Disclaimer
This guide is originally wrote by me in Thai language and my english isn't strong so forgive me if this guide make you hard to understand in someway. The purpose of this guide is meant for monk that want to focus on more party srpport play style and make a good use of Guiding Light passive.
Content
1.Intro
1.1 Pro
1.2 Cons
2.Core Ability
2.1 Active Skill
2.2 Passive Skill
3. Optional Playstyle Ability
3.1 Active Skill
3.2 Passive Skill
4. Gear Itemization
5. Rotation
5.1 Special Situation
6. Conclusion
1.Intro
This build is meant for the party play or pub game where you will be playing with other people and make a good use of mantra ofhealing spell to buff party with Guiding Light passive +20% damage to all party member.
This build not meant for solo.
This build is very effective if there is other monk is party and who use Mantra of Conviction for you.
This build can't compete dps with Cookie Cutter Build if you really want to maximum your dps this build isn't the one you looking for.(spamming MoC - Overawe every 3 second is the best dps increase for you and party member)
This build change defense to offense , change offense to defense. You defense yourself while you fighting and you fighting with all of your defense to Maximum the power of both defensive and offensive
Best use with dual wield weapon for fast attack and apply the debuff to monster(2 hand could play this but not recommanded due to slow attack speed and you have to keep wasting spirit for mantra of healing to keep the buff on everybody and yourself. better use spirit on pure wave of light build)
1.1 Pros
Bring debuff slow movement 30%, reduce attack speed 20%, increase damage taken 10%
Buff all party member increase 20% damage (including monk too)
Buff all resistant to all party member by 20%
Guarantee Guiding Light buff on all party member with in 40 yard with no need to stack too close to monk
1.2 Cons
Cannot compete damage debuff with Cookie Cutter build that spamming MoC - Overawe every 3 second
Uneffective for solo play
2.Core Ability
The core ability that I recommended for first time play this build is (which leave you optional skill to choose depend on your playstyle) http://eu.battle.net...SbW.Q!fg!accc.c
Fist of Thunder - Thunderclap
Stick to the target all the time with fast and furious strike punch
Detail - 110% weapon damage as Lightning and follow by 35% weapon damage as Lightning (only 1st and 2nd that have 35% bonus punch). Third punch is an AoE cone hitting all target in front of the monk for 110% weapon damage as Lightning (no 35% include on 3rd punch)
Tips : get close into melee range in no time with blink effect also effective against fleeing mob
Sweeping Wind - Cyclone
Do I have to say more? all monk was born with it. This ability is a free dps increase. Use it once and let it do the job.
Detail - at 3 stack it does 60% weapon damage as physical can combo with life steal but Life on hit doesn't count. Small Tornados does 26% weapon damage is Lightning and can crit
Tips : more attack speed you have , more nados =D (you must crit to make it pop)
Deadly Reach - Foresight
First time I use this skill, I feel like the picture above xD and since then this ability is a must have for me. I love this skill. =D
Deadly Reach the long range melee ability that can make you keep dpsing while maintaining the distance between you and mob with rune Foresight 18% damage increase buff 30second.
Detail - 110% weapon damage as physical
Tips : Good against waller when u can punch thru the wall and those AoE ground effect such as Plague, Molten and Desecrator when you cannot get close to the target.
Crippling Wave - Breaking Wave
Get surround by the new mob density? No problem. Crippling Wave offer you a good debuff and wide area hit in close range.
Detail - 110% weapon damage as physical of all mob in 180 degree in front of you. Every 3rd punch it deal damage everymob around you and apply debuff slow movement 30% and slow attac speed for 20% 3second.
with rune Breaking Wave also apply 10% more damage taken to target.
Tips: Get surround? use it. but if single target you could use it every 3 second for apply Breaking Wave debuff(debuff looks like purple chinese text in target head).
