lalaurentide, on 22 April 2013 - 04:48 PM, said:
Actually Blizzard's employees answer to Morhaime, Pearce and Adham, maybe Pardo and Metzen. All programmers, not suits. They don't even answer to Activision or shareholders. It's part of the deal they signed.
They don't answer to Activision, but they sure as fuck answer to Vivendi.
Indimix, on 22 April 2013 - 03:21 PM, said:
Yes, I'm actually a software engineer, and if they did their work properly, they should have a nicely done map/mob editor showing every single piece of data they could ever need to make their balances now and in 10 years from now.
Then you know that it's stupid to play this one off as if it's something that can be fixed by a code monkey reading the forums, hearing some guy bitch about monster density, and pulling a Mad Max and going vigilante, showing up for work early, firing up some in-house "mob editor," tweaking a few values, and pushing a patch live before his boss comes in to work.
Because, in all honesty, while it may be quick to implement some of the changes, as a software developer you know that there is red tape. There are meetings, there are project leads who have to OK ideas, there is documentation that has to be maintained, patch notes which have to be compiled, there is internal testing that has to be done before external testing can be done. And there are only eight hours in a day and the work is still done by humans who get stuck in traffic, who call out sick, who take vacations, who have to break for lunch and to take a piss now and then, who have to respond to phone calls, who have to answer emails, etc.
As a software developer you know very well that a significant portion of the time is taken up not by someone actually making the changes but by a group of people sitting down and talking about what the problem is and how to best address it and that the guy who is implementing the changes is almost certainly not the guy who is authorized to make the decision on what the changes should be. Sometimes you're sitting around waiting for a particular piece of art to be delivered from the art department. Sometimes the boss has an emergency in his family and is unavailable for a day and the project gets pushed back some.
And that's all assuming that "monster density" is the only feature in the patch, which it isn't. Every little feature requires face time in the meeting room and then development time and then internal testing and then external testing.
Just look at the Firebats change. The way the PTR was snapshotted they only got half the change (the mana cost) in for one PTR build. The damage changes didn't make it til the next one which essentially made it pointless to really test the changes until the subsequent build hit the PTR. That, as unfortunate as it may be, is REALITY. Things rarely go smoothly, there are small bumps in the road like that on a daily basis.
This is LIFE, though. We deal with imperfection in every single thing we do. Hell, this post is imperfect in some manner - probably some punctuation mistake somewhere. That is the essence of HUMANITY though. We are imperfect creatures living in an imperfect world. Demanding what amounts to perfection is just not going to happen. The sooner you give up the insane idea that, in a utopian world, monster density could have been fixed in 12 nanoseconds, the sooner you'll stop being such a grouchy person who isn't satisfied by anything.
Edited by shaggy, 22 April 2013 - 05:57 PM.