I killed inferno Diablo a couple days ago on my WD. I've got around 2500 regen, some 3500 or so thorns, 800-ish resists, using 1h+mojo so armor is a bit low, 45K health and 22.5K DPS.
My pets rarely die on anything. On Diablo the only things that killed them were the fire pool (run away and port your pets to you), and the clone which sometimes killed the dogs.
The thing about leeching beasts is that with it you gain 50% (10% on inferno) of the thorns damage as life to the beasts, as it counts as their damage.
All the four other characters of mine, each 60 and in different acts of inferno, have basically been quite underwhelming, as I'm very bad in making money in the AH. However, I just started buying these int/vit/res all/regen gear, some pieces with thorns, each piece less than 100K, and I had found a 1100dps Echo (the fear is very nice), and when I started hitting inferno act 2 and 3, and realizing I can pretty much kill anything with no problems whatsoever, I knew I had something special on my hands.
My gear cost like 700K or less (I did find the legendary mace though, of course), and I can do a full clear of acts 3 and 4 with 0 deaths and no skipping on anything.
I'm not sure whether having leeching beasts makes a difference though. I've not tried the other dogs, since these ones seem to do the job quite well.
Why is it that ppl 90% of the time post to show off their AH'ed gear?, the only useful part of your post is that they heal throught thorns, wich I didnt know, the rest is gear-pennis.
When you want to send crap over the internet, you've basically got two choices: TCP or UDP. TCP guarantees that every packet you send will be received by the server in the order you sent it, and vice versa. But it's slower. UDP is much faster but guarantees nothing. Most games (including SC2 and D3) use UDP.
Under normal operation, your client sends a packet updating your position, then moves you to that position in anticipation of the server receiving the packet, and sending one back to the client which tells it where your character actually is (because the server is the ultimate authority), which is usally exactly the same (or close enough) to where the client predicted it would be. This is basically how client-side prediction works, and makes things look nice and smooth.
However, because D3 uses UDP, sometimes those packets will simply not arrive, or will arrive out of order, in which case the client-side prediction breaks down, and the client and server disagree on where your character should be. In this case, the client will 'snap' your character back to where the server said it should be. Because the disagreement was caused by missing packets, you character will almost invariably end up where it was when the packets started vanishing, typically less than a second ago.
Everyone around here is so desperately clamoring for a release date, but none of us have been nearly proactive enough in making it happen. I'll tell you what would work. A Diablo 3 themed flash-mob that starts in blizzards parking lot and spills into their offices. Which would of course break into a choreographed dance to this
I think before the Korean incident that blizzard had some concerns with d3. There were things they wanted to change and improve. They decided to work on it as they could and patch in changes after release. This is something they'll probably be doing anyways for 2012-13. Then Korea happened. You get comments from blizzard reps like, "we've been given extra time to work on the game". So, they probably started tinkering with stuff that they had planned on messing with all along. So, it's true that Korea isn't what's currently holding the game up. But, Korea is what caused us to get a release date months later than intended.
They've already screwed with stuff too much and it has to be put back together. Korea getting solved doesn't change that, but it caused it in the first place.
If you objectively look at the behavior and statements of blizzard from Sept 2011 through Jan 2012 you cannot logically believe the tripe that Korea had nothing to do with the delay. But, it doesn't matter now. We're now waiting on them to finish screwing with things like the rune system. At this point Korea is pointless in terms of release date.
If you take the position that, "Blizzard will release the game when it's done" then you are also taking the position that Blizzard won't patch in changes after release. If Blizzard does patch in changes then it immediately invalidates that entire line of reasoning for why the game was delayed. If they only release something when it's finished then there would never be any need for patches outside of weird bug fixes that didn't previously exist.