Mantra of Healing - Time of Need
The Core of the build, Mantra of Healing offer life regen and all resistant to party member. The Shield Absorb from the first 3 second of the mantra act like "direct healing" which Guarantee Guiding Light Buff too all party member with in 40 yard. So you don't have to use call everybody to stack on you when you gonna buff everyone up with Breath of Heaven.
Detail - 620 Life regen / second with 20% allresist with rune Time of Need
Tips : If you can see everybody in your screen, Buff them !!
2.2 Passive Skill
Nothing special since u guys can see 3 spirit generator is being use and the name of the build =D.
Guiding Light
Since healing is defensive we will make it into offensive by this passive
Detail - Direct healing ability to party member will cause buff 20% increase damage to party and monk for 15 second
Tips: Here is the skill that proc Guiding Light = Breath of Heaven all rune, Cyclone Strike - Soothing Breeze, Mantra of Healing all rune, Inner Saunctuary - Safe Haven.
Combination Strike
Since we use 3 spirit gen this passive would bring more dps while we rotation on slaying monster
Detail - each time we use different spirit generator we got more 8% damage buff
Tips : keep practice using many Spirit generator for full benefit of this passive.
3.Optional Playstyle Ability
we have 15 second to spend all spirit we got in that time so choose the spender you like Green = Recommend Red = Not recommend
3.1 Active Skill Lashing Tail Kick = Low damage and not worth spirit. skip Tempest Rush = This skill suit for paragon lvling but not for farming high mp. Even if u want to use it for getting out of fire or some bad ground effect this skill is still not the answer in term of how you gonna get rid of those spirit when you already full buff from guiding light + 3 combination strike. Skip Seven-Sided Strike = We want spirit spender to release all spirit we have when full buff and full spirit not the cooldown skill. Skip Wave of Light = High Damage output and good when you need time to take a breath. I prefer rune 2(Explosive Light) but then again its your choice choose your best playstyle. Exploding Palm = Good for Elite kill if u can manage to let them die close to each other. Not sure about the DoT you make on mob will proc the Life Steal or not I never test it. Suggest rune - The Flesh is Weak. Good Choice if you do uber too. Cyclone Strike = Everybody love it and so do you. Suggest rune - Implosion 34 yard (Pull up to 8 enemy)
3.2 Passive Skill
Resolve - more debuff -s good Transcendence - self heal when use spender is good Seize the initiative - more armor is good Near Death Experience - Cheating the dead is good
Exalted Soul - More spirit to spend is good but only good when you want to spam bell for releasing high burst damage
The Guardian's Path - increase dodge, nothing interested here. Skip
Sixth Sense - same above. Skip
One With Everything - new generation monk please try to avoid this passive Fleet Footed - high mp you don't need to run fast, you need to stick with group but then its your choice. Chant of Resonance - Skip Pacifism - Only frozen and some mob in act 4 will make this passive shrine but its a useless if u can manage to dodge those things. Skip Beacon of Ytar - we got no cooldown to reduce here
4.Gear Itemization
about gear itemization it really depend on playing style but I recommend on this build to use dual wield for fast attack speed.
Echo Fury ?. If u hate fear skip this. if you don't then use it. it's up to you. It's bad combo with cyclone strike when u try to vacuum the mob and then its run away.
