posted seVz on 27 March 2013 - 06:44 AM
To utilise the exp bonus MP10 provides on 1.0.7.
Here's a simple run that nets whooping exp. similar to a barb run.
Skills are as follow :
-Marked for death(Valley of death)
-Spike traps(Echoing blast)
1.Portal to Tower of the Cursed level 1.
2.Head up to Arreat Crater Level 2.
3.Skip all elites and thrash mobs.
4.Kill all white scorpions through the map.
5.Rinse and repeat.
-you nid at least some minimum gear to do so.
-Calamity + Shield works great on this
-if u ever die or stuck due to large amount of mobs tailing u , you could 1.Reset the run or 2. Enter through the other portal/checkpoint and come from the other side of the map to clear the remaining mobs.
I net around 5~12m of exp per run(2~4mins)
hope this helps fellow DH level their paragon at higher levels!
My profile: https://us.battle.ne...file/seVz-1409/
Posted Maffia on 27 March 2013 - 02:39 PM
It's the same with DLC, people bitch and moan about how it's overpriced and taking the piss, then buy it anyway.
If you want changes, stop playing the PTR, frankly Blizzard are in a loose loose situation no PTR people will complain that it was untested and broken, provide a PTR people will complain about being free beta testers and delayed content.
The way patches are released has changed hugely across the industry in only a few years, it was only a few years ago that if you wanted a patch you had to go on the games website and download, then install, (hell I used to have to go down the local library to download patches etc) so patches were less frequent and bigger, now people expect patches ASAP, games are pushed out teh door before they are ready and day 1 patches sort out any issues that came up after the game goes gold etc.
Posted GangusKahn on 27 March 2013 - 02:38 PM
Whaaaat, make a PTR and let us decide!
"We're going to be making a PTR almost every patch now"
You're just delaying unnecessarily!
I wish other companies would do "PTR's" so they could find out the patch breaks other things ingame or realizes the changes arent having the change that was expected.
Whats funny is Blizz gets railed for releasing a "Beta" game and now they want to run a Beta Test before releasing a patch and they are getting yelled at. Nothing will please this community period. Blizz could give them a bar of gold for free and the community would bitch it weighs to much.
Posted shaggy on 27 March 2013 - 02:34 PM
And again, since the PTR is planned for the future (aka at least a couple weeks), that probably means the patch is at least 1 month away, so we're gonna see it at earliest on March, and the big changes are not even going to happen on 1.0.8.
None of us know what they had to do to properly evaluate monster density. I'd assume they did a thorough zone-by-zone evaluation, though, and tweaked the monster spawning algorithms to make them as closely match the acceptable density in the "good" Act 3 areas as possible.
To say it's "sluggish" is really offensive to me, as a tech guy. There is no doubt that 1.0.8 is going to be out by May 15th, making 8 major patches in one year. That's a patch every month-and-a-half on average. That's actually a pretty fast clip considering everything that patches have done thusfar, especially considering that they've already begun to design the 9th patch too.
And, let's be honest here just a moment, the first three or four patches were a direct result of the fact that they DIDN'T publically test any of their content past Leoric/Level 13. If they had done a more thorough beta they'd be even further along. So to say they should just push stuff live and do it ASAP... I feel is regressive mentality that would take us closer to the procedures that gave us a mostly-untested Inferno that ended up more like a train wreck than a success.
Back in D2 era there really weren't PTR options because most of us were on dial-up connections and distribution of something as massive as a WHOLE NEW COPY OF A GAME would have been a major challenge in internet logistics, not to mention that bandwidth was a lot more expensive which would have made it quite an ordeal for Blizzard. Furthermore, if you look at the D2 patch history they had a lot of changes that were made, re-made, re-made again, etc. because they didn't "get it right" the first time.
What you're doing is comparing a practice that is an industry standard at this point versus a practice that was near impossible to pull off before there was such major broadband internet penetration in residential areas. Times change. You can't compare these things in a vacuum.
And if you don't believe me look no further than the fact that digital downloads of full copies of games have only been popular on the internet for about three, or so, years. Until then we really only had the option to download patches.
Posted Syronicus on 27 March 2013 - 01:55 PM
Posted Zero(pS) on 15 March 2013 - 03:06 AM
If you look at games like that, there isn't a point in doing anything in any (singleplayer/coop) game out there. Why finish the campaign in Tomb Raider? Why play through Far Cry 3 twice? Why even play Borderlands 2?
The reason people play single-player/coop experiences is just have mindless fun. It's not to "reach a certain point", it's not to "get to a certain goal". That's why the "infinite utopic item hunt" is so fun to some people, because they're not trying to reach a certain point, they know the quest is endless.
Also, as soon as a game developer starts setting these "abstract" goals (by either making them too easy for hardcore players or insanely hard for casuals) they start losing audience, which imho is the reason why D3's dev team made a conscient choice of not implementing these "artificial" end-games.
