Solmyr77, on 18 June 2013 - 10:10 AM, said:
On that hc quote of mine about logging out in case of lethal danger:
Isn't that how you save your character's life on a regular basis? I really despise the hc gaming style that is based around killing only stuff that is waaaay too easy just to ensure, you'll never be in danger.
That's exactly the point.
Picture a reasonably geared character. He can run around and 1-shot white mobs. Most elite packs and bosses are a cake walk. His EHP and DPS are both a good match (if not even a bit too high) for the MP level.
But then, all of the sudden, there's a mob around the corner that you couldn't possible see; puts you into jail, just before you get out you see the frozen cast animation, followed by a fear and while doing all of that you're standing (or being feared around) in their desecrator/plague/mortar or whatever damage affix, plus their regular attacks (and picture said mob being champion wasps in act 2). Were you undergeared? No. Was the MP too high? No. Was death inevitable? Yes. And it was not the player's fault, it's just the game design not letting you do anything against this.
Two more examples:
The other day we were running MP7 with our 3 undergeared monk twinks. We hit 3 (!) elite packs in Silver Spire 2 on one spot. None of them had any CC affixes - which means they were all equipped to the teeth in damage abilities (plague, arcane, mortar, desecrator, molten, reflect damage, shielding, you name it). As you can imagine, it was quite a tough fight. We died a couple of times and it took some time to beat them, but it was hilarious and lots of fun. After that run we decided to repeat this. Restart, Silver Spire 2, pulled some elite packs together... turned out they had CC abilities. We didn't even die as often as in the previous fight, but we just couldn't do anything. 80% of the time our buttons were blocked because we were caught in some stupid CC. And I dare you to mention Serenity - it doesn't work if you're already *in* CC, and if you try to come up with a perfect rotation including Tranquility rune you're still fucked 55% of the time.
Again, we need 1) more CC BREAKING abilities (not preemptive but a "wtf" button) that gives us control about the fight; 2) DR on all CC abilities and not separate timers for each CC.