Try to reach 24% movement speed from any part of your gear
Try to use weapon with lifesteal to keep yourself alive while hitting mob
Life Steal can combo with most of skill use while Life on Hit don't
achieve EHP as high as you can
5.Rotation
Pretty much the same on white mob or Elite kill only different is when you get surround by bunch of white mob
you might wanna keep using Crippling wave instead of FoT
Start with
Get close to the target by FoT. Keep punching until u can use Sweeping Wind
Cast Sweeping Wind
Deadly Reach until you get buff Foresight
Check if any nearby allied with in 40 yard range then use Mantra of Healing for Guiding Light buff
Continue spam FoT
Crippling Wave every 3 second (count down it in your mind) for debuff 10% increase damage taken
Use spirit spender when full by skill of your choise
Keep Using Mantra of healing every 15 second for Guiding Light buff (make sure allied is in range)
Deadly Reach when the Foresight buff is gone
Repeat step 5-9
5.1 Special Situation
If you get surround by bunch of mob spam Crippling Wave instead of FoT. Only FoT once for Combination Strike passive buff
This is picture below is when I bring wave of light instead of cyclone strike
for Explosive Palm I suggest to go read http://www.diablofan...ld-for-high-mp/
you will understand about the mechanic about that skill before using it that guide wrote by invis
6.Conclusion
This build is made for party farming but I also have test it with uber mp10 with both wave of light and explosive palm which frankly its work well. This build will make a huge dps increase if you got another monk who using MoC - Overawe spam.
The Skill of choice can be have change if you fully understand about the mechanic of the skills but I suggest to try this build first then when you understand the mechanic you are welcome to change the skill that fit to your playstyle.
- Why Mantra of Healing? I know it's there to activate GL, but the DPS boost from Mantra of Conviction should be more beneficial. Especially with the 3 second DPS boost when it's cast.
- GL can be activated with Breath of Heaven or Cyclone Strike, both provide DPS increases also. If range is a concern rune BoH for the range, in that case you'd have 12% from MoC (all the time) and then 20% boost from GL/BoH activation.
- Why not use Way of the Hundred Fists: Blazing Fists? Nice increase to your attack speed, as you pointed out it's important (in your gear section).
- Thoughts on Blinding Light: Faith in the Light? Seems the DPS boost and (short) get out of jail free card is definitely a plus.
- Why Mantra of Healing? I know it's there to activate GL, but the DPS boost from Mantra of Conviction should be more beneficial. Especially with the 3 second DPS boost when it's cast.
- GL can be activated with Breath of Heaven or Cyclone Strike, both provide DPS increases also. If range is a concern rune BoH for the range, in that case you'd have 12% from MoC (all the time) and then 20% boost from GL/BoH activation.
- Why not use Way of the Hundred Fists: Blazing Fists? Nice increase to your attack speed, as you pointed out it's important (in your gear section).
- Thoughts on Blinding Light: Faith in the Light? Seems the DPS boost and (short) get out of jail free card is definitely a plus.
In pub game how can u make everyone stack on you when you gonna use breath of heaven xD ?
Cyclone strike would do but how you gonna tell those range dps to stack on you in pub game ? or people chasing elite far away from 24 yard cyclone strike. Mantra of Healing is like press it and forget it.
WotHF is for personal dps boost build as I say you could change the skill you like but i prefer to get into the middle of the 100mob and crippling it for apply 10% increae damage taken debuff for my party (also slow move and attack speed).
Blinding Light is good but what skill you gonna use for spirit spender ?
from all above what MP do u mention? all I tested is mp8-10, as I said this build is perfectly when there is "another monk" around that already use MoC for you.
In pub game how can u make everyone stack on you when you gonna use breath of heaven xD ?
Cyclone strike would do but how you gonna tell those range dps to stack on you in pub game ? or people chasing elite far away from 24 yard cyclone strike. Mantra of Healing is like press it and forget it.
WotHF is for personal dps boost build as I say you could change the skill you like but i prefer to get into the middle of the 100mob and crippling it for apply 10% increae damage taken debuff for my party (also slow move and attack speed).
Blinding Light is good but what skill you gonna use for spirit spender ?
from all above what MP do u mention? all I tested is mp8-10, as I said this build is perfectly when there is "another monk" around that already use MoC for you.
I like to avoid the wildcard of pubs, I have a big enough list of decent players I've played with over the last bit that I can usually avoid public games.
So just some feedback regarding your comments. Let's break down the DPS boosts. We'll ignore FoT and SW as they are in both builds.