If you see Kripparian's "map farming" in PoE, you'll immediatelly see that a TON of feedback is "you're doing the same thing over and over again - that's grinding". It's only grinding if the mechanics don't change, if the actions are boring. People LET Diablo 3 become that to them, they consciously let their minds tell them that what they were doing wasn't fun or varied enough (when obviously most of them didn't even do all the game had to offer, they didn't even try other classes or other items - complaining is a lot easier).
It depends on what you want your gaming experience to be. Back to my friend's case: he never experienced all classes (has only 1 geared lvl 60), he never even tried different working builds (not even for his lvl 60), he never even made an effort of getting a Hellfire Ring or lvling up his Paragon lvls. The reason he's not hvaing fun is because he wants is a competitive environment (because it's his "thing", competitive multiplayer - which is why he plays Black Ops 2).
But what he's missing is the point of doing all those things (Paragon, Hellfire, farming, etc.), which is to get ready for PvP. I can't even begin to imagine his utter frustration when we get an actual PvP and he's one of the weakest guys around, and worse he won't even have a way of easily switching builds/classes/gear. He'll be stomped in the competitive environment because he never even tried getting ready for it.
With all that said, choose what the game is going to be to you.
I love both single player and coop/competitive multiplayer experiences. So I'm having fun trying to make crappy builds work on MP 4-5 with shitty budgets (sometimes the crappy build with a shitty budget does what a 50 mil budget can barely do - I'm looking at you CMWW), and getting as many characters and gear sets ready for when PvP hits.
Meanwhile I'm having fun going through the whole game again on MP10 (which is an EXTREMELY fun challenge, since gear's power is kinda limited by levels), getting 2 chars of each class to 60, and getting materials for Hellfire Rings for all my characters - which is also a pretty time consuming quest considering how I can't do MP10 Wardens/Ubers.
See all the people complaining and focusing on the alleged "problems" of the game (sometimes they're not even close to those problems, which are mostly related to extremely high-end gear), and blaming bots/AH for their lack of time to farm or personal failure at the game - they're OBVIOUSLY going to not have fun (maybe not even in real life which has a lot of these negativities/injustices as well). Get over all that, and you should be fine
Posted Zero(pS) on 15 March 2013 - 06:56 AM
I'm not saying they're wrong (either in how they play or their expectations).
I'm saying these people in particular will always feel that the game is unfair, not deep enough, not fun enough - no matter the changes made. For these people in particular, perfect balance is the most important aspect of the game (balance between item affixes, balance between specific skills/runes, balance between classes/builds, balance between acts/bosses/elites/farming areas). And that won't happen in an ARPG, ever!
The sooner they realize this and start just enjoying things instead of caring about something that affects 0,000001% of the playerbase, the sooner they're gonna move out of the hatewagon and start actually enjoying the game for what it is: a solid action rpg experience with very fast paced and fun (or challenging, depending on your build and MP) combat and coop.
I'll take some time to explain my point of view further (considering what you said), because I honestly think these 2 topics have been discussed to death but never appropriately. Sorry in advance for the wall of text
The simple fact that you say there are 4 skill builds (either for all classes or for each of them) is saddening to me, because that's how most players see D3 nowadays.
Just for my Archon MP1 farming build I can think of 5-7 variants of it, some with Storm Armor for better movement speed (Scramble) or AoE (Shocking Aspect or Reactive Armor), some with Teleport Wormhole for faster movement when I'm out of Archon form, some with Blizzard and Hydra so that I can throw AoE and leave monsters be (if I don't care about gold/items). Passives can include Evocation, Critical Mass or Galvanizing Ward - again that depends on other skills and whether you mind dropping out of Archon to recast armor spells. I can think of dozens of variants that I've tried for the popular builds that fared better for my gear/MP than what is considered to be the best.
If I go for Critical Mass, I might consider Force Armor with +5% crit chance, and I might drop my Hellfire Ring for a crit chance rare ring, and then I might be able to up MP a bit with the added armor, and the cooldown reduction from Critical Mass will keep me in Archon form. This is theorycrafting, and this is the one of the "role playing" aspects of Diablo 3 that people claim isn't there.
That's ONE thematic build. People say Wizards only have Archon or CM builds, and I heavily disagree with that. I've been recently using The Oculus, a Wizard off-hand that greatly decreases Teleport cooldown and increases Blizzard duration, and I'm able to do a crapload more damage with Blizzard + Hydra than I can with CMWW.
And I don't EVER have to care about Fire Chains, Desecrator, Plagued, Molten, Frozen, Nightmarish + Arcane with it. I can sacrifice a ton of EHP for damage. But then I have to be really careful with Jailer/Waller (to not blow my Teleport cooldown too early), I have to be really careful with really fast and resilient minions (hordes) since I can't burst them to death.
