The Build . http://us.battle.net...QSTj!ZXW!cbYZaa as I use it
My current gear http://us.battle.net...97/hero/4552603
The Active Skills
Ray of Frost
Black Ice is the way to go here. At 504% weapon damage, if used properly it can melt mobs. It self propagates meaning a creature dying to black ice will make more black ice. If you use terrain to your advantage you can watch mobs kill themselves. I will try to show this in the new video.
Snowblast is actually very useful in some multiplayer games. At MP8-10 if your DPS is not high enough that you are getting a reasonable amount of black ice you should switch to this rune. 364% weapon damage is very helpful with elites, golblins rares and bosses.
Sleetstorm can be used but only when your gear makes you more tanky. This plays more like a tank and can be impressive but certain affixes will make you a little nuts. 364% AOE with a blizzard on your head is pretty fun though.
I do not like the other rune choices.
The build is called Black Ice but I think it should be called Snowbound(maybe, Black Ice sounds cooler though). Blizzard at only 20 AP is one the best skills available to us. Nearly any death can be prevented with another Blizzard. The benefits from the other runes are nothing compared to only 20 AP. Nothing is more critical to this build than being able to cast a Blizzard when you need one. The synergy with black ice can be hurt if you freeze the mobs apart, black ice is a small radius. Extra duration is not as good as casting a second blizzard. Increased radius is not as good as 2 blizzards. Snowbound is king here. LoH works nice with a lot of blizzards and the new monster density so having some mixed in to your gear is great.
I like Reactive for solo play. The mobs are going to be on you. LS does proc on this so it is a damage shield. You know your gear is appropriate for the MP level when some mobs one shot themselves attacking you.
Power of the storm is very useful if you gear does not support RoF AP. It will usually always fix the problem but it does slow down farming somewhat so it is not ideal or a good long term solution. It can get you through gear gaps.
Pinpoint Barrier is my rune choice for MP 8-9-10 group play. I need the extra crit without the scoundrel because the elite fights are longer, more crit equals more AP when geared with AP on crit. I lways use this on group play now. Mobs do not stick to me enough to make reactive armor worth it. With Cold Blooded on d3 up my DPS goes up to 285k and 304k vs elites.
Prismatic barrier, every time I think I need it my gear is not good enough for the MP I am playing, moving back one MP is the right choice if you think you need this. The other alternative is more EHP on your gear (better).
Force weapon is the way to go here. I have used conduit if I need a small bump in AP because of my gear. Blood magic could be useful if your weapon does not supply enough LS.
Spark Flint is a nice DPS boost. Arcanot can be used if you are having serious AP issues or if you do not want to use Astral presence.
I can’t play without this. I only use Fracture. I am sure someone could play without it. Experiment here if you like but this builds biggest weakness is to CC. I love teleport fracture.
I have started experimenting with this in group play. The 20% damagefrom Time Warp seems to speed group clearing, it appears to be a fair trade of against personal surviviability of teleport I would only use with high EHP stats.
Cold blooded. No explanation necessary. Use it
Astral Presence. I have tried to use other things. I find this mandatory as well. Running out of AP for just a second can kill you while tanking a reflective elite while standing in some evil poop on the ground.
I mess around with the third one often and it usually about gear, MP level, group or Solo. Glass cannon at lower MP with high DPS is very productive. Blur is nice at higher MP. I have recently settled on Unstable Anomaly because I die very infrequently, but when I do it is usually an unlucky set of circumstance that UA prevents. Others have used Power Hungry/ with pick up radius. I am not found of that option. I like to go after other stats on my gear.
The build is trying to leverage High Weapon Damage combined with no IAS stats. This helps with cost. Trifecta gear is very expensive. IAS actually hurts this build. Crit chance a Crit damage are key the higher the better. 50 CC and 500 CD is sweet.
I prefer a high LS one. You can make due at very low MP with LoH if you cast a lot of blizzards. Crit Damage, Intelligence and Average dam are key here. This build is possible with a triumvirate and 1 hnd black weapon damage weapon and make sure have 2 sources of AP on Crit. I have not tested it myself so I cannot comment on it. It should work. A lower speed 1hnd would be helpful to you
If you are planning on Tal’s 4 piece set bonus the guise of wisdom is you choice here. I prefer Storm Crow as your CC increase so I can use AP on crit instead of Tal 4 piece
Tal allegiance’s W/CC is must if using Tal 4 piece You want a good one, your amulet provides a lot of stats. If using a storm crow, craft one with High CC and CD with other good stats.
Tals relentless pursuit or a Zuni Marrow here. A nice crafted one with work as well. Tyreals Might could be awesome but the ones you want are crazy expensive. 3 Sockets and high stats. The Tal chest will inflate your DPS do not be fooled. The IAS DPS increase hurts, not help.
Craft or vile ward
Craft high CC,INT CD gloves EHP here helpful
Tal belt or rare. Get some EHP here
I prefer Depth Diggers with big stats but there are a few options here. Get EHP here for sure
Zuni Trail is what I use. If I could find the tight Ice climbers with MS that did not break the bank I would. I cant find them at a bargain. I love the zunI 2 and 3 piece set bionus for this build though.
I use a Zuni Pox with High CC here but it is not a must. Other rings make great options. Go after your core stats here, high CC and CD int and EHP stats too.
My current gear level farms MP8 with speed solo and I can hang in MP9 and 10 group play. MP9 is better because there are way more leechers in MP10. The key to group play is blizzard and not RoF. Cover the board with them, WW barbs go everywhere, one should always be centered on the CM wizard at all times too. One centered on you as well.
Remember, this build is about Life Return, D3 is fast and dynamic, casting your blizzards where you anticipate the mobs are going to be is key. Once you become good at this, this build is freakin awesome. Good luck. Look for new video here in the upcoming days.
Everything you attack, cold blooded applies because all of your dps is frost, so the effective DPS is higher than listed. Pretty much everything you attack has a bizzard on top of it as well. This is why every time I try archon I go back to black ice. On d3up my effectve DPS is 285k and 304k vs elites.
Use a calculator or spreadsheet and know your conversions. Bagstone’s gear guide is an absolute must, it contains so much information, it is embarrassing when he answers your questions pointing to the guide and you have already read it and he has linked it for you previously(It has happened to me). http://www.diablofan...ard-gear-guide/
Edited by Magusrex, 17 May 2013 - 04:04 PM.