DS:F - Self - +18% damage from all attacks for 30 seconds
CW:BW - Group - +10% damage to affected targets for 3 seconds
And my buid.
WofHF:BF - Self - +15% attack speed for 3 seconds
BoH:BW - Self - +15% damage from all attacks for 45 seconds
BF:FitL - Self - +30% weapon damage for 3 second
MoC:O - Group - +24% damage taken by enemies
As for the range of BoH, it sucks, but when I can activate it my groups does 44% more damage, not just 20% (or 30% for affected CW:BW targets). Worst case I swap out BoH for CS, almost all players should be within 24 yards (they are in your screenshots for example).
I'm not arguing that your build is bad, I'm just pointing out my opinion on a few points.
your build is(classic cookie cutter build) single target focus damage(and hope friend to stack with you on every BoH cooldown or in cyclone strike - sooth breeze 24yard area) but my build is buffing party in 40 yard and provide all resist and life regen without need to stack. Press and forget style and also apply debuff to monster.
my build is meant for when there is another monk in the party who already use MoC , then you don't want to use same mantra with other monk that's when my build is come into play.
as I mention above this spec can't compete dps with those cookie cutter build (see introduction).
In the perfect world spam MoC - Overawe every 3 second(debuff 48% damage taken 100% uptime)is the most dps increase of all build that exist in this game. but if there is a monk that already spamming MoC for me in pub game or private game. so there is no reason for me to using the same mantra as him.(if you trust him that he can acually spam MoC every 3 second and you hitting the same mob with him/her)
I have tried cyclone strike - soothing breeze and the result was not good, some people were missing the buff because too far and they are not stacking in 24yard range. You could buff some people that bring close-range spec for example WD-Firebat or CM Wiz but those long range build like normal DH(not close-range bomb spec) or Archon Wiz they not always stick with you all the time.
Disclaimer
This guide is originally wrote by me in Thai language and my english isn't strong so forgive me if this guide make you hard to understand in someway. The purpose of this guide is meant for monk that want to focus on more party srpport play style and make a good use of Guiding Light passive.
Content
1.Intro
1.1 Pro
1.2 Cons
2.Core Ability
2.1 Active Skill
2.2 Passive Skill
3. Optional Playstyle Ability
3.1 Active Skill
3.2 Passive Skill
4. Gear Itemization
5. Rotation
5.1 Special Situation
6. Conclusion
1.Intro
The core ability that I recommended for first time play this build is (which leave you optional skill to choose depend on your playstyle)
http://eu.battle.net...SbW.Q!fg!accc.c
what my build right now (but I swap to cyclone strike more often because people love that skill)
http://us.battle.net...bWeQ!Ufg!acccZc
2.1 Active Skill
Fist of Thunder - Thunderclap
Stick to the target all the time with fast and furious strike punch
Detail - 110% weapon damage as Lightning and follow by 35% weapon damage as Lightning (only 1st and 2nd that have 35% bonus punch). Third punch is an AoE cone hitting all target in front of the monk for 110% weapon damage as Lightning (no 35% include on 3rd punch)
Tips : get close into melee range in no time with blink effect also effective against fleeing mob
Sweeping Wind - Cyclone
Do I have to say more? all monk was born with it. This ability is a free dps increase. Use it once and let it do the job.
Detail - at 3 stack it does 60% weapon damage as physical can combo with life steal but Life on hit doesn't count. Small Tornados does 26% weapon damage is Lightning and can crit
Tips : more attack speed you have , more nados =D (you must crit to make it pop)
Deadly Reach - Foresight
First time I use this skill, I feel like the picture above xD and since then this ability is a must have for me. I love this skill. =D
Deadly Reach the long range melee ability that can make you keep dpsing while maintaining the distance between you and mob with rune Foresight 18% damage increase buff 30second.
Detail - 110% weapon damage as physical
Tips : Good against waller when u can punch thru the wall and those AoE ground effect such as Plague, Molten and Desecrator when you cannot get close to the target.
