Act IV should be almost impossible to beat... MP(?) as well.mp density diablo 3 monster density acts diablo monster power patch next patch
Posted 16 May 2013 - 05:22 AM
Posted 16 May 2013 - 06:18 AM
- I know that my Redeemer liveth, and as the last man He shall stand forth upon the earth -
Posted 16 May 2013 - 06:20 AM
✯ ✯ ✯ ✯ ✯ YAVYRED ✯ ✯ ✯ ✯ ✯
Posted 16 May 2013 - 09:53 AM
1 : that's where the game was at the beginning. Many many people hit infenro, got killed by every mob in act 1 repeatedly and quit the game.
2 : if you are allready owning MP10 like it's nothing, then I think you kind of maxed out your char and when farming gets too boring, maybe start a new one ? Or HC ?
Posted 16 May 2013 - 10:24 AM
The elite mobs in act4 are kinda nasty, a pack of mallet lords on most HC mp levels is going to be a challenge.
Posted 16 May 2013 - 10:49 AM
Pro-Tip: Most people wouldn't play an impossible game.
Posted 16 May 2013 - 10:49 AM
Posted 16 May 2013 - 11:06 AM
Should there be some kind of encounter in the game that is almost impossible to beat? Yes.
For example, I never did the Hellfire event in D2, but I imagine that must have been quite a difficult encounter. Something like that, but also something that is limited and not a farm spot; like a daily dungeon of uber monsters or so just for those who're interested in a particular challenge. Please don't make it MP15 - that's becoming kind of boring, plus I feel that MP10 is not really hard, it's just more time-consuming. Unless you play self-found, everyone can survive on MP10, but it takes ages to kill stuff unless you're super geared. A daily uber dungeon would be cool if it had really really hard-hitting monsters that would instakill all the glass canons and get people to think about different stats on gear (e.g., prioritize allres, armor, vit on gloves/amulet over trifecta).
Answers to these and many other questions in the Wizard Gear Guide.
Posted 16 May 2013 - 07:32 PM
Inferno pre 1.06(?) or whatever patch it was was about the same level as MP3 is now. They've nerfed it, nerfed monster affixes, nerfed health pools, up'd items. I can only hope with the next Itemization patch, they scale up mob hp/dmg to offset this. The game is easy enough as it is.
Posted 16 May 2013 - 08:21 PM
Not sure if you've been to Act 4 since patch 1.0.8, but even the small boosts in mob density in places like the Gardens of Hope and the Silver Spire have at least increased the difficulty by a bit. Example....pre-patch, I used to do a long, extended run starting at the quest to kill Cydaea all the way through Diablo. With my Monk, I used to be able to go through the whole thing, dying here and there but nothing monumental. Now? I can handle Act 3 on MP6, but not Act 4. Battalions of those Morlu Wizards guys, Legionnaires, Succubi, and Subjugators are way too much. If I want to farm Act 4 (and I do like farming Act 4, Nekarat drops random keys, all I gotta say), I have to ratchet the MP down a few clicks from where I usually go.
Honestly, I know what you're saying, and I would say the mob density in Act 4 could even be kicked up just a tad in some spots...but all in all, I don't think it should be impossible, but I do think the mob density increase there did make it harder.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users