My feeling is that, aside from having so few hard-hitting skills, the real problem of the DH is that we regenerate Hatred *only* via spamming hatred generating abilities. This seems unfair when you consider the way Barbs constantly generate Fury with their tornadoes. The barbarian has this perfect feedback loop thanks to Battle Rage (Into the Fray):
Use Sprint(Run Like Wind) > Tornado crits generate lots of Fury > Fury is used for more Sprints and WWs
Similarly, a well-geared Wizard lowers his cooldowns and regains Arcane Power when he crits (Critical Mass passive + gear), allowing him to chain-CC (Blizzard tried to nerf it, still works fine), spam Energy Twisters, and frequently enter a mode in which he no longer needs *any resource whatsoever* to fuel his DPS.
What do we get when we crit? A chance to regenerate some Discipline.
That's nice and all, and I really like how Nightstalker allows us to keep up SP/Gloom 90% of the time even without 4piece Nat, but it's still totally lame from a pure DPS perspective.
- Barbs and Wizards do damage, it gives them resources to do more damage.
- Demonhunters do damage, it gives them a resources to fuel their defensive abilities, but nothing to help them do more damage.
The only counter-argument to this is the fact that Preparation/Punishment allows us to convert Disc into Hatred. As others have noted, this would be a viable argument only if we didn't more or less *require* perma-gloom to stay alive on high MPs.
My suggestion for possible solutions:
1) Lower the Disc cost of Shadow Power or increase our natural Disc regen, allowing us to actually use Preparation/Punishment.
2) Give the Nightstalker passive a chance to regen Hatred as well.
3) Anything else that would increase Hatred regen based on the damage or crits we do would work just as well.
EDIT: Oh, I see now that someone else has noted this, as well, and this has been retorted with the fact that grenades (and Bolas as well, I think) already generate lots of Hatred. Although I agree, I still think it's silly we should be locked into spamming a specific primary (regardless of how awesome it is) just because we want to generate Hatred, while Barbs and Wizards get to pretty much *spam* their secondaries / other high DPS skills. The situation Bokkkie described with Cluster Arrow is exactly what I am talking about: you use one or two big Hatred spenders, you have to spam primaries for 5 seconds until you can do it again. It's just how it used to be in the early days for Wizards and Barbs, too. This should either be the case for every class, or it should not be the case for any class.
NeviMember Since 25 Sep 2012
Offline Last Active May 24 2013 01:04 PM
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