Crippling Wave - Breaking Wave
Get surround by the new mob density? No problem. Crippling Wave offer you a good debuff and wide area hit in close range.
Detail - 110% weapon damage as physical of all mob in 180 degree in front of you. Every 3rd punch it deal damage everymob around you and apply debuff slow movement 30% and slow attac speed for 20% 3second.
with rune Breaking Wave also apply 10% more damage taken to target.
Tips: Get surround? use it. but if single target you could use it every 3 second for apply Breaking Wave debuff(debuff looks like purple chinese text in target head).
Mantra of Healing - Time of Need
The Core of the build, Mantra of Healing offer life regen and all resistant to party member. The Shield Absorb from the first 3 second of the mantra act like "direct healing" which Guarantee Guiding Light Buff too all party member with in 40 yard. So you don't have to use call everybody to stack on you when you gonna buff everyone up with Breath of Heaven.
Detail - 620 Life regen / second with 20% allresist with rune Time of Need
Tips : If you can see everybody in your screen, Buff them !!
2.2 Passive Skill
Nothing special since u guys can see 3 spirit generator is being use and the name of the build =D.
Guiding Light
Since healing is defensive we will make it into offensive by this passive
Detail - Direct healing ability to party member will cause buff 20% increase damage to party and monk for 15 second
Tips: Here is the skill that proc Guiding Light = Breath of Heaven all rune, Cyclone Strike - Soothing Breeze, Mantra of Healing all rune, Inner Saunctuary - Safe Haven.
Combination Strike
Since we use 3 spirit gen this passive would bring more dps while we rotation on slaying monster
Detail - each time we use different spirit generator we got more 8% damage buff
Tips : keep practice using many Spirit generator for full benefit of this passive.
3.Optional Playstyle Ability
we have 15 second to spend all spirit we got in that time so choose the spender you like
Green = Recommend
Red = Not recommend
3.1 Active Skill
Lashing Tail Kick = Low damage and not worth spirit. skip
Tempest Rush = This skill suit for paragon lvling but not for farming high mp. Even if u want to use it for getting out of fire or some bad ground effect this skill is still not the answer in term of how you gonna get rid of those spirit when you already full buff from guiding light + 3 combination strike. Skip
Seven-Sided Strike = We want spirit spender to release all spirit we have when full buff and full spirit not the cooldown skill. Skip
Wave of Light = High Damage output and good when you need time to take a breath. I prefer rune 2(Explosive Light) but then again its your choice choose your best playstyle.
Exploding Palm = Good for Elite kill if u can manage to let them die close to each other. Not sure about the DoT you make on mob will proc the Life Steal or not I never test it. Suggest rune - The Flesh is Weak. Good Choice if you do uber too.
Cyclone Strike = Everybody love it and so do you. Suggest rune - Implosion 34 yard (Pull up to 8 enemy)
3.2 Passive Skill
Resolve - more debuff -s good
Transcendence - self heal when use spender is good
Seize the initiative - more armor is good
Near Death Experience - Cheating the dead is good
Exalted Soul - More spirit to spend is good but only good when you want to spam bell for releasing high burst damage
The Guardian's Path - increase dodge, nothing interested here. Skip
Sixth Sense - same above. Skip
One With Everything - new generation monk please try to avoid this passive
Fleet Footed - high mp you don't need to run fast, you need to stick with group but then its your choice.
Chant of Resonance - Skip
Pacifism - Only frozen and some mob in act 4 will make this passive shrine but its a useless if u can manage to dodge those things. Skip
Beacon of Ytar - we got no cooldown to reduce here
4.Gear Itemization
Pretty much the same on white mob or Elite kill only different is when you get surround by bunch of white mob
you might wanna keep using Crippling wave instead of FoT
Start with
If you get surround by bunch of mob spam Crippling Wave instead of FoT. Only FoT once for Combination Strike passive buff
This is picture below is when I bring wave of light instead of cyclone strike
for Explosive Palm I suggest to go read
http://www.diablofan...ld-for-high-mp/
you will understand about the mechanic about that skill before using it that guide wrote by invis
6.Conclusion
This build is made for party farming but I also have test it with uber mp10 with both wave of light and explosive palm which frankly its work well. This build will make a huge dps increase if you got another monk who using MoC - Overawe spam.
The Skill of choice can be have change if you fully understand about the mechanic of the skills but I suggest to try this build first then when you understand the mechanic you are welcome to change the skill that fit to your playstyle.
my tag kobrakai#6376
http://us.battle.net/d3/en/profile/Kobrakai-6376/hero/5744579
P.S. sorry for my bad english translate
Few things I thought I'd point out.
- Why Mantra of Healing? I know it's there to activate GL, but the DPS boost from Mantra of Conviction should be more beneficial. Especially with the 3 second DPS boost when it's cast.
- GL can be activated with Breath of Heaven or Cyclone Strike, both provide DPS increases also. If range is a concern rune BoH for the range, in that case you'd have 12% from MoC (all the time) and then 20% boost from GL/BoH activation.
- Why not use Way of the Hundred Fists: Blazing Fists? Nice increase to your attack speed, as you pointed out it's important (in your gear section).
- Thoughts on Blinding Light: Faith in the Light? Seems the DPS boost and (short) get out of jail free card is definitely a plus.
In pub game how can u make everyone stack on you when you gonna use breath of heaven xD ?
Cyclone strike would do but how you gonna tell those range dps to stack on you in pub game ? or people chasing elite far away from 24 yard cyclone strike. Mantra of Healing is like press it and forget it.
WotHF is for personal dps boost build as I say you could change the skill you like but i prefer to get into the middle of the 100mob and crippling it for apply 10% increae damage taken debuff for my party (also slow move and attack speed).
Blinding Light is good but what skill you gonna use for spirit spender ?
from all above what MP do u mention? all I tested is mp8-10, as I said this build is perfectly when there is "another monk" around that already use MoC for you.
I like to avoid the wildcard of pubs, I have a big enough list of decent players I've played with over the last bit that I can usually avoid public games.
So just some feedback regarding your comments. Let's break down the DPS boosts. We'll ignore FoT and SW as they are in both builds.
DS:F - Self - +18% damage from all attacks for 30 seconds
CW:BW - Group - +10% damage to affected targets for 3 seconds
And my buid.
WofHF:BF - Self - +15% attack speed for 3 seconds
BoH:BW - Self - +15% damage from all attacks for 45 seconds
BF:FitL - Self - +30% weapon damage for 3 second
MoC:O - Group - +24% damage taken by enemies
As for the range of BoH, it sucks, but when I can activate it my groups does 44% more damage, not just 20% (or 30% for affected CW:BW targets). Worst case I swap out BoH for CS, almost all players should be within 24 yards (they are in your screenshots for example).
I'm not arguing that your build is bad, I'm just pointing out my opinion on a few points.
my build is meant for when there is another monk in the party who already use MoC , then you don't want to use same mantra with other monk that's when my build is come into play.
as I mention above this spec can't compete dps with those cookie cutter build (see introduction).
In the perfect world spam MoC - Overawe every 3 second(debuff 48% damage taken 100% uptime)is the most dps increase of all build that exist in this game. but if there is a monk that already spamming MoC for me in pub game or private game. so there is no reason for me to using the same mantra as him.(if you trust him that he can acually spam MoC every 3 second and you hitting the same mob with him/her)
I have tried cyclone strike - soothing breeze and the result was not good, some people were missing the buff because too far and they are not stacking in 24yard range. You could buff some people that bring close-range spec for example WD-Firebat or CM Wiz but those long range build like normal DH(not close-range bomb spec) or Archon Wiz they not always stick with you all the time.
guide suck but manga is good xD