"Oh, but that's because your gear sucks!!!", YES IT DOES! Awesome isn't it? My gear sucks, I change my weapon and off-hand and a couple skills and suddenly the way I play changes completely. But I can still play on MP 4-7. With Teleport + Evocation + Fracture I got decent repositioning skills + ranged firepower (which is invaluable versus goblins and ranged elites/monsters).
And that's the beauty of it: I don't give a SHIT if my "build of the day" is 5-10% less effective than John_Doe's. All I care is that in every session I'm playing my ARPG and enjoying its combat in a completelly different manner.
Could give dozens of examples on other classes, but this is long enough as is.
Another urban legend right here: there's no choice in items/affixes.
That's pure, utter, absolute bullshit. "Oh but it's SO obvious which stats you want on items, and the BiS IS SO OBVIOUS too!!!"
Oh really? Please, enlighten me which are those. "Well, you want mainstat, vitality, all res on most defensive gear, and then you want like average damage, mainstat, attackspeed, crit chance, crit dmg on rings/amulets, and then mainstat/crit dmg/crit chance on gloves..."
If you can describe 3-4 desired stats on a given slot (can go up to 6-7 on rings/amulets), there is a goddamn choice. "But I want them all, otherwise the item is useless" (people love this word, don't they?). No, it's not useless - it's just no the absolute best item.
I have never used a trifecta gloves with decent stats (vit or int or whatever). I am completely aware that I will never use a perfect pair of trifecta gloves. That's something reserved for the top-end players. And if you can't have everything (all 5 stats on your gloves) AGAIN, you have a freaking choice right there.
It does not affect me in any way whatsoever (nor the majority of the complainers), because I still need to choose between crit dmg, crit chance and attackspeed, and I still need to decide whether I want some EHP in there as well (all resist, armor, vitality). There's a choice when you look at 2 items and see that one has pickup radius and the other has physical resistance (secondary affixes) and you can't be 100% sure which would be better for you at the MP you play and with the build you use.
I certainly don't mind that some affixes are primary (more important than others for the core of my character) and some are secondary (refer to specialization, like specific resistances). People want "+ bonus to health globes/pots" to be as important as +Intelligence and that (again) just won't happen.
"But BUT how about the Best in Slot items? Skorn for instance?" You got me there. That is obviously the strongest 2-handed weapon when perfectly rolled, but hey, what's the chance of you getting a perfectly rolled Skorn if you try reaaaally hard? 5%? 10%? I know mine is 0%. If I dropped something like that, I'd sell it for 2 billion and buy mid-tier gear for all slots on all my characters.
Most people complaining have "pretty damn good gear", but FAR from perfect or best in slot. And some of these guys have 2k+ hours played (sometimes 3k+), and they're not REMOTELY close to having BiS items. AND THEN D3 HAS NO END-GAME - brain: exploded!!!
The price on these BiS legendaries is also way higher than something like an IK's Boulder Breaker or an Inna's Reach which can fulfill the same needs. A BB can work wonders with a HotA build and it can give you a full IK's set bonus, which is pretty awesome for a HotA build as well. An Inna's Reach can reduce the cost of Lashing Tail Kick or increase the crit chance of WoL as well as give you the free SW bonus. Skorn can do neither of those.
The same can be said for the oh-so-mighty Witching Hour. Is it the best DPS belt in the game? Yes. Is it the ONLY belt worth using? Hell no. Rares can still add a crapload of EHP (my Wiz's belt gives me 150 vit, 60 allres and armor). I will never be able to afford a WH with those stats.
The fundamental game design that says that DPS is more important than EHP (hence why mainstat is almost always more valuable than vit/allres/armor) is the same that dictates Diablo has no defined roles - everyone is a DPS machine. You can NEVER have too much dps, but you can (and most preach that you SHOULD) have the minimum defensive stats to survive long enough to kill your enemies.
That's WHY mainstat, crit-chance, crit-dmg and average dmg (weapon dmg) will ALWAYS be more important than defensive stats. That doesn't mean you can't have 150k HP + 4 million EHP + 3k LoH, but there's simply no point to it when we know the enemies capabilities.
Again, the whole idea of efficiency comes to mind. People don't do that because it's not "efficient". We could have a huge change of paradigm when (and if) PvP arena comes. Suddenly EHP might become a huge deal.
The sheer ignorance regarding these themes shown on D3 forums blows my mind. Sometimes I think the biggest deal is that people didn't get what they personally wanted from the game. But then again everyone (fans) got what they wanted from Torchlight 2 and Borderlands 2 and nobody is playing those games anymore - go figure.
Let me make myself very clear here. I, too, have a buttload of suggestions and feedback to the developers. I do have a very long list of criticisms. I do think there's a ton of things they can and should improve, both in items, skills and overall game-design.
But I simply refuse to become a tunnel-visioned hater who just repeats what the others are saying. I've had a very strong critic sense my whole life, and almost never believe on what's presented to me without putting a lot of thought and research into it.
And that won't change with D3 or whatever gaming community I'm part of.