Excellent ideas, and while I may not agree with them all, they would ALL add more depth to the game. +1!
A thought came to mind when reading the internal item rarity section (sparkle beams). I'm an avid borderlands player (xbl) and in later content pushes for borderlands 2 they added another rarity tier to items. Perhaps instead of creating such stringent internal rarities amongst legendaries, why not add another tier of items, "angelic" for example? You could tie the cool skill runes and other amazingly cool properties to "angelic" items, and not drown out other legendaries. In my vision of a utopian diablo, these ultra rare, and guaranteed to be good items would be bind to account. To maybe tie this in without requiring another tier of item might be that existing legendaries have a chance to be "angelic" on drop (kinda like ethereal in diablo 2), and will spawn as a guaranteed good version of that item, maybe spawning with a skill rune or other incredible stat... But still be bind to account. This way you can add more variety AND have some rewards for actually finding your own gear.
I appreciate all the work you put in to make this post. While there is some of it that I do not agree with, I truly enjoyed reading your ideas.
For me, D2 was great because you could bang out a few MF runs in a short amount of time. I can't even tell you how many times I would be up in the morning and realize I had 15 minutes before I needed to leave. That was enough time for me to do a handful of mephy/pindle runs before I needed to leave. I actually found things, useful things. I did not feel that I had wasted my time.
In D3, I would not bother to log in for only 15 minutes. By the time I reached my 5 stacks of NV and killed a few packs it would be time to go. Your idea to tie MF completely to NV, and have it stack to 50, would make it to where playing is only worthwhile if you can dedicate a couple of hours.
Being able to play here and there, whenever I could, was a big deal for D2. D3 is pulling away from that, but putting your idea in to the game would effectively end my D3 playing days.
I am fine with the paragon levels going account wide. I would love to be able to play my classes based on how I feel that day, not which one has the higher paragon level. Which is what you wanted to do with your system, but at the expense of being able to play for short amounts of time.
So again, thank you for making this thread. Thank you for your hard work, and I think most of your ideas are spot on.
This is a good post but this is a message for the guy who made this: Don't waste your time giving great ideas to Blizzard, they just will do whatever they think "its fun" for then, believe me, they just destroy Diablo saga and they keep doing it.
It's more of a hobby for me right now. Diablo III is fun, but I've had more fun lately coming up with ideas or solutions to try and make the game better. I'm just glad people like it, or at least stirs up talks about what people would like changed. Right now the official forums are littered with awful and meaningless posts. However, if you look at the topic regarding this post there's now a constructive thread going on with why my ideas are good, bad, or can even be improved on. That's what I want to see.
Even if it these didn't get much attention I'd still make make posts like these, it helps feed some of my creativeness and my passion